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HL2 Model Exporting from LightWave

Posted by foyleman in Half-Life 2 on Dec 3, 2004
Soon you will be able to export your models from LightWave for use in Half-Life 2. I found word in the LightWave newsgroup that someone is finishing up on a plugin to do just that. So, if you have models for LightWave... maybe from Doom 3 even... you will be able get them into the HL2 game.

You can grab the beta files from Newtek's Forums.

The letter I received is below.
From fortress353:
Hey all thought i would just drop these here for now there not 100%
complete as i still need to add the vertex aniamtion support for the
output files

but they are working to export static props and animations


these are beta

there are 3 scripts 2 for modler and one for layout
simple to use
on everymodel before exporter you need to run hl2 prep
then you can export from modeler or lkayout if it is a model that has
animation

also one small bug i forgot if you use skelegons in layout there will
be a bone surface name just put any uv map and texture on this it wont
accually get exported but teh scripts looks for uv data and texture
data on every surface.

please send all bugs to e_fortress@hotmail.com
also i am releaseing these as compiled scripts once i get the rest of
the vertex animations done ill let lose the source scripts have fun


also note that you can export physics models with this there is a tab
for it in layout but i did not finsish that part yet ill add layer
support for that soon

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