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Battlefield : 1942

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Battlefield 2

Posted by foyleman in Battlefield : 1942 on Apr 20, 2004

The Battlefield: 1942 series engine gets a serious update and Battlefield 2 is announced. IGN interviews producer Scott Evans to find out where this is going.

For example, the clumsy artillery feature in Battlefield 1942 is replaced by laser painting a target and another player guiding a missile along the beam.
The new engine accomplishes that goal by delivering a far greater degree of ambient world physics, material penetration modeling, a vehicle / character parts system, dynamic lighting effects, multi-texturing detail processes, normal mapping of characters and vehicles, ragdoll physics, a new terrain system, and many other features.

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