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Splash Damage Jobs

Posted by foyleman in DOOM III on Mar 1, 2004
Splash Damage, London, recruiting for Doom 3 engine game

In a continuation of our successful collaboration with id Software and Activision we have started production of a new full game based on the cutting-edge Doom 3 engine.

Splash Damage is a London-based independent game studio. We have completed work on Wolfenstein: Enemy Territory. The game has won several Game of the Year and Editor’s Choice awards and has been nominated for a BAFTA.

Splash Damage are also contributing to id Software’s Doom 3 multiplayer.

We are looking for highly-talented Level Designers, High-Poly 3D Modelers and Concept Artists to join us as full-time salaried staff with excellent benefits at our offices in London, England.

We are more interested in your enthusiasm, talent and passion for design than in veteran commercial game development experience.

Level Designer

Essential

Extensive experience with GTK or other Radiant-based editors

A strong understanding of Quake 3 technology

A passion for architecture and environment design

Preferred

A good understanding of game-play/game-flow

A familiarity with the publicly known Doom 3 engine technology features

Traditional art skills (for example, ability to sketch own initial topologies)

Knowledge of level scripting (for example in RtCW, MoH:AA or SiN)

Experience creating terrain/geology (for example in Quake 3 Team Arena or Wolfenstein: Enemy Territory)

Quake 3 Shader experience

Experience with Adobe Photoshop

3D modelling experience (such as LightWave or Maya)

2D art experience, such as texture creation

Artist - High Poly Modelling

Essential

Demonstrable talent for the creation of high-poly models in varied styles such as fantasy, science fiction and realism

Thorough knowledge of and experience with Maya or Lightwave

Preferred

Experience in Adobe Photoshop

Conceptual skills

Art-related degree

Specialised experience in texture creation, animation, character rigging, vehicle design, environment design, architecture or anatomy

Knowledge of up-to-date graphics technologies and their implementation in games, such as knowledge of low poly modeling for normal/bump maps

Concept Artist

Essential

Portfolio demonstrative of excellent traditional and digital illustration skills in a broad variety of styles and genres from prototype through to published-quality colour work

Ability to illustrate concepts based on verbal and written designs

Able to follow an art style, creating new artwork that is coherent within an existing art style & direction

Firm grasp of anatomy and volume as well as colour and lighting theory

Ability to create orthogonal view model sheets

Preferred

Some 3D modeling experience

Environmental / architectural conceptual visualization

Art-related degree

In the first instance, please register your interest by mailing jobs@splashdamage.com with the subject Level Designer Application or Artist Application as appropriate and confirm your ability to work in London, England.

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