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We Dontated to PixelEquity
"Mod or modification is a term generally applied to PC games, especially first-person shooters, RPGs and real-time strategy games." 2
 
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Latest News for Coding News
Posted by on Mar. 18, 2007

Ok, not Coding News but News just the same

Windows users are raising concerns about Microsoft's new licensing for Windows Vista that will allow them to transfer a Vista license to only one machine other than the computer for which it was purchased.

The new licensing has caused confusion, especially for power users who rebuild their computers with new components several times a year, or who plan to upgrade their computers more than once in the lifetime of the OS. Users are demanding clarification from Microsoft about how scenarios like these will play out under the new licensing.

More Below

Cheers

Posted by on Mar. 24, 2006

Loren Velthamp of Chanhassen, Minnesota, said he grabbed the phone and called 911 when he realized a fire has started in his home. "I called 911 using Vonage broadband and they put us on hold," Velthamp told KSTP-TV in Minneapolis. “Unbelievable… your house is burning down, and you're put on hold by Vonage.”

IDEMA, the International Disk Drive, Equipment, and Materials Association, has announced the results of an industry committee assembled to identify a new and longer sector standard for future magnetic hard disk drives (HDDs). This Committee recommended replacing the 30 year-standard of 512 bytes with sectors having ability to store 4096 bytes.

Even for the crazy world of quantum mechanics, this one is twisted. A quantum computer program has produced an answer without actually running.

Posted by on Sep. 30, 2005
the 25th anniversary of when Intel and Xerox published the standards for our dear friend, Ethernet.
Posted by on Feb. 14, 2003
Alias | Wavefront is offering a free personal edition of Maya.

Bit of info:

Maya Personal Learning Edition™ is a special version of Maya®, which provides free access to Maya Complete™ software for non-commercial use. More info. (Available for Windows® 2000/XP Professional and Mac® OS X).

More info here.

Cheers
Posted by on Feb. 8, 2002
This interview seems to be very coding related and is answered by Don Moar- Lead Tools Programmer for Never Winter Nights. He discusses the extent to which the games engine can be modified.

You can find the interview here on the BioWare Forums.
Posted by on Jan. 30, 2002
Tres Animations is looking for coders for a couple of new games. You must be in New Jersey and able to code and recode game engines such as Lithtech and Quake. The project will be original and has already been started. For more information, contact Dave@TresAnimations.com.