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We Dontated to PixelEquity
"Mods can significantly outshine and/or continue the success of the original game even when it is dated." 1
 
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MODSCON 2010 L4D2 Contest
Latest News for Devastation
Posted by on Mar. 13, 2003
Expect to see a demo for Devastation to come out next week. This multiplayer demo will contain 2 maps.
Posted by on Feb. 18, 2003
WorthPlaying.com has a good interview with the creators of Devistation. Let me highlight a few sections of special interest:

If (modders) have experience with the Unreal Engine then they should be able to pick this up without any problems. Level designers will have it the easiest as we’ve totally catered to them the most with all the tools and content we’ve created for them in mind. Animators working in Maya or 3Dmax will be using the same plugins as Unreal (ActorX) so it’s a very simple process that translates to our game.

You can’t dig holes into the ground or in walls like in Red Faction. As for everything else that cannot be done, well you can’t uproot trees, you can’t knock over certain items like trees, oh and bus benches- they are heavy and you can’t really knock those over either. You get the idea, if you can’t do it in real life then it’s not really possible in the game.
Posted by on Feb. 14, 2003
HomeLan Fed has posted a preview of Devastation which is using the unreal warfare engine for their fps styled, very interactive game. A cool bit of news that I pulled from this preview:

"Even though this was only a partial build, it also contained the game’s modified Unreal level editor (called Ded here) which proves that the folks at Digitalo are serious about supporting a Devastation mod community."

Check out the entire preview here.