| Author |
Topic: Assertion Error w/ custom Models |
| Mr.Bluesman |
General Member Since: Mar 22, 2005 Posts: 32 Last: Apr 7, 2009 [view latest posts] |
|
|
|
Category: CoDWW SP Mapping Posted: Monday, Mar. 30, 2009 10:23 am |
 |
I'm getting this error when trying to compile a simple map for testing custom models. it only occurs when using custom models, which, have exported from maya fine, converted in Assett manager fine, show and can be placed in radiant fine.
There is nothing wrong with the topology of the model etc (not to blow my own trumpet but I am a pro 3D Games Artist), It happens with any custom model. Bit weird. Stops if I turn off compile lights but then map doesn't compile properly, hich I presume is to do with the cod2rad.exe?
I 'm at my wits end end, as I was looking to do some vis tuts on next gen modelling/texturing for various engines like L4D when it's out, GOW/UT3.
I know others have had this, just didn't want to open an old thread and I have not found the solution in those threads.
cheers
bluesman Just in case not clear in thread here is the image
edited on Mar. 30, 2009 06:25 am by Mr.Bluesman |
|
|
|
| Mr.Bluesman |
General Member Since: Mar 22, 2005 Posts: 32 Last: Apr 7, 2009 [view latest posts] |
|
|
|
Category: CoDWW SP Mapping Posted: Monday, Mar. 30, 2009 10:41 am |
 |
Mr.Bluesman writes...Quote:
I 'm at my wits end end, as I was looking to do some vis tuts on next gen modelling/texturing for various engines like L4D when it's out, GOW/UT3.
not forgetting COD WAW |
|
|
|
| novemberdobby |
 |
General Member Since: Sep 17, 2006 Posts: 1965 Last: Oct 13, 2013 [view latest posts] |
|
|
 |
|
|
| Mr.Bluesman |
General Member Since: Mar 22, 2005 Posts: 32 Last: Apr 7, 2009 [view latest posts] |
|
|
|
Category: CoDWW SP Mapping Posted: Monday, Mar. 30, 2009 11:59 am |
 |
NovemberDobby writes...Quote: probably another issue with the broken converter.exe treyarch gave us...have you tried a simple model like a cube? What are your asset manager settings?
This model is literally a cube! A simple crate model I use to test/get used to compiling for various editors.
In asset manager I have really stripped down the settings to Model Phong, None for surface type, and have 1 diffuse map, 1 normal and 1 spec all tgas.
The model has no LODS at the moment just the simple xmodel file exported from Maya.
I have emailed treyarc but doubt I'll get a response as the only contact I could find was general enquiries email. |
|
|
|
| novemberdobby |
 |
General Member Since: Sep 17, 2006 Posts: 1965 Last: Oct 13, 2013 [view latest posts] |
|
|
 |
|
|
| Mr.Bluesman |
General Member Since: Mar 22, 2005 Posts: 32 Last: Apr 7, 2009 [view latest posts] |
|
|
|
Category: CoDWW SP Mapping Posted: Monday, Mar. 30, 2009 12:12 pm |
 |
NovemberDobby writes...Quote: That is odd...maybe something to do with Maya or your exporter/converter? I could send you the source of one of my models if you want, one that works for me, then we'll have a better idea of where the error is.
please do. I'm pretty certain it is to do with this machine, I'm sure I compiled it fine on my works machine. But saying that it all converts fine in asset manager here just not when compiling the map
I'll send you my file too - don't be harsh it's just a test model I was gonna use to record a tutorial on texturing etx. |
|
|
|
| novemberdobby |
 |
General Member Since: Sep 17, 2006 Posts: 1965 Last: Oct 13, 2013 [view latest posts] |
|
|
 |
|
|
| Mr.Bluesman |
General Member Since: Mar 22, 2005 Posts: 32 Last: Apr 7, 2009 [view latest posts] |
|
|
|
Category: CoDWW SP Mapping Posted: Monday, Mar. 30, 2009 12:34 pm |
 |
NovemberDobby writes...Quote: PM'd.
I've emailed my model to you also
edited on Mar. 30, 2009 08:36 am by Mr.Bluesman |
|
|
|
| Mr.Bluesman |
General Member Since: Mar 22, 2005 Posts: 32 Last: Apr 7, 2009 [view latest posts] |
|
|
|
|
| Mr.Bluesman |
General Member Since: Mar 22, 2005 Posts: 32 Last: Apr 7, 2009 [view latest posts] |
|
|
|
|
|
|
mp_TempleCall of Duty: Mods: Multiplayer (624.12Kb)
|