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Forum: All Forums : Call of Duty 4
Category: CoD4 MP Mapping
CoD 4 mapping and level design for multiplayer.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
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Author Topic: error: can't find fx/weather/cloud_bank.efx when creating fast file.
sTIMpie
General Member
Since: Sep 26, 2006
Posts: 70
Last: Apr 15, 2009
[view latest posts]
Level 3
Category: CoD4 MP Mapping
Posted: Thursday, Mar. 19, 2009 03:15 pm
Hi there

I wan't to put fog cloud in my tunnels but when I enter the scripting lines in to my fx gsc files (the one in maps/mp and the one in createFx folder) I can't to get it to work..

I got dust clouds and the "hawk" working. but when I copy the lines and fill in "cloud_bank" it gives an error creating the fast files.
error: cant find fx/weather/cloud_bank.efx.

but the effect is in that folder..

is it just single player or something??
I hope some one can help me out.

I even updated my zone file..

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DeekCiti
General Member
Since: Mar 13, 2008
Posts: 1293
Last: Jul 9, 2016
[view latest posts]
Level 8
Category: CoD4 MP Mapping
Posted: Thursday, Mar. 19, 2009 05:35 pm
In the zone file try:

fx,weather/cloud_bank


instead of


fx/weather/cloud_bank.efx.


Also, post how you are calling this effect ingame. Some effects don't work unless you edit the effect file.
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sTIMpie
General Member
Since: Sep 26, 2006
Posts: 70
Last: Apr 15, 2009
[view latest posts]
Level 3
Category: CoD4 MP Mapping
Posted: Thursday, Mar. 19, 2009 07:01 pm
okee. In the zone file I did enter the effect without the *.efx.

here is my mp_dust_fx.gsc file seen in the createfx folder:

Code:

main() {      	

ent = maps\mp\_utility::createOneshotEffect( "dust_wind_slow" );      	
ent.v[ "origin" ] = (2352, -352, -32);      	
ent.v[ "angles" ] = ( 0, 0, 0 );      	
ent.v[ "fxid" ] = "dust_wind_slow";      	
ent.v[ "delay" ] = -15; 	 	

ent = maps\mp\_utility::createOneshotEffect( "dust_wind_slow" );      	
ent.v[ "origin" ] = (1632, -416, -32);      	
ent.v[ "angles" ] = ( 0, 0, 0 );      	
ent.v[ "fxid" ] = "dust_wind_slow";      	
ent.v[ "delay" ] = -15;  	

ent = maps\mp\_utility::createOneshotEffect( "dust_wind_spiral" );      	
ent.v[ "origin" ] = (1632, -416, -32);      	
ent.v[ "angles" ] = ( 270, 0, 0 );      	
ent.v[ "fxid" ] = "dust_wind_spiral";      	
ent.v[ "delay" ] = -15; 	 	

ent = maps\mp\_utility::createOneshotEffect( "hawk" );     
ent.v[ "origin" ] = (2352, -352, 600);      	
ent.v[ "angles" ] = ( 270, 0, 0 );      	
ent.v[ "fxid" ] = "hawk";      	
ent.v[ "delay" ] = -15;  	

ent = maps\mp\_utility::createOneshotEffect( "room_dust_200" );      	
ent.v[ "origin" ] = (3360, -240, 144);      	
ent.v[ "angles" ] = ( 270, 0, 0 );      	
ent.v[ "fxid" ] = "room_dust_200";      	
ent.v[ "delay" ] = -15;  	

ent = maps\mp\_utility::createOneshotEffect( "cloud_bank" );      	
ent.v[ "origin" ] = (4816, 784, -80);      	
ent.v[ "angles" ] = ( 270, 0, 0 );      	
ent.v[ "fxid" ] = "cloud_bank";      	
ent.v[ "delay" ] = -15;   

}


here is my mp_dust_fx.gsc file seen in the map/mp folder:

Code:

main()
{
//	level.scr_sound["ambient_backlot_ext"] = "ambient_backlot_ext";
	level.scr_sound["emt_fly_loop"] = "emt_fly_loop";



#/


	level._effect["firelp_med_pm"]					= loadfx ("fire/firelp_med_pm_nodistort");	
	level._effect["firelp_small_pm"]				= loadfx ("fire/firelp_small_pm");
	level._effect["firelp_small_pm_a"]				= loadfx ("fire/firelp_small_pm_a");
	level._effect["dust_wind_fast"]					= loadfx ("dust/dust_wind_fast");
	level._effect["dust_wind_slow"]					= loadfx ("dust/dust_wind_slow_yel_loop");
	level._effect["dust_wind_spiral"]				= loadfx ("dust/dust_spiral_runner");
	level._effect["hawk"]						= loadfx ("weather/hawk");
	level._effect["room_dust_200"]					= loadfx ("dust/room_dust_200");
	level._effect["cloud_bank"]			                = loadfx ("weather/cloud_bank");

/#	

	if ( getdvar( "clientSideEffects" ) != "1" )
		maps\createfx\mp_dust_fx::main();
#/

}


and this is the line I enterd in the zone file:

Code:

fx,dust/dust_wind_slow_yel_loop
fx,weather/hawk
fx,misc/cgoshp_holds_drip
fx,dust/sand_spray_aftermath
fx,dust/dust_spiral_runner
fx,dust/room_dust_200
fx,weather/cloud_bank


if I have to edit the effect file. how do I supose to do that? with the effects editor? never ever used that one!!.

may a link to a tutorial or an explenation.?

thanks
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DeekCiti
General Member
Since: Mar 13, 2008
Posts: 1293
Last: Jul 9, 2016
[view latest posts]
Level 8
Category: CoD4 MP Mapping
Posted: Thursday, Mar. 19, 2009 07:22 pm
You would just edit it in notepad or notepad++ or something similar. Anyways I tested the effect and it should work ingame without edit, and it looks like you're calling the effect correctly.

This particular effect is looping and takes a minute to develop.

Make sure you are calling it in a place you can see the effect, basically, double check the coords, and once you changed the line I said in first post, does it give you an error on FF build, what is happening?
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sTIMpie
General Member
Since: Sep 26, 2006
Posts: 70
Last: Apr 15, 2009
[view latest posts]
Level 3
Category: CoD4 MP Mapping
Posted: Friday, Mar. 20, 2009 09:57 am
hmmm I can look into the coordinates. but I believe I got them right.

and if it takes a minute to build up. I have to wait it out then.. (haven't done that).

thanks for the reply..
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