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Forum: All Forums : Call of Duty 4
Category: CoD4 MP Mapping
CoD 4 mapping and level design for multiplayer.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
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Author Topic: Multi color model?
DadofAzz
General Member
Since: May 24, 2005
Posts: 1233
Last: Oct 17, 2009
[view latest posts]
Level 8
MODSCON
Category: CoD4 MP Mapping
Posted: Thursday, Mar. 12, 2009 09:15 am
No, its lighting.

The engine needs a grid file in the .bsp in order to know how to light the map with regards to where the players and models are etc

Sometimes (and its always worked for me) the rainbow effect can be got rid of simply by adding an xmodel into your map.

I prefer running around collecting the green dots because I feel you can get into parst of the map where only a player can, eg upstairs, up ladders, in loft spaces etc. Collect as many dots as pos, I even jump off things and collect dots on the way down so to speak. This data is then collected and made into a grid file which gets inset into your .bsp. Then when you run your map the engine only lights the map as and when it needs to with regard to the position of players. Thus saving memory and upping the frame rates.

amen

doa
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Suicidal9090
General Member
Since: Mar 10, 2009
Posts: 4
Last: Mar 12, 2009
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Level 0
Category: CoD4 MP Mapping
Posted: Thursday, Mar. 12, 2009 06:07 pm
I used the pac man way... BUT i also tried the other Light brush.

but I wanna know if i select my texture as the Light Volume won't it get rid of my texture for the wall?

-Sean
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