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Forum: All Forums : Call of Duty: World at War
Category: CoDWW Zombie/Co-Op Mapping
CoD: World at War co-op mapping and level design. Zombie maps and other co-op mapping help.
Moderators: foyleman, Foxhound, StrYdeR, techno2sl, batistablr, Welshy, Rasta, supersword, playername, NovemberDobby
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Author Topic: MOD: Nazi Zombie Experience
techno2sl
General Member
Since: Aug 5, 2004
Posts: 2958
Last: Sep 1, 2010
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Im a fan of MODSonair
Category: CoDWW Zombie/Co-Op Mapping
Posted: Tuesday, Mar. 10, 2009 12:16 pm
OK So me and cobbspur have been working very hard on some nazi zombie maps. But also we have a Campaign (L4D style) in the making.

Heres a list of the regular zombie mode levels, each of them may or may not make it into our seperate Campaign: (I'll update images for each map, might take a while)

Carentan



Factory

Mansion


(don't be surprised if I show off the main hall quite a bit as it is the only room near finished in the mansion, although the layout (which is huge) is all there)

..other
(lots more Pics)

Carentan is coming along very well and is a depiction of Carentan in a dark destroyed/zombified setting.

Factory is a massive German trainyard where you have to fight your way to the roof. (finished)

Mansion, this is an accurate scale version of RE1 (on the GC), and should prove to be pretty scary. (progressing quickly)

Some the maps will be moulded into a campaign:

We have our zombies spawning just like regular AI in SP/co-op mode for our campaign so we are not relying on the nazi zombie gametype.

Are next step is to modify the weapons and player movements (like running speed) to better suit our needs.

We have a sound designer creating custom sound effects, we also plan to include zombie dogs and hopefully a lot of frights.

We do have cinematic interludes between each mission, this allows for story telling etc. For this we have created some 'sets', which are maps in their own right and are on a pretty big scale.

edited on Mar. 16, 2009 08:12 pm by techno2sl

edited on Mar. 16, 2009 08:15 pm by techno2sl
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techno2sl
General Member
Since: Aug 5, 2004
Posts: 2958
Last: Sep 1, 2010
[view latest posts]
Level 9
Forum Moderator
Im a fan of MODSonair
Category: CoDWW Zombie/Co-Op Mapping
Posted: Monday, Mar. 16, 2009 08:20 pm
Updated the blog page HERE with pictures of Carentan, should have some pics of the Trench and of Factory tomorrow.

In all there's been a heck of alot of progress on all maps and we're looking to have everything ready pretty soon. Although we would like to hold off on a release until Treyarch have given us the PC "Map Pack 1" so we can incorporate into the maps the new electric fields and 'perkacola' machines.
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techno2sl
General Member
Since: Aug 5, 2004
Posts: 2958
Last: Sep 1, 2010
[view latest posts]
Level 9
Forum Moderator
Im a fan of MODSonair
Category: CoDWW Zombie/Co-Op Mapping
Posted: Friday, May. 8, 2009 07:43 am
Hi all, just a quick update.

We now have 7 nearly finished maps with 3 currently in Beta.

We're hoping for a release on Carentan, Tunnels v.1 and The Hallway very soon. Due to the scale of the maps they require a lot of screenshots to really show them off because of this we are updating our blog pages with links to each maps individual blog section, but for the time being we have new screenshots from Carentan on our Main Page plus some from the mansion.

Map list:
Carentan
Tunnels
Airplane (Zombies on a plane... a 747 in world war 2? sure)
The Hallway
Factory
Trench
Mansion

We're Privately beta testing the maps at the moment and everything is set for a mid/late May release.

Cheers,
tech

[url=http://leveldesigns.blogspot.com/]http://leveldesigns.blogspot.com/
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Welshy
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Since: Feb 16, 2007
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Last: Sep 2, 2010
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Category: CoDWW Zombie/Co-Op Mapping
Posted: Friday, May. 8, 2009 01:30 pm
Looking and sounding good guys, Can't wait for the release [thumbs_up]
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MODSonline.com Forums : Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping