| Author |
Topic: Spawning in gun, server only |
| hpaulson |
General Member Since: Mar 28, 2006 Posts: 8 Last: Mar 24, 2009 [view latest posts] |
|
|
|
Category: CoDWW MP Mapping Posted: Wednesday, Mar. 4, 2009 08:29 pm |
 |
Hi,
I made a map that works and tests fine locally..even had another system on the local network join and play.
So I uploaded this map to my live server running the OpenWarfare mod. When I joined the game the only thing I could see was the inside of my weapon.
I've seen info at http://wiki.modsrepository.com in regards to having my zone file update, however everything listed in their file I already have in mine...
Im at a loss.
I also noticed that another mapper had the same issue but I can't remember what the map name was... Georgia or something and apparently they fixed it??
Just hope someone can help me..I've wasted half my day off trying to figure this out ![[ohwell]](images/BBCode/smilies/ohwell.gif) |
 |
|
|
| Blimp01 |
 |
General Member Since: Jul 23, 2007 Posts: 110 Last: May 12, 2009 [view latest posts] |
|
|
|
|
| hpaulson |
General Member Since: Mar 28, 2006 Posts: 8 Last: Mar 24, 2009 [view latest posts] |
|
|
|
Category: CoDWW MP Mapping Posted: Wednesday, Mar. 4, 2009 09:30 pm |
 |
hey thanks for the fast reply..
I tried what you mentioned.
my map name is mp_arena1
I created a folder called "maps" I then located my mp_arena1.gsc file (in raw/maps/mp) and added that to the "maps" folder. I then built out my IWD and titled it z_mp_arena1.iwd and dropped that into my codww/mods/ow directory (openwarfare).
I noticed in the game console that it was initilized but I still got the same issue.. and yes, my server was reset after the new file was added. I even tried making the new IWD file with the structure maps/mp/mp_arena1.gsc and still have the issue..
btw, here's my GSC file:
Code:
main()
{
//maps\mp\mp_sarena1_fx::main();
maps\mp\_load::main();
//maps\mp\_compass::setupMiniMap("compass_map_mp_arena1");
maps\mp\_compass::setupMiniMap("compass_map_mp_arena1");
setdvar("compassmaxrange","1000");
// If the team nationalites change in this file,
// you must update the team nationality in the level's csc file as well!
game["allies"] = "marines";
game["axis"] = "german";
game["attackers"] = "axis";
game["defenders"] = "allies";
game["allies_soldiertype"] = "german";
game["axis_soldiertype"] = "german";
}
edited on Mar. 4, 2009 04:32 pm by hpaulson |
 |
|
|
| dundy |
 |
General Member Since: Dec 14, 2004 Posts: 768 Last: Nov 1, 2020 [view latest posts] |
|
|
 |
|
|
| Blimp01 |
 |
General Member Since: Jul 23, 2007 Posts: 110 Last: May 12, 2009 [view latest posts] |
|
|
|
|
| hpaulson |
General Member Since: Mar 28, 2006 Posts: 8 Last: Mar 24, 2009 [view latest posts] |
|
|
|
|
| hpaulson |
General Member Since: Mar 28, 2006 Posts: 8 Last: Mar 24, 2009 [view latest posts] |
|
|
|
Category: CoDWW MP Mapping Posted: Thursday, Mar. 5, 2009 03:39 am |
 |
UPDATE ********
So since posting last I made a new map and threw it online. This time I did the step-by-step tutorial from here. I had WAY less problems getting my minimap and loadscreen working and this new map views perfectly on my local system...however AGAIN...when I uploaded it to the server I end up spawning INSIDE my gun barrel. Its just pee-peeing me off
I see that 1.3 patch is out, maybe that will fix things.
|
 |
|
|
| hpaulson |
General Member Since: Mar 28, 2006 Posts: 8 Last: Mar 24, 2009 [view latest posts] |
|
|
|
|
| felico |
General Member Since: Mar 13, 2009 Posts: 11 Last: Aug 30, 2009 [view latest posts] |
|
|
|
|
| felico |
General Member Since: Mar 13, 2009 Posts: 11 Last: Aug 30, 2009 [view latest posts] |
|
|
|
Category: CoDWW MP Mapping Posted: Sunday, Jun. 21, 2009 12:22 pm |
 |
The problem is solved for us. The problem were wrong entries for the soldiertypes in the maps gsc.
In our case, compiling again with the following gsc solved the issues, altering "german" to "pacific":
Code: main()
{
maps\mp\_load::main(); //This will work now
// If the team nationalites change in this file,
// you must update the team nationality in the level's csc file as well!
game["allies"] = "marines";
game["axis"] = "japanese";
game["attackers"] = "axis";
game["defenders"] = "allies";
game["allies_soldiertype"] = "pacific";
game["axis_soldiertype"] = "pacific";
// enable new spawning system
maps\mp\gametypes\_spawning::level_use_unified_spawning(true); // And this
}
Of course, one should check the csv again ;-)
*Greetz*
edited on Jun. 21, 2009 08:26 am by felico |
 |
|
|
|
|
mp_TempleCall of Duty: Mods: Multiplayer (624.12Kb)
|