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Forum: All Forums : Call of Duty
Category: CoD Mapping
CoD mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: So, I do EXACTLY as the tutorial says...
TheLostProphet
General Member
Since: Oct 3, 2004
Posts: 51
Last: Jan 27, 2008
[view latest posts]
Level 3
Category: CoD Mapping
Posted: Friday, Jan. 28, 2005 06:31 pm
And then I go into CoD SP and type "map axisptest" which was the name of my map. my .gsc was in there which read:

main()
{
maps\_load::main();

// This little bit equips you with some weaponry. You need specifiy which items to equip your character.
level.player takeallweapons();
level.player giveWeapon("m1carbine");
level.player giveWeapon("thompson");
level.player giveWeapon("colt");
level.player giveWeapon("fraggrenade");
level.player switchToWeapon("thompson");

}

I go through my trigger and nothing happens. My axis guy was supposed run over to a short wall, dive over it, carry on then crouch. I tried the other trigger, my other German guy didn't do anything either, he was suppose to clamber over the high wall then prone.

Nothing happened in the example map for the Squad scripting tutorial when I compiled that, too.

I've got moving actors around licked apart from getting the triggers to work. They're all linked up perfectly so don't tell me to check that.

Thanks.
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Smithy
General Member
Since: Feb 2, 2004
Posts: 54
Last: Nov 23, 2016
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Level 3
Category: CoD Mapping
Posted: Friday, Jan. 28, 2005 07:54 pm
so u have got +set g_connectpaths as ur target?

"C:\Program Files\Call of Duty\CoDSP.exe" +set g_connectpaths 1
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