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Forum: All Forums : Call of Duty: World at War
Category: CoDWW MP Mapping
CoD: World at War Multiplayer mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
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Author Topic: MAX_MAP_VISIBILITY
arachnofang
General Member
Since: Nov 16, 2008
Posts: 505
Last: Sep 9, 2012
[view latest posts]
Level 6
Category: CoDWW MP Mapping
Posted: Thursday, Feb. 19, 2009 07:34 pm
Hi guys!

Can anyone tell me why i am getting this all of a sudden please, i haven't changed my skybox, its still the same size, all i did was add 4 new buildings and lower the terrain underneath them.

Quote:
File Handles:
----------------------
21850 files in iwd files
reading H:\Call of Duty - World at War\raw\maps\mp\mp_jungle.d3dbsp
reading H:\Call of Duty - World at War\raw\maps\mp\mp_jungle.d3dprt
4310 portalclusters
17095 numportals
12002 numfaces
34190 active portals
visdatasize:2344648
MAX_MAP_VISIBILITY (2097152) exceeded


If i untick compile vis it compiles fine, its only when i tick it.

Thanx Ian.
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DadofAzz
General Member
Since: May 24, 2005
Posts: 1233
Last: Oct 17, 2009
[view latest posts]
Level 8
MODSCON
Category: CoDWW MP Mapping
Posted: Thursday, Feb. 19, 2009 07:43 pm
http://www.modsonline.com/index.php?mod=MapErrors&op=verr&id=35

have a look there arach mate.. might help you

greets doa
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arachnofang
General Member
Since: Nov 16, 2008
Posts: 505
Last: Sep 9, 2012
[view latest posts]
Level 6
Category: CoDWW MP Mapping
Posted: Thursday, Feb. 19, 2009 07:54 pm
[thumbs_up] I love you DOA [biggrin]

Thanx m8! Ian.
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DadofAzz
General Member
Since: May 24, 2005
Posts: 1233
Last: Oct 17, 2009
[view latest posts]
Level 8
MODSCON
Category: CoDWW MP Mapping
Posted: Thursday, Feb. 19, 2009 08:37 pm
rofl, ok but were not getting married.

dadofazz
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hansgrubber
General Member
Since: Aug 7, 2004
Posts: 196
Last: Jul 6, 2009
[view latest posts]
Level 4
Category: CoDWW MP Mapping
Posted: Thursday, Feb. 19, 2009 08:38 pm
You Need to lower this: visdatasize:2344648
Change some brushes from structural to detail till you get it low enough.
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