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Forum: All Forums : Call of Duty: World at War
Category: CoDWW MP Mapping
CoD: World at War Multiplayer mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
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Author Topic: gun in face?
reborn1213
General Member
Since: Jan 26, 2008
Posts: 124
Last: Oct 25, 2009
[view latest posts]
Level 4
Category: CoDWW MP Mapping
Posted: Friday, Feb. 13, 2009 02:02 am
my map was fine until i downloaded the update for the mod tools and compiled my map. Now i spawn with a gun in my face. solutions?


Dont post that u dont have this prob that doesnt help
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dundy
General Member
Since: Dec 14, 2004
Posts: 768
Last: Nov 1, 2020
[view latest posts]
Level 7
Im a fan of MODSonair
Category: CoDWW MP Mapping
Posted: Friday, Feb. 13, 2009 11:29 am
ok the gun thing:

goto- [root]\zone_source\mp_yourmap.csv

open it with notepad then add this onto the end:


Code:
character,char_usa_raider_player_rifle
character,char_usa_raider_player_cqb
character,char_usa_raider_player_assault
character,char_usa_raider_player_lmg
character,char_usa_raider_player_smg
character,char_jap_impinf_player_smg
character,char_jap_impinf_player_rifle
character,char_jap_impinf_player_lmg
character,char_jap_impinf_player_cqb
character,char_jap_impinf_player_assault

Then just recompile with build fastfiles selected
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Evil_Elf
General Member
Since: Nov 20, 2008
Posts: 161
Last: Mar 10, 2009
[view latest posts]
Level 4
Category: CoDWW MP Mapping
Posted: Friday, Feb. 13, 2009 04:45 pm
when starting to make a map you need to click "create map" button on the launcher program first then open radiant and open the map you just named using the Launcher "create map" button
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reborn1213
General Member
Since: Jan 26, 2008
Posts: 124
Last: Oct 25, 2009
[view latest posts]
Level 4
Category: CoDWW MP Mapping
Posted: Friday, Feb. 13, 2009 04:57 pm
ok ill try that in the csv...just weird cuz isnt that in the gsc
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Evil_Elf
General Member
Since: Nov 20, 2008
Posts: 161
Last: Mar 10, 2009
[view latest posts]
Level 4
Category: CoDWW MP Mapping
Posted: Friday, Feb. 13, 2009 05:17 pm
Its not the gsc code it the way you create the map in the start

They used to have a video on it but its gone [confused]

http://www.vimeo.com/2445754



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foyleman
Preferred PLUS Member
Since: Nov 7, 2001
Posts: 95765
Last: Apr 9, 2024
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Level 10
Admin
Forum Moderator
Im a fan of MODSonair
Im a HOST of MODSonair
Category: CoDWW MP Mapping
Posted: Friday, Feb. 13, 2009 05:39 pm
Evil_Elf writes...
Quote:
They used to have a video on it but its gone [confused]

http://www.vimeo.com/2445754
This video is working. Vimeo is running slow today.
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reborn1213
General Member
Since: Jan 26, 2008
Posts: 124
Last: Oct 25, 2009
[view latest posts]
Level 4
Category: CoDWW MP Mapping
Posted: Friday, Feb. 13, 2009 10:40 pm
yes this map worked fine before the updated mod tools....after i replaced the zone source and whatever else file i had to and recompiled my map this happened...
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dundy
General Member
Since: Dec 14, 2004
Posts: 768
Last: Nov 1, 2020
[view latest posts]
Level 7
Im a fan of MODSonair
Category: CoDWW MP Mapping
Posted: Friday, Feb. 13, 2009 11:44 pm
dundy writes...
Quote:
ok the gun thing:

goto- [root]\zone_source\mp_yourmap.csv

open it with notepad then add this onto the end:


Code:
character,char_usa_raider_player_rifle
character,char_usa_raider_player_cqb
character,char_usa_raider_player_assault
character,char_usa_raider_player_lmg
character,char_usa_raider_player_smg
character,char_jap_impinf_player_smg
character,char_jap_impinf_player_rifle
character,char_jap_impinf_player_lmg
character,char_jap_impinf_player_cqb
character,char_jap_impinf_player_assault

Then just recompile with build fastfiles selected


this worked for me so...[casanova]
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reborn1213
General Member
Since: Jan 26, 2008
Posts: 124
Last: Oct 25, 2009
[view latest posts]
Level 4
Category: CoDWW MP Mapping
Posted: Saturday, Feb. 14, 2009 12:00 am
ignore,code_post_gfx_mp
ignore,localized_code_post_gfx_mp
ignore,common_mp
ignore,localized_common_mp

col_map_mp,maps/mp/mp_brecourt.d3dbsp
rawfile,maps/mp/mp_brecourt.gsc

sound,common,mp_brecourt,all_mp
sound,generic,mp_brecourt,all_mp
sound,voiceovers,mp_brecourt,all_mp
sound,multiplayer,mp_brecourt,all_mp


//Sky model
xmodel,skybox_see2

//Character
character,char_usa_raider_player_rifle
character,char_usa_raider_player_cqb
character,char_usa_raider_player_assault
character,char_usa_raider_player_lmg
character,char_usa_raider_player_smg
character,char_jap_impinf_player_smg
character,char_jap_impinf_player_rifle
character,char_jap_impinf_player_lmg
character,char_jap_impinf_player_cqb





the character thing is already there do i delete those lines and paste urs in there or do i just have both?
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techno2sl
General Member
Since: Aug 5, 2004
Posts: 2977
Last: Oct 14, 2010
[view latest posts]
Level 9
Category: CoDWW MP Mapping
Posted: Saturday, Feb. 14, 2009 12:12 am
You are missing:

character,char_jap_impinf_player_assault


Having a gun in your face or a big red fx sign is always down to missing assets.

Every part of your map is stored in the yourmapname.ff (fast file) we use .csv files to tell the game what assets need to be loaded in the fast file, like the character models, if your missing one, then obviously that model can't be found by the game and will cause such an error.
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