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Forum: All Forums : Call of Duty: World at War
Category: CoDWW MP Mapping
CoD: World at War Multiplayer mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
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Author Topic: Mini Map questions
Evil_Elf
General Member
Since: Nov 20, 2008
Posts: 161
Last: Mar 10, 2009
[view latest posts]
Level 4
Category: CoDWW MP Mapping
Posted: Wednesday, Feb. 11, 2009 09:23 pm
Im not clear on the last few steps??
Taken from here:
http://www.modsonline.com/Tutorials-read-483.html


7. Place this iwd into a mod folder(custommaps).
Were are they talking about?

8. add these lines to your mapname.gsc:
maps\mp\_compass::setupMiniMap("compass_map_mp_mapname");
setdvar("compassmaxrange","2000");
Got this part

Add this line to your cvs (update zone file):
material,compass_map_mp_mapname
Not clear on were to add this part in the CVS

Open compiler, uncheck: enable developers script & check: enable custom command line opt., type in: +set fs_game mods/custommaps. (the mod folder that u placed the iwd must match the mod folder that u type in).
I dont see this part at all on the Launcher



Thanks for your help on this!!!
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Evil_Elf
General Member
Since: Nov 20, 2008
Posts: 161
Last: Mar 10, 2009
[view latest posts]
Level 4
Category: CoDWW MP Mapping
Posted: Thursday, Feb. 12, 2009 04:12 pm
can anyone help out with this??? [banghead]


Thanks!!! [pimp]
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FAFFER
General Member
Since: May 1, 2005
Posts: 647
Last: Sep 17, 2011
[view latest posts]
Level 6
Category: CoDWW MP Mapping
Posted: Thursday, Feb. 12, 2009 04:50 pm
Evil_Elf writes...
Quote:


7. Place this iwd into a mod folder(custommaps).
Were are they talking about?


C:\Documents and Settings\yourname\Local Settings\Application Data\Activision\CoDWaW\usermaps\mp_yourmapname

you need to "view hidden files and folders" to see this folder.

Evil_Elf writes...
Quote:

Add this line to your cvs (update zone file):
material,compass_map_mp_mapname
Not clear on were to add this part in the CVS


C:\Program Files\Activision\Call of Duty - World at War\zone_source\mp_yourmapname.csv

Evil_Elf writes...
Quote:

Open compiler, uncheck: enable developers script & check: enable custom command line opt., type in: +set fs_game mods/custommaps. (the mod folder that u placed the iwd must match the mod folder that u type in).
I dont see this part at all on the Launcher



Thanks for your help on this!!!


in the launcher....click the "run game" tab at the top.
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Evil_Elf
General Member
Since: Nov 20, 2008
Posts: 161
Last: Mar 10, 2009
[view latest posts]
Level 4
Category: CoDWW MP Mapping
Posted: Thursday, Feb. 12, 2009 05:19 pm
for the csv file does this look right

// NOTE: If you add a comment put a space after the double forward slash or you will get issues

col_map_mp maps/mp/mp_DuckBlind_.d3dbsp
rawfile maps/mp/mp_DuckBlind_.gsc
impactfx mp_DuckBlind_
sound common mp_DuckBlind_ !all_mp sound
generic mp_DuckBlind_ !all_mp
sound voiceovers mp_DuckBlind_ !all_mp
sound multiplayer mp_DuckBlind_ !all_mp
character char_usa_raider_player_rifle character char_usa_raider_player_cqb
character char_usa_raider_player_assault
character char_usa_raider_player_lmg
character char_usa_raider_player_smg
character char_jap_impinf_player_smg
character char_jap_impinf_player_rifle
character char_jap_impinf_player_lmg
character char_jap_impinf_player_cqb
character char_jap_impinf_player_assault
material compass_map_mp_DuckBlind_


For the iwd part just pute the iwd in that folder or the foleder with the map name
Here:

C:\Documents and Settings\rtahelp\Local Settings\Application Data\Activision\CoDWaW\usermaps

or here:
C:\Documents and Settings\rtahelp\Local Settings\Application Data\Activision\CoDWaW\usermaps\mp_DuckBlind_

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Blimp01
General Member
Since: Jul 23, 2007
Posts: 110
Last: May 12, 2009
[view latest posts]
Level 4
Category: CoDWW MP Mapping
Posted: Thursday, Feb. 12, 2009 05:31 pm
For the IWD, you would want to put it here

C:\Documents and Settings\rtahelp\Local Settings\Application Data\Activision\CoDWaW\mods\mp_MODNAME

change MODNAME to the name you want your mod to be.
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zeroy
General Member
Since: Nov 26, 2007
Posts: 1060
Last: Mar 12, 2014
[view latest posts]
Level 8
Category: CoDWW MP Mapping
Posted: Thursday, Feb. 12, 2009 05:36 pm
Evil_Elf writes...
Quote:
for the csv file does this look right


impactfx mp_DuckBlind_

^^ Take this off! Tanks and destructables wont work otherwise!
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COLMAC
General Member
Since: Sep 15, 2006
Posts: 914
Last: Jan 27, 2012
[view latest posts]
Level 7
Category: CoDWW MP Mapping
Posted: Thursday, Feb. 12, 2009 05:39 pm
yes and use the run game to set devoloper
set map ,it will not start map ,thats ok as long as you set it ,you then go to ` consule and type /devmap mp_mapname , and it starts then ,` /set scr_minimap height 10000 ,if you have your minmap courners in right it will go to the mini map screen ,if it dont you need to make sure your minimap courners are set right
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Evil_Elf
General Member
Since: Nov 20, 2008
Posts: 161
Last: Mar 10, 2009
[view latest posts]
Level 4
Category: CoDWW MP Mapping
Posted: Thursday, Feb. 12, 2009 06:24 pm
I think I getting close...thanks for the help guys!!

But now I get this during compile

ERROR: Couldn't find material 'compass_map_mp_DuckBlind_'
failed loading 'compass_map_mp_DuckBlind_' of type 'material' found in source file '../zone_source/mp__DuckBlind_.csv'
link...compress...save...done.
args: -nopause -language english localized_mp_DuckBlind_
Fastfile 1 of 1, "localized_mp_DuckBlind_": [ver. 387] process...
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FAFFER
General Member
Since: May 1, 2005
Posts: 647
Last: Sep 17, 2011
[view latest posts]
Level 6
Category: CoDWW MP Mapping
Posted: Thursday, Feb. 12, 2009 07:53 pm
too many underscores maybe?

"/zone_source/mp__DuckBlind_.csv"
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Evil_Elf
General Member
Since: Nov 20, 2008
Posts: 161
Last: Mar 10, 2009
[view latest posts]
Level 4
Category: CoDWW MP Mapping
Posted: Thursday, Feb. 12, 2009 08:27 pm
No that is the name of my map

DuckBlind_

[banghead]
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