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Forum: All Forums : Call of Duty: World at War
Category: CoDWW MP Mapping
CoD: World at War Multiplayer mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
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Author Topic: Mini Map questions
Evil_Elf
General Member
Since: Nov 20, 2008
Posts: 161
Last: Mar 10, 2009
[view latest posts]
Level 4
Category: CoDWW MP Mapping
Posted: Thursday, Feb. 12, 2009 08:52 pm
Does this look right?

Click on the link

http://img14.imageshack.us/img14/5048/radentqa4.jpg




edited on Feb. 12, 2009 03:53 pm by Evil_Elf
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COLMAC
General Member
Since: Sep 15, 2006
Posts: 914
Last: Jan 27, 2012
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Level 7
Category: CoDWW MP Mapping
Posted: Thursday, Feb. 12, 2009 08:52 pm
no he means you have a double underscore that will cause errors
mp_duckblind , not mp__duckblind
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Evil_Elf
General Member
Since: Nov 20, 2008
Posts: 161
Last: Mar 10, 2009
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Level 4
Category: CoDWW MP Mapping
Posted: Thursday, Feb. 12, 2009 09:00 pm
nope that didnt fix it??

Crap I dont know what Im doing wrong??

[duh]
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COLMAC
General Member
Since: Sep 15, 2006
Posts: 914
Last: Jan 27, 2012
[view latest posts]
Level 7
Category: CoDWW MP Mapping
Posted: Thursday, Feb. 12, 2009 09:11 pm
when you created the minimap it made the gdt ?
and it must be spelled right and called from the csv ,the error you posted would mean you havent got it in your csv"misspelled ,same error",or you have overwote the gdt you made when you made the minimap ,by working on something else in the assetsmanagger
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Evil_Elf
General Member
Since: Nov 20, 2008
Posts: 161
Last: Mar 10, 2009
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Level 4
Category: CoDWW MP Mapping
Posted: Thursday, Feb. 12, 2009 10:03 pm
all spelled correctly and didn't use the assman other than to make the gdt
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COLMAC
General Member
Since: Sep 15, 2006
Posts: 914
Last: Jan 27, 2012
[view latest posts]
Level 7
Category: CoDWW MP Mapping
Posted: Thursday, Feb. 12, 2009 10:19 pm
you need to set it to "mp"
then

devmap to mp_yourmapname
and the rest to "1"
cheats,
log,
devloper,
then run the map ,......it will go to your normal start server screen ,and not load your map, so now you hit
consule key ~/devmap mp_yourmapname
your map loads
then you join ,after your in as player, you hit
consule key ~set scr_minimap height 10000
if you did the minmap courners right, it will go to your minimap screen full view, take you screenshot , if it does not go to the minimap view you need to reset the minimap courners in the map nust be square usimg only 2 courners ,bottom left af you map grid and top right
use the blue lines to make a perfic square
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Evil_Elf
General Member
Since: Nov 20, 2008
Posts: 161
Last: Mar 10, 2009
[view latest posts]
Level 4
Category: CoDWW MP Mapping
Posted: Thursday, Feb. 12, 2009 10:23 pm
COLMAC thanks for all the help bro

I have the screen shot already

if you go here http://www.modsonline.com/Tutorials-read-483.html

got everthing working up to step 6

Im on steep 7 and 8



Can some one post their gsc file that have a mini map working and their CSV?



edited on Feb. 12, 2009 05:28 pm by Evil_Elf
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COLMAC
General Member
Since: Sep 15, 2006
Posts: 914
Last: Jan 27, 2012
[view latest posts]
Level 7
Category: CoDWW MP Mapping
Posted: Thursday, Feb. 12, 2009 10:51 pm
you have this line in your zone_source mp_Duckblind.csv?
and this line in your raw/maps/mp/mp_Duckblind.gsc
under
Code:
 
main()
{

maps\mp\_load::main();
maps\mp\_compass::setupminimap("compass_map_mp_DuckBlind")

//and at the bottom
setdvar( "r_secularcolorscale", "1" );
setdvar ("compassmaxrange","2100");

}


these must all be in place too
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Evil_Elf
General Member
Since: Nov 20, 2008
Posts: 161
Last: Mar 10, 2009
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Level 4
Category: CoDWW MP Mapping
Posted: Thursday, Feb. 12, 2009 11:14 pm
Here is what I have in my gsc

Code:
main() {  maps\mp\_load::main(); //This will work now  
//
 If the team nationalites change in this file,
 // you must update the team nationality in the level's csc file as well!
 game["allies"] = "marines";
game["axis"] = "japanese";
 game["attackers"] = "axis"; 
game["defenders"] = "allies"; 
game["allies_soldiertype"] = "pacific";
 game["axis_soldiertype"] = "pacific";  

maps\mp\_compass::setupMiniMap("compass_map_mp_dbcompile");
setdvar("compassmaxrange","2000");

  // enable new spawning system maps\mp\gametypes\_spawning::level_use_unified_spawning(true); // And this }



and my CSV

Code:
mp_DuckBlind_.csv // NOTE: If you add a comment put a space after the double forward slash or you will get issues
 
col_map_mp maps/mp/mp_DuckBlind_.d3dbsp 
rawfile maps/mp/mp_DuckBlind_.gsc 
impactfx mp_DuckBlind_
sound common mp_DuckBlind_ !all_mp 
sound generic mp_DuckBlind_ !all_mp 
sound voiceovers mp_DuckBlind_ !all_mp 
sound multiplayer mp_DuckBlind_ !all_mp 
character char_usa_raider_player_rifle 
character char_usa_raider_player_cqb 
character char_usa_raider_player_assault 
character char_usa_raider_player_lmg 
character char_usa_raider_player_smg 
character char_jap_impinf_player_smg 
character char_jap_impinf_player_rifle 
character char_jap_impinf_player_lmg 
character char_jap_impinf_player_cqb 
character char_jap_impinf_player_assault 

material compass_map_mp_DuckBlind_


edited on Feb. 12, 2009 06:15 pm by Evil_Elf
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COLMAC
General Member
Since: Sep 15, 2006
Posts: 914
Last: Jan 27, 2012
[view latest posts]
Level 7
Category: CoDWW MP Mapping
Posted: Thursday, Feb. 12, 2009 11:47 pm
you have a bad gsc lol that wont work
try this
Code:
main()
{
     // maps\mp\mp_DuckBlind_fx::main();

        maps\mp\_load::main();

        maps\mp\_interactive_objects::init();
     // maps\mp\mp_DuckBlind_amb::main();
     // maps\mp\createart\mp_DuckBlind_art::main();

        maps\mp\_compass::setupMiniMap("compass_map_mp_DuckBlind");
	
	game["allies"] = "marines";
	game["axis"] = "japanese";
	game["attackers"] = "axis";
	game["defenders"] = "allies";
	game["allies_soldiertype"] = "pacific";
	game["axis_soldiertype"] = "pacific";

      game["strings"]["war_callsign_a"] = &"MPUI_CALLSIGN_DUCKBLIND_A";
	game["strings"]["war_callsign_b"] = &"MPUI_CALLSIGN_DUCKBLIND_B";
	game["strings"]["war_callsign_c"] = &"MPUI_CALLSIGN__DUCKBLINDC";
	game["strings"]["war_callsign_d"] = &"MPUI_CALLSIGN_DUCKBLIND_D";
	game["strings"]["war_callsign_e"] = &"MPUI_CALLSIGN_DUCKBLIND_E";

	game["strings_menu"]["war_callsign_a"] = "@MPUI_CALLSIGN_DUCKBLIND_A";
	game["strings_menu"]["war_callsign_b"] = "@MPUI_CALLSIGN_DUCKBLIND_B";
	game["strings_menu"]["war_callsign_c"] = "@MPUI_CALLSIGN_DUCKBLIND_C";
	game["strings_menu"]["war_callsign_d"] = "@MPUI_CALLSIGN_DUCKBLIND_D";
	game["strings_menu"]["war_callsign_e"] = "@MPUI_CALLSIGN_DUCKBLIND_E";


	setdvar( "r_specularcolorscale", "1" );

	setdvar("compassmaxrange","2100");

      // enable new player spawning system
	maps\mp\gametypes\_spawning::level_use_unified_spawning(true);
      
 }


name it to your map then remove the // from the front of the ones you have set up "amb, fx, and art"
also i would remove the _ after DuckBlind_
will make it hard for adding amb or fx and will still error later

edited on Feb. 12, 2009 06:53 pm by COLMAC

edited on Feb. 12, 2009 06:56 pm by COLMAC
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