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Topic: Mini Map questions |
| Evil_Elf |
General Member Since: Nov 20, 2008 Posts: 161 Last: Mar 10, 2009 [view latest posts] |
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| COLMAC |
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General Member Since: Sep 15, 2006 Posts: 914 Last: Jan 27, 2012 [view latest posts] |
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| Evil_Elf |
General Member Since: Nov 20, 2008 Posts: 161 Last: Mar 10, 2009 [view latest posts] |
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| COLMAC |
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General Member Since: Sep 15, 2006 Posts: 914 Last: Jan 27, 2012 [view latest posts] |
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| Evil_Elf |
General Member Since: Nov 20, 2008 Posts: 161 Last: Mar 10, 2009 [view latest posts] |
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| COLMAC |
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General Member Since: Sep 15, 2006 Posts: 914 Last: Jan 27, 2012 [view latest posts] |
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Category: CoDWW MP Mapping Posted: Thursday, Feb. 12, 2009 10:19 pm |
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you need to set it to "mp"
then
devmap to mp_yourmapname
and the rest to "1"
cheats,
log,
devloper,
then run the map ,......it will go to your normal start server screen ,and not load your map, so now you hit
consule key ~/devmap mp_yourmapname
your map loads
then you join ,after your in as player, you hit
consule key ~set scr_minimap height 10000
if you did the minmap courners right, it will go to your minimap screen full view, take you screenshot , if it does not go to the minimap view you need to reset the minimap courners in the map nust be square usimg only 2 courners ,bottom left af you map grid and top right
use the blue lines to make a perfic square |
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| Evil_Elf |
General Member Since: Nov 20, 2008 Posts: 161 Last: Mar 10, 2009 [view latest posts] |
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Category: CoDWW MP Mapping Posted: Thursday, Feb. 12, 2009 10:23 pm |
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COLMAC thanks for all the help bro
I have the screen shot already
if you go here http://www.modsonline.com/Tutorials-read-483.html
got everthing working up to step 6
Im on steep 7 and 8
Can some one post their gsc file that have a mini map working and their CSV?
edited on Feb. 12, 2009 05:28 pm by Evil_Elf |
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| COLMAC |
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General Member Since: Sep 15, 2006 Posts: 914 Last: Jan 27, 2012 [view latest posts] |
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Category: CoDWW MP Mapping Posted: Thursday, Feb. 12, 2009 10:51 pm |
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you have this line in your zone_source mp_Duckblind.csv?
and this line in your raw/maps/mp/mp_Duckblind.gsc
under
Code:
main()
{
maps\mp\_load::main();
maps\mp\_compass::setupminimap("compass_map_mp_DuckBlind")
//and at the bottom
setdvar( "r_secularcolorscale", "1" );
setdvar ("compassmaxrange","2100");
}
these must all be in place too |
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| Evil_Elf |
General Member Since: Nov 20, 2008 Posts: 161 Last: Mar 10, 2009 [view latest posts] |
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Category: CoDWW MP Mapping Posted: Thursday, Feb. 12, 2009 11:14 pm |
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Here is what I have in my gsc
Code: main() { maps\mp\_load::main(); //This will work now
//
If the team nationalites change in this file,
// you must update the team nationality in the level's csc file as well!
game["allies"] = "marines";
game["axis"] = "japanese";
game["attackers"] = "axis";
game["defenders"] = "allies";
game["allies_soldiertype"] = "pacific";
game["axis_soldiertype"] = "pacific";
maps\mp\_compass::setupMiniMap("compass_map_mp_dbcompile");
setdvar("compassmaxrange","2000");
// enable new spawning system maps\mp\gametypes\_spawning::level_use_unified_spawning(true); // And this }
and my CSV
Code: mp_DuckBlind_.csv // NOTE: If you add a comment put a space after the double forward slash or you will get issues
col_map_mp maps/mp/mp_DuckBlind_.d3dbsp
rawfile maps/mp/mp_DuckBlind_.gsc
impactfx mp_DuckBlind_
sound common mp_DuckBlind_ !all_mp
sound generic mp_DuckBlind_ !all_mp
sound voiceovers mp_DuckBlind_ !all_mp
sound multiplayer mp_DuckBlind_ !all_mp
character char_usa_raider_player_rifle
character char_usa_raider_player_cqb
character char_usa_raider_player_assault
character char_usa_raider_player_lmg
character char_usa_raider_player_smg
character char_jap_impinf_player_smg
character char_jap_impinf_player_rifle
character char_jap_impinf_player_lmg
character char_jap_impinf_player_cqb
character char_jap_impinf_player_assault
material compass_map_mp_DuckBlind_
edited on Feb. 12, 2009 06:15 pm by Evil_Elf |
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| COLMAC |
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General Member Since: Sep 15, 2006 Posts: 914 Last: Jan 27, 2012 [view latest posts] |
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Category: CoDWW MP Mapping Posted: Thursday, Feb. 12, 2009 11:47 pm |
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you have a bad gsc lol that wont work
try this
Code: main()
{
// maps\mp\mp_DuckBlind_fx::main();
maps\mp\_load::main();
maps\mp\_interactive_objects::init();
// maps\mp\mp_DuckBlind_amb::main();
// maps\mp\createart\mp_DuckBlind_art::main();
maps\mp\_compass::setupMiniMap("compass_map_mp_DuckBlind");
game["allies"] = "marines";
game["axis"] = "japanese";
game["attackers"] = "axis";
game["defenders"] = "allies";
game["allies_soldiertype"] = "pacific";
game["axis_soldiertype"] = "pacific";
game["strings"]["war_callsign_a"] = &"MPUI_CALLSIGN_DUCKBLIND_A";
game["strings"]["war_callsign_b"] = &"MPUI_CALLSIGN_DUCKBLIND_B";
game["strings"]["war_callsign_c"] = &"MPUI_CALLSIGN__DUCKBLINDC";
game["strings"]["war_callsign_d"] = &"MPUI_CALLSIGN_DUCKBLIND_D";
game["strings"]["war_callsign_e"] = &"MPUI_CALLSIGN_DUCKBLIND_E";
game["strings_menu"]["war_callsign_a"] = "@MPUI_CALLSIGN_DUCKBLIND_A";
game["strings_menu"]["war_callsign_b"] = "@MPUI_CALLSIGN_DUCKBLIND_B";
game["strings_menu"]["war_callsign_c"] = "@MPUI_CALLSIGN_DUCKBLIND_C";
game["strings_menu"]["war_callsign_d"] = "@MPUI_CALLSIGN_DUCKBLIND_D";
game["strings_menu"]["war_callsign_e"] = "@MPUI_CALLSIGN_DUCKBLIND_E";
setdvar( "r_specularcolorscale", "1" );
setdvar("compassmaxrange","2100");
// enable new player spawning system
maps\mp\gametypes\_spawning::level_use_unified_spawning(true);
}
name it to your map then remove the // from the front of the ones you have set up "amb, fx, and art"
also i would remove the _ after DuckBlind_
will make it hard for adding amb or fx and will still error later
edited on Feb. 12, 2009 06:53 pm by COLMAC
edited on Feb. 12, 2009 06:56 pm by COLMAC |
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mp_TempleCall of Duty: Mods: Multiplayer (624.12Kb)
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