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Forum: All Forums : Valve's Source
Category: L4D Mapping
Left 4 Dead level design and mapping.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Welshy
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Category: L4D Mapping
Posted: Tuesday, Feb. 10, 2009 10:50 am
Just started working on a campaign for Left 4 dead, called Prison, which seems to be a theme at the moment, probably something to do with the lockdown map that comes with the HL2 SDK, i'll think of a better title at some point, Anyway not to much to show at the moment just a few screenshots.

Thanks

















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foyleman
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Posted: Tuesday, Feb. 10, 2009 10:56 am
hmmm.. very interesting.

Are you using your custom Hammer setup for this?

Are you concerned about the openness of the map? I can think of a couple L4D maps that are about as open as what you are showing in your images.. I just thought I'd ask.

I'm glad to see you're using the right textures during initial construction. [wink]

Are you already spawning zombies in there? I see Zoey's health is down.
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techno2sl
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Posted: Tuesday, Feb. 10, 2009 10:58 am
Who can resist shooting Zoey?

I expect zombies to be leaping over the balconies/cat walks at me!
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SparkyMcSparks
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Posted: Tuesday, Feb. 10, 2009 11:01 am
I wouldn't want to be down below if a tank spawns up on top and leaps down onto us. [cry]

Looks sweet though so far. Is this going to be a Versus map and/or regular Coop map?
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Mystic
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Posted: Tuesday, Feb. 10, 2009 11:04 am
Looking good, some reason reminds me of portal. Keep it up buddy.
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Welshy
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Category: L4D Mapping
Posted: Tuesday, Feb. 10, 2009 11:13 am
foyleman writes...
Quote:
hmmm.. very interesting.

Are you using your custom Hammer setup for this?

Are you concerned about the openness of the map? I can think of a couple L4D maps that are about as open as what you are showing in your images.. I just thought I'd ask.

I'm glad to see you're using the right textures during initial construction. [wink]

Are you already spawning zombies in there? I see Zoey's health is down.


Yeah, I am using the custom set-up for hammer, that is described in the tutorial I wrote. I am a little bit concerned about the openness and the constant stretch of hallways as it might get a little boring.

No zombies as of yet, I still need to set-up the nav meshes, which I probably won't do until the final stages. Hehe Zoey's health is down because I jumped of the top floor without thinking.
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Welshy
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Posted: Tuesday, Feb. 10, 2009 11:19 am
Thank's everyone for you comments.

@ Rasta - thanks rasta, portal?

@ SparkyMcSparks - thanks, for the moment just regular co-op, maybe versus once the official SDK comes out.

@ techno2sl - I prefer shooting Louis personally as he already looks like a zombie, as for zombies over the balconies, that's the plan.
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Mystic
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Posted: Tuesday, Feb. 10, 2009 11:44 am
You know portal welshy, that half life game from the orange box, the thing where you had that gravity gun thing..
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Welshy
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Posted: Tuesday, Feb. 10, 2009 11:48 am
Hehe, Yeah i know what portal is, what I meant was how does it remind you of portal?, Poor sentance construction on my part me thinks. [duh]
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supersword
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Category: L4D Mapping
Posted: Tuesday, Feb. 10, 2009 12:24 pm
Welshy writes...
Quote:

@ techno2sl - I prefer shooting Louis personally as he already looks like a zombie,

It's just coincidental that I pick Louis when we play and Welshy shoots me with the rifle.

Looks good so far. How are your players going to progress through that level? That would be good as one of the final parts (especially if you are having a campaign. There could be stairs at the end of each walkway on each floor and they slowly progress to the top.
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