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Forum: All Forums : Valve's Source
Category: L4D Mapping
Left 4 Dead level design and mapping.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Welshy
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Since: Feb 16, 2007
Posts: 1808
Last: Dec 11, 2019
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Category: L4D Mapping
Posted: Friday, Sep. 4, 2009 04:27 pm
Hey Tam

Sure I've got a few updates. Mainly in the form of some screenshots. Still a massive amount of work to do. I know I keep saying that, But the list is starting to get shorter.

The Geometry is fully done now and I've now ran a few tests with zombies and it's working great. The outside parking area/entrance is now pretty much done, Except for a few overlays, props and lights.

Thanks for the interest, I appreciate it.

Here are the screenshots.

The Lift room



The Safe Room



Inside the lift



The outside parking area



The upper area office



The employee lounge



The generator Shed

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eganwotv
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Since: May 28, 2007
Posts: 961
Last: Oct 31, 2010
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Im a fan of MODSonair
Category: L4D Mapping
Posted: Friday, Sep. 4, 2009 05:02 pm
Looking nice. [thumbs_up] Lighting was always good in HL2 engine. And it really shows here.
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tourist.Tam
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Since: Feb 2, 2007
Posts: 397
Last: Oct 6, 2009
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Category: L4D Mapping
Posted: Friday, Sep. 4, 2009 11:40 pm
Nice. :))
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