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Forum: All Forums : Valve's Source
Category: L4D Mapping
Left 4 Dead level design and mapping.
Moderators: foyleman, Foxhound, StrYdeR, techno2sl, batistablr, Welshy, supersword, batistablr
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Author Topic: [WIP] Locked Away
Welshy
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Category: L4D Mapping
Posted: Tuesday, Feb. 10, 2009 02:36 pm
supersword writes...
Quote:

Looks good so far. How are your players going to progress through that level? That would be good as one of the final parts (especially if you are having a campaign. There could be stairs at the end of each walkway on each floor and they slowly progress to the top.


Thanks. That's exactly what that section does. It forces the players to climb to the top of each stair set then go across the entire floor around to the other side then up again until they reach the top.
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Welshy
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Posted: Wednesday, May. 27, 2009 07:03 pm
Hey guys

Got a small update on this campaign.

Name - Locked Away

Type - Co-op

Chapters - 5 are Planned

Chapter Status:

Chapter 1 - The Entrance - Planning: 100% - Construction: 75% - Entities: 10% - Beautification: 5%

Chapter 2 - Untitled - Planning: 100% - Construction: 0% - Entities: 0% - Beautification: 0%

Chapter 3 - Untitled - Planning: 0% - Construction: 0% - Entities: 0% - Beautification: 0%

Chapter 4 - Untitled - Planning: 0% - Construction: 0% - Entities: 0% - Beautification: 0%

Chapter 5 - Untitled - Planning: 0% - Construction: 0% - Entities: 0% - Beautification: 0%

Introduction

The campaign will take place inside an underground prison, With some above ground sections. The campaign will consist of 5 chapters, Starting with the survivors attempting to gain entrance to the prison itself and finishing with their escape. Most of this project is still in it's planning stages and will be for some time. At the present time i am focusing on getting the first chapter completed as soon as possible

Chapter 1: The Entrance

Survivors must Enter the prisons parking area and attempt to switch on the power to open the main door and activate the elevator, That will take them to the lower levels. Once the survivors have entered the lower levels they must progress through the a section of cells to reach the safe room.













The main parking lot outside is yet to be completed, so there nothing really worth showing. I've started adding lights and done a small amount of texturing. Still a long way to go yet but it's getting there.
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techno2sl
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Posted: Wednesday, May. 27, 2009 07:31 pm
Looking good, does the lift work yet?

Nice work on the support beams, but where's the oh-so-needed metal detector that prisons need? (walk through.. beep-beep...grr arg.. run!)

Yeah you know what I'm talking about [lol]
Welshy
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Posted: Wednesday, May. 27, 2009 07:42 pm
Hehe Thanks. It sure does, The lift works and the AI get on for the ride. Oh don't worry I've got a lot more planned than just metal detectors.
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tourist.Tam
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Since: Feb 2, 2007
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Posted: Wednesday, May. 27, 2009 08:37 pm
/topic subscribed :)

Looking forward to the update.
jeannotvb
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Posted: Wednesday, May. 27, 2009 09:06 pm
Last picture reminds me of that prison in Half-Life 2, Nova Prospekt.

Looking good.
Welshy
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Posted: Thursday, May. 28, 2009 02:18 am
Thanks Guys, Glad you like it. I am actually using some of the models from the Nova Prospekt level, The cell doors, Railings etc...
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Welshy
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Posted: Tuesday, Jun. 9, 2009 11:57 am
Hey everyone, Got another small update for you. Just some in hammer shots this time around. I have also decided to shorten the campaign from 5 maps to 3 in the interest of time.

I've got a bigger update coming soon and maybe some video.

Thanks
Welshy

The top Floor of the cells section



Inside one of the cells



The cells section



Inside another cell



The outside building, parking area and entrance to the prison

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foyleman
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Posted: Tuesday, Jun. 9, 2009 12:14 pm
sweet maps. Looking forward to testing these. [wink]
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techno2sl
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Posted: Tuesday, Jun. 9, 2009 12:17 pm
Always telling me how good it's going to be and yet never letting me play it, damn you, damn you welshy!
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