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Topic: [WIP] Locked Away |
| Welshy |
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Preferred Member Since: Feb 16, 2007 Posts: 1349 Last: Mar 6, 2010 [view latest posts] |
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Category: L4D Mapping Posted: Tuesday, Feb. 10, 2009 02:36 pm |
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supersword writes...Quote:
Looks good so far. How are your players going to progress through that level? That would be good as one of the final parts (especially if you are having a campaign. There could be stairs at the end of each walkway on each floor and they slowly progress to the top.
Thanks. That's exactly what that section does. It forces the players to climb to the top of each stair set then go across the entire floor around to the other side then up again until they reach the top. |
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| Welshy |
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Preferred Member Since: Feb 16, 2007 Posts: 1349 Last: Mar 6, 2010 [view latest posts] |
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Category: L4D Mapping Posted: Wednesday, May. 27, 2009 07:03 pm |
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Hey guys
Got a small update on this campaign.
Name - Locked Away
Type - Co-op
Chapters - 5 are Planned
Chapter Status:
Chapter 1 - The Entrance - Planning: 100% - Construction: 75% - Entities: 10% - Beautification: 5%
Chapter 2 - Untitled - Planning: 100% - Construction: 0% - Entities: 0% - Beautification: 0%
Chapter 3 - Untitled - Planning: 0% - Construction: 0% - Entities: 0% - Beautification: 0%
Chapter 4 - Untitled - Planning: 0% - Construction: 0% - Entities: 0% - Beautification: 0%
Chapter 5 - Untitled - Planning: 0% - Construction: 0% - Entities: 0% - Beautification: 0%
Introduction
The campaign will take place inside an underground prison, With some above ground sections. The campaign will consist of 5 chapters, Starting with the survivors attempting to gain entrance to the prison itself and finishing with their escape. Most of this project is still in it's planning stages and will be for some time. At the present time i am focusing on getting the first chapter completed as soon as possible
Chapter 1: The Entrance
Survivors must Enter the prisons parking area and attempt to switch on the power to open the main door and activate the elevator, That will take them to the lower levels. Once the survivors have entered the lower levels they must progress through the a section of cells to reach the safe room.
The main parking lot outside is yet to be completed, so there nothing really worth showing. I've started adding lights and done a small amount of texturing. Still a long way to go yet but it's getting there. |
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| techno2sl |
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General Member Since: Aug 5, 2004 Posts: 2732 Last: Mar 9, 2010 [view latest posts] |
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| Welshy |
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Preferred Member Since: Feb 16, 2007 Posts: 1349 Last: Mar 6, 2010 [view latest posts] |
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| tourist.Tam |
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General Member Since: Feb 2, 2007 Posts: 397 Last: Oct 6, 2009 [view latest posts] |
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| jeannotvb |
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General Member Since: Dec 8, 2007 Posts: 620 Last: Feb 1, 2010 [view latest posts] |
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| Welshy |
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Preferred Member Since: Feb 16, 2007 Posts: 1349 Last: Mar 6, 2010 [view latest posts] |
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| Welshy |
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Preferred Member Since: Feb 16, 2007 Posts: 1349 Last: Mar 6, 2010 [view latest posts] |
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| foyleman |
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Preferred PLUS Member Since: Nov 6, 2001 Posts: 54985 Last: Mar 11, 2010 [view latest posts] |
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| techno2sl |
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General Member Since: Aug 5, 2004 Posts: 2732 Last: Mar 9, 2010 [view latest posts] |
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