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Topic: Error, while trying to run. |
| Drop_Deadx |
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General Member Since: Jul 1, 2008 Posts: 212 Last: Jul 6, 2009 [view latest posts] |
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| Blimp01 |
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General Member Since: Jul 23, 2007 Posts: 110 Last: May 12, 2009 [view latest posts] |
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| Stev0 |
General Member Since: Jul 14, 2004 Posts: 155 Last: Jul 14, 2009 [view latest posts] |
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| Drop_Deadx |
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General Member Since: Jul 1, 2008 Posts: 212 Last: Jul 6, 2009 [view latest posts] |
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Category: CoDWW MP Mapping Posted: Tuesday, Feb. 10, 2009 02:16 am |
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Stev0 writes...Quote: I think this error is recreated by not creating your map first in the launcher before opening it in the editor,it basicaly does not create the small .ff file that it needs to read the main .ff file containing your map scrips and suchlike.
hope that helps some.
Stev0
I know what an .ff is and does, but I've ran this before, It was when I updated my .csv that this happened.
Also I have everything in launcher checked except for "Run After Compile" |
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| Stev0 |
General Member Since: Jul 14, 2004 Posts: 155 Last: Jul 14, 2009 [view latest posts] |
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| Drop_Deadx |
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General Member Since: Jul 1, 2008 Posts: 212 Last: Jul 6, 2009 [view latest posts] |
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Category: CoDWW MP Mapping Posted: Tuesday, Feb. 10, 2009 02:30 am |
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Code: ignore code_post_gfx_mp ignore common_mp col_map_mp maps/mp/mp_range.d3dbsp rawfile maps/mp/mp_range.gsc rawfile maps/mp/mp_range_fx.gsc sound common sound generic sound voiceovers sound multiplayer character char_usa_raider_player_rifle character char_usa_raider_player_cqb character char_usa_raider_player_assault character char_usa_raider_player_lmg character char_usa_raider_player_smg character char_jap_impinf_player_smg character char_jap_impinf_player_rifle character char_jap_impinf_player_lmg character char_jap_impinf_player_cqb character char_jap_impinf_player_assault
and now there are like 3 .csv files and everything is all messed up.
This is my compile error-
Code: args: -nopause -language english mp_hospital
Fastfile 1 of 1, "mp_hospital": [ver. 387] process...
ERROR: Could not open '../zone_source/english/assetlist/code_post_gfx_mp.csv'
link...compress...save...done.
args: -nopause -language english localized_mp_hospital
Fastfile 1 of 1, "localized_mp_hospital": [ver. 387] process...
ERROR: Could not open '../zone_source/localized_mp_hospital.csv'
done.
edited on Feb. 9, 2009 09:30 pm by Drop_Deadx |
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| Stev0 |
General Member Since: Jul 14, 2004 Posts: 155 Last: Jul 14, 2009 [view latest posts] |
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Category: CoDWW MP Mapping Posted: Tuesday, Feb. 10, 2009 02:40 am |
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this should be in your localised csv.
ignore,code_post_gfx_mp
ignore,localized_code_post_gfx_mp
ignore,common_mp
ignore,localized_common_mp
include,mptypes_pacific
your main csv should have this in it or similer,obviosly with your mapname in it instead.
col_map_mp,maps/mp/mp_HellsKeep8.d3dbsp
rawfile,maps/mp/mp_HellsKeep8.gsc
impactfx,mp_HellsKeep8
sound,common,mp_HellsKeep8,!all_mp
sound,generic,mp_HellsKeep8,!all_mp
sound,voiceovers,mp_HellsKeep8,!all_mp
sound,multiplayer,mp_HellsKeep8,!all_mp
character,char_usa_raider_player_rifle
character,char_usa_raider_player_cqb
character,char_usa_raider_player_assault
character,char_usa_raider_player_lmg
character,char_usa_raider_player_smg
character,char_jap_impinf_player_smg
character,char_jap_impinf_player_rifle
character,char_jap_impinf_player_lmg
character,char_jap_impinf_player_cqb
character,char_jap_impinf_player_assault
xmodel,skybox_hol1
fx,env/smoke/fx_battlefield_beach_smokebank_ling_lg
fx,env/smoke/fx_fog_rolling_thick_slow
include,water
fx,env/fire/fx_fire_thick_smoke_md
fx,env/fire/fx_fire_150x600_tall_distant_jp
fx,env/fire/fx_fire_150x150_tall_distant
rawfile,vision/mp_HellsKeep8.vision
rawfile,maps/mp/createart/mp_HellsKeep8_art.gsc
edited on Feb. 9, 2009 09:42 pm by Stev0 |
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| Drop_Deadx |
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General Member Since: Jul 1, 2008 Posts: 212 Last: Jul 6, 2009 [view latest posts] |
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Category: CoDWW MP Mapping Posted: Tuesday, Feb. 10, 2009 02:49 am |
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Ok, the one I keep putting in zone_source keeps disappearing it contained that second thing. But I added that 1st thing to my localized and the only mp_hospital.csv I can find is in assetinfo
and it contains Code: index,type,type,name,usage(KB),total(KB),parentStack
1, string,string,,0.0,0.0,
2, rawfile,rawfile,mp_hospital,0.1,0.1,
3,assetlist,assetlist,,0.0,0.1,
and the one that is also labeled "mp_hospital.csv" is located in assetlist and that contains nothing. |
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| Stev0 |
General Member Since: Jul 14, 2004 Posts: 155 Last: Jul 14, 2009 [view latest posts] |
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| Drop_Deadx |
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General Member Since: Jul 1, 2008 Posts: 212 Last: Jul 6, 2009 [view latest posts] |
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mp_TempleCall of Duty: Mods: Multiplayer (624.12Kb)
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