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Forum: All Forums : Call of Duty: World at War
Category: CoDWW Map + Mod Releases
Release announcements of custom maps and mods and other content related to Call of Duty: World at War.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
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Author Topic: [Release] MP_Ravine_V1
InsideOut
General Member
Since: Jan 22, 2008
Posts: 171
Last: Sep 12, 2012
[view latest posts]
Level 4
Im a fan of MODSonair
Category: CoDWW Map + Mod Releases
Posted: Sunday, Feb. 8, 2009 11:54 pm
http://files.filefront.com/mp+ravine+v1rar/;13247632;/fileinfo.html

//////////////////////////////////////////////////////////////////////

Map Title : Ravine_V1
Map Version : 1.0
Author : DarkCoD

//////////////////////////////////////////////////////////////////////

Game : Call of Duty: World at War

Supported Gametype : Multiplayer

Map Size : Medium - 20 Spawns per Team

//////////////////////////////////////////////////////////////////////

Contents of this Package :

localized_mp_ravine_v1.ff
mp_ravine_v1.ff
mp_ravine_v1_load.ff
mp_ravine_v1.arena
mp_ravine_v1.iwd

//////////////////////////////////////////////////////////////////////

Installation Instructions :

Extract to:
(XP)C:\Documents and Settings\YOUR_PROFILE\Local Settings\Application Data\Activision\CoDWaW\usermaps\
(vista)C:\Users\YOUR_PROFILE\AppData\Local\Activision\CoDWaW\usermaps\

//////////////////////////////////////////////////////////////////////

Gametypes : (At The Moment)

TDM
CTF

//////////////////////////////////////////////////////////////////////

Includes :

Tanks
Dogs
Exploding Barrels
Explodable BMW
Loadscreen
Minimap

//////////////////////////////////////////////////////////////////////

Special Thanks:

ModsOnline.com
wiki.modsrepository.com

Infinity Ward
Treyarch

//////////////////////////////////////////////////////////////////////

http://files.filefront.com/mp+ravine+v1rar/;13247632;/fileinfo.html
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Nemo06c
General Member
Since: Jul 23, 2006
Posts: 303
Last: Feb 9, 2010
[view latest posts]
Level 5
Category: CoDWW Map + Mod Releases
Posted: Monday, Feb. 9, 2009 06:28 pm
This map is really nice, no doubt about this, but the map crashes servers, modded or not. This map has surely been compile with a mod in the mappers files.
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InsideOut
General Member
Since: Jan 22, 2008
Posts: 171
Last: Sep 12, 2012
[view latest posts]
Level 4
Im a fan of MODSonair
Category: CoDWW Map + Mod Releases
Posted: Tuesday, Feb. 10, 2009 01:45 am
Thank you,

Here is the correct one.

http://files.filefront.com/mp+ravine+v1rar/;13254640;/fileinfo.html
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Nemo06c
General Member
Since: Jul 23, 2006
Posts: 303
Last: Feb 9, 2010
[view latest posts]
Level 5
Category: CoDWW Map + Mod Releases
Posted: Tuesday, Feb. 10, 2009 06:28 pm
I'm sorry but its not correct. Recompile your map correctly. We are spawning INSIDE our guns. Impossible to play. People _team.gsc has nothing to do with this. This is the only map with this problem. All other maps are running #1 on servers.

Please recompile and resubmit

And please remove all the crap in the file zip. The correct way for a zip is:

mp_mapname folder with the 3 ff inside
mp_mapname.iwd with the images folder inside
readme.
screenshot if you wish to add.

All the rest is crap.

edited on Feb. 10, 2009 01:37 pm by Nemo06c
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InsideOut
General Member
Since: Jan 22, 2008
Posts: 171
Last: Sep 12, 2012
[view latest posts]
Level 4
Im a fan of MODSonair
Category: CoDWW Map + Mod Releases
Posted: Wednesday, Feb. 11, 2009 10:17 am
Tested on Xtreme X5 and Ace Mod 5.0 with no problem.

Give this a try.

http://files.filefront.com/mp+ravine+v1rar/;13262881;/fileinfo.html
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Stev0
General Member
Since: Jul 14, 2004
Posts: 155
Last: Jul 14, 2009
[view latest posts]
Level 4
Category: CoDWW Map + Mod Releases
Posted: Wednesday, Feb. 11, 2009 01:26 pm
Nemo06c writes...
Quote:
I'm sorry but its not correct. Recompile your map correctly. We are spawning INSIDE our guns. Impossible to play. People _team.gsc has nothing to do with this. This is the only map with this problem. All other maps are running #1 on servers.

Please recompile and resubmit

And please remove all the crap in the file zip. The correct way for a zip is:

mp_mapname folder with the 3 ff inside
mp_mapname.iwd with the images folder inside
readme.
screenshot if you wish to add.

All the rest is crap.

edited on Feb. 10, 2009 01:37 pm by Nemo06c


Surely if you are seeing from inside the caracter then you should be adding this to your csv to correct it.

character,char_usa_raider_player_rifle
character,char_usa_raider_player_cqb
character,char_usa_raider_player_assault
character,char_usa_raider_player_lmg
character,char_usa_raider_player_smg
character,char_jap_impinf_player_smg
character,char_jap_impinf_player_rifle
character,char_jap_impinf_player_lmg
character,char_jap_impinf_player_cqb
character,char_jap_impinf_player_assault

Then you wont spawn viewing from inside your own body.
Recompile with the bottom three ticked and all should be sorted.
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InsideOut
General Member
Since: Jan 22, 2008
Posts: 171
Last: Sep 12, 2012
[view latest posts]
Level 4
Im a fan of MODSonair
Category: CoDWW Map + Mod Releases
Posted: Wednesday, Feb. 11, 2009 09:16 pm
Why would I need the jap characters if my map is ger vs rus? I included these rus vs ger in my csv.

character,char_ger_hnrgrd_player_smg
character,char_ger_hnrgrd_player_lmg
character,char_ger_hnrgrd_player_cqb
character,char_ger_hnrgrd_player_rifle
character,char_ger_hnrgrd_player_assault
character,char_rus_guard_player_smg
character,char_rus_guard_player_lmg
character,char_rus_guard_player_cqb
character,char_rus_guard_player_rifle
character,char_rus_guard_player_assault

xmodel,viewmodel_rus_guard_arms
xmodel,viewmodel_ger_waffen_rolledup_arms
xmodel,viewmodel_ger_wermacht_arms
xmodel,viewmodel_rus_guard_padded_arms

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techno2sl
General Member
Since: Aug 5, 2004
Posts: 2977
Last: Oct 14, 2010
[view latest posts]
Level 9
Category: CoDWW Map + Mod Releases
Posted: Wednesday, Feb. 11, 2009 09:21 pm
If your spawning with a weapon in your face or with a big FX sign in your face then you are missing some assets from your source file.

When compiling the level check the end of your compile log (the FF process) for any "missing"/ "could not find" related errors, then update accordingly.
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InsideOut
General Member
Since: Jan 22, 2008
Posts: 171
Last: Sep 12, 2012
[view latest posts]
Level 4
Im a fan of MODSonair
Category: CoDWW Map + Mod Releases
Posted: Wednesday, Feb. 11, 2009 10:40 pm
Im compiling right now. Are these anything I have to worry about?

WARNING: bad type 'sndcurve'.
ERROR: Could not open '../zone_source/english/assetlist/localized_code_post_gfx_mp.csv'
ERROR: Could not open '../zone_source/english/assetlist/localized_common_mp.csv'
ERROR: physics preset 'bÍa' not found
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Mystic
General Member
Since: Apr 10, 2004
Posts: 6147
Last: Apr 15, 2018
[view latest posts]
Level 10
Forum Moderator
Im a fan of MODSonair
Category: CoDWW Map + Mod Releases
Posted: Wednesday, Feb. 11, 2009 10:50 pm
Don't worry about them, they are common errors which donot effect the level.
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