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Forum: All Forums : Call of Duty
Category: CoDUO Mapping
CoD United Offensive mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: No Collision.
Urashiman
General Member
Since: Sep 1, 2004
Posts: 19
Last: Jan 25, 2005
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Level 1
Category: CoDUO Mapping
Posted: Tuesday, Jan. 25, 2005 12:09 pm
Ok. I want to know if it is Possible to make a walkthrough model (no collision map).
Because I have a map where are some models and tanks in that map will crash on them, but are not supposed to do that.
Is there a way to make them a "no collision"?
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=|SUF|=AcidRain
General Member
Since: Nov 10, 2004
Posts: 35
Last: Jan 26, 2005
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Level 2
Category: CoDUO Mapping
Posted: Tuesday, Jan. 25, 2005 12:25 pm
Forgive me if i'm mistaken but wouldn't you just select the model and in the 2D window right click and select "Make Non Coliding" Thats how i made a secret walk threw wall.
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Urashiman
General Member
Since: Sep 1, 2004
Posts: 19
Last: Jan 25, 2005
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Level 1
Category: CoDUO Mapping
Posted: Tuesday, Jan. 25, 2005 12:49 pm
hmm ... i'll give it a try. thx :D
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superwoman
General Member
Since: Oct 19, 2004
Posts: 299
Last: Feb 13, 2005
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Level 5
MODSCON
Category: CoDUO Mapping
Posted: Tuesday, Jan. 25, 2005 03:43 pm
i have a city in my map off in the distence and the player wont be able to get to it so i thought of makeing the all the buildings no collision...but when i did and went to compile the compiler crashed...anyone know why? (so i went back into map and made them all solid and worked again)

super
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ShosMeister
General Member
Since: Feb 17, 2004
Posts: 179
Last: Jun 13, 2005
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Level 4
Category: CoDUO Mapping
Posted: Tuesday, Jan. 25, 2005 07:32 pm
superwoman writes...
Quote:
i have a city in my map off in the distence and the player wont be able to get to it so i thought of makeing the all the buildings no collision...but when i did and went to compile the compiler crashed...anyone know why? (so i went back into map and made them all solid and worked again)

super



Keep in mind what happens when you compile. The engine is attempting to take all of your brushes and patches and turn them into something renderable. This requires a lot of geometry and trig (I'm guessing at part of this). What I found in one of my maps was something similar. What I ended up doing was changing the brushes that I was having a problem with one at a time and then compiling until I found the offending brush - yes I know this is very time comsuming but necessary. Once I found it, I tried re-creating it a couple of times with no better results; it still crashed during compile. My sollution? I moved it slightly so as to change the angle of this brush in relation to the other brushes around it and it compiled just fine.
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ShosMeister
General Member
Since: Feb 17, 2004
Posts: 179
Last: Jun 13, 2005
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Level 4
Category: CoDUO Mapping
Posted: Tuesday, Jan. 25, 2005 07:35 pm
=FM*20=*AcidRain* writes...
Quote:
Forgive me if i'm mistaken but wouldn't you just select the model and in the 2D window right click and select "Make Non Coliding" Thats how i made a secret walk threw wall.



While non-colliding is a valid attribute for a brush (just as detail and structural), I do not believe they have any effect on the models. The collision is a result of the collmap that is associated with each model and they are applied during the compile process.

If you ABSOLUTELY need to have a model that is walk-through, I'd suggest searching through the forums and find all of the people that did that by accident and see what they were doing wrong. Then you could just make it wrong and it should be non-colliding. Short of that, you could remove the collmap for the associated model from the path during the compile and it should be non-colliding then as well.
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