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Forum: All Forums : General Gaming Topics
Category: General Mapping
General chat about mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: Question to all Level Designers
HyBr!d
General Member
Since: Sep 26, 2004
Posts: 560
Last: Sep 25, 2015
[view latest posts]
Level 6
Category: General Mapping
Posted: Sunday, Jan. 2, 2011 03:03 pm
I heard there was a party here?
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DownloadAcc
General Member
Since: Nov 27, 2010
Posts: 70
Last: Apr 1, 2011
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Level 3
Category: General Mapping
Posted: Sunday, Jan. 2, 2011 03:17 pm
Sorry, this is an AA club.
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voidsource
General Member
Since: May 5, 2007
Posts: 1513
Last: Aug 31, 2013
[view latest posts]
Level 8
Category: General Mapping
Posted: Sunday, Jan. 2, 2011 07:59 pm
man....shouldnt there be an automatic thread lock if it doesnt get a post within X time limit? such as a year?
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sam_fisher3000
General Member
Since: Apr 18, 2007
Posts: 816
Last: Jul 15, 2016
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Level 7
Im a fan of MODSonair
Category: General Mapping
Posted: Sunday, Jan. 2, 2011 09:07 pm
I will just post my reply. I sometimes draw a layout/blueprint or think of an idea/map in my head but most of the time I just start using radiant. I use inspirations as well.

Past post shouldn't be locked because we can always reuse them. If there is something to add or make clear of something, we can reuse them. Creating new topic can take time and take up space. I don't know how forums work but I am pretty sure it takes up space.

edited on Jan. 2, 2011 11:09 pm by sam_fisher3000
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SporadiC
General Member
Since: Feb 23, 2008
Posts: 159
Last: Jan 3, 2011
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Level 4
Category: General Mapping
Posted: Monday, Jan. 3, 2011 12:43 am
Really guys, it isn't necessary to reply here, I had my lecture something like two years ago, it went great, I don't need any more input xD

Though I agree a general topic on this subject might be convenient, the set up of such a topic would be different enough to merit a new one.
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zeroy
General Member
Since: Nov 26, 2007
Posts: 1060
Last: Mar 12, 2014
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Level 8
Category: General Mapping
Posted: Monday, Jan. 3, 2011 11:21 am
Just seen this post, here is a little article that may help:

Map design for Multiplayer + Treyarch Video
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COLMAC
General Member
Since: Sep 15, 2006
Posts: 914
Last: Jan 27, 2012
[view latest posts]
Level 7
Category: General Mapping
Posted: Monday, Jan. 3, 2011 03:31 pm
nothing like bringing a old post back to like ,lol my emails full, guess i need to uncheck it [smokin]
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