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Forum: All Forums : Call of Duty 4
Category: CoD4 MP Mapping
CoD 4 mapping and level design for multiplayer.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
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Author Topic: Custom Models....
timb0
General Member
Since: Feb 3, 2008
Posts: 68
Last: Mar 16, 2009
[view latest posts]
Level 3
Category: CoD4 MP Mapping
Posted: Tuesday, Jan. 27, 2009 12:10 pm
Hey guys, I've been using the .obj to Xmodel_export converter to import custom models from Blender into Cod4. models with a single texture, like a rock, are working just fine.

Models with several textures are proving to be more difficult, being a new to this. I'm having trouble getting each texture to apply to it's proper spot on the model. Dunno if it's the settings I'm using in Blender, or the settings in the Xmodel_export file that need adjusting.



Here's an example of a truck I've imported that has truck texture on the dash instead of the dash texture.
Any help would be greatly appreciated.

Tim

edited on Jan. 27, 2009 07:11 am by timb0

edited on Jan. 27, 2009 07:16 am by timb0
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