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Forum: All Forums : Call of Duty: World at War
Category: CoDWW MP Mapping
CoD: World at War Multiplayer mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
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Author Topic: How to resize prefabs
Evil_Elf
General Member
Since: Nov 20, 2008
Posts: 161
Last: Mar 10, 2009
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Level 4
Category: CoDWW MP Mapping
Posted: Tuesday, Jan. 27, 2009 08:18 pm
at least their trying!!!! Cant hurt to try. Simply just say that's not correct and point to the right way!!

[thumbs_up]
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BlackJack_Jonny
General Member
Since: Nov 22, 2008
Posts: 237
Last: Dec 3, 2012
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Level 4
Im a fan of MODSonair
Category: CoDWW MP Mapping
Posted: Tuesday, Jan. 27, 2009 09:56 pm
Evil_Elf writes...
Quote:
anim_foliage_pacific_palmtree_hideout_rope

cant do the 2d window enter prefab


just had a look at it and it is a model !

so thats why you cant "enter" it to edit it

however , Marshal posted a way to change the scale of the model using some keys and values in the entity window

select the model , press N to open the entity window and add these key's and value's

Key : modelscale
value : 2

models have a default scale of 1 so giving the model a value of 2 will double in size a value of .5 will half the size and so on

play wiht it till you get the size you want [thumbs_up]

hope it helps
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Evil_Elf
General Member
Since: Nov 20, 2008
Posts: 161
Last: Mar 10, 2009
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Level 4
Category: CoDWW MP Mapping
Posted: Wednesday, Jan. 28, 2009 12:35 am
You the man...thank you!! [rocking]

See It can be done!!
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Slayer(ACC)
General Member
Since: Oct 2, 2006
Posts: 107
Last: Sep 6, 2009
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Level 4
Category: CoDWW MP Mapping
Posted: Saturday, Feb. 14, 2009 04:09 pm
What scale did you use? elf..

Thanks Slayer
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Evil_Elf
General Member
Since: Nov 20, 2008
Posts: 161
Last: Mar 10, 2009
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Level 4
Category: CoDWW MP Mapping
Posted: Saturday, Feb. 14, 2009 05:49 pm
I believe 4 worked for me! That was some time back I would have to look at it again [drink]
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techno2sl
General Member
Since: Aug 5, 2004
Posts: 2977
Last: Oct 14, 2010
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Level 9
Category: CoDWW MP Mapping
Posted: Saturday, Feb. 14, 2009 05:57 pm
You can even use scales such as 1.2/ 1.3/2.4 to get the exact scale you need.

The prefabs in the xmodel folder have been made into models, so they ARE models.

As a note, stay on topic.

edited on Feb. 14, 2009 01:07 pm by techno2sl
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Slayer(ACC)
General Member
Since: Oct 2, 2006
Posts: 107
Last: Sep 6, 2009
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Level 4
Category: CoDWW MP Mapping
Posted: Saturday, Feb. 14, 2009 07:55 pm
Can you convert xmodels to prefabs?

Slayer
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techno2sl
General Member
Since: Aug 5, 2004
Posts: 2977
Last: Oct 14, 2010
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Level 9
Category: CoDWW MP Mapping
Posted: Saturday, Feb. 14, 2009 08:24 pm
I don't think so. Possibly through maya, as it is possible to get radiant information into maya, maybe it works the other way too.

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