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Forum: All Forums : Call of Duty
Category: CoD Mapping
CoD mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: another compile error made by me =]
VAnS
General Member
Since: Jan 7, 2005
Posts: 27
Last: Aug 3, 2005
[view latest posts]
Level 2
Category: CoD Mapping
Posted: Friday, Jan. 21, 2005 08:02 pm
Here is the log:


G:\Games\Call of Duty\Tools\bin>compile mp_harbor2

G:\Games\Call of Duty\Tools\bin>cd ..\..\tools\bin

G:\Games\Call of Duty\Tools\bin>q3map ../../main/maps/mp_harbor2
Q3Map v1.1 (c) 2002 Id Software Inc. / Infinity Ward
---- q3map ----
----- FS_Startup -----
Current search path:
G:/Games/Call of Duty/\main\UserTextures.pk3 (13 files)
G:/Games/Call of Duty/\main\pakb.pk3 (60 files)
G:/Games/Call of Duty/\main\paka.pk3 (41 files)
G:/Games/Call of Duty/\main\pak9.pk3 (149 files)
G:/Games/Call of Duty/\main\pak8.pk3 (235 files)
G:/Games/Call of Duty/\main\pak6.pk3 (3 files)
G:/Games/Call of Duty/\main\pak5.pk3 (4858 files)
G:/Games/Call of Duty/\main\pak4.pk3 (1668 files)
G:/Games/Call of Duty/\main\pak3.pk3 (1992 files)
G:/Games/Call of Duty/\main\pak2.pk3 (694 files)
G:/Games/Call of Duty/\main\pak1.pk3 (2642 files)
G:/Games/Call of Duty/\main\pak0.pk3 (12816 files)
G:/Games/Call of Duty//main
G:/Games/Call of Duty/\main\localized_english_pak5.pk3 (46 files)
G:/Games/Call of Duty/\main\localized_english_pak3.pk3 (7 files)
G:/Games/Call of Duty/\main\localized_english_pak2.pk3 (9 files)
G:/Games/Call of Duty/\main\localized_english_pak1.pk3 (3736 files)
G:/Games/Call of Duty/\main\localized_english_pak0.pk3 (1204 files)

File Handles:
----------------------
30173 files in pk3 files
Loading map file G:/Games/Call of Duty/Tools/bin/../../main/maps/mp_harbor2.map
Entity 0, Brush 361: duplicate plane
Entity 0, Brush 361: duplicate plane
Entity 0, Brush 940: duplicate plane
Entity 0, Brush 940: duplicate plane
Entity 0, Brush 942: duplicate plane
Entity 0, Brush 942: duplicate plane
Entity 0, Brush 943: duplicate plane
Entity 0, Brush 943: duplicate plane
Entity 0, Brush 1050: duplicate plane
Entity 0, Brush 1050: duplicate plane
Entity 0, Brush 1051: duplicate plane
Entity 0, Brush 1051: duplicate plane
Entity 0, Brush 1053: duplicate plane
Entity 0, Brush 1053: duplicate plane
WARNING: Couldn't find image for shader textures/common/clip_nosight_nothing
WARNING: Couldn't find image for shader textures/common/clip_nosight_dirt
writing G:/Games/Call of Duty/Tools/bin/../../main/maps/mp_harbor2.prt
50 unique shaders
66 actual shaders
finding triangle windings...
merging into concave windings...
added 1235 points for thin polygons (3.1% more points)
fixing t-junctions...
finding index mapping and snapping vertices...
triangulating all windings...
code bug: triangulation failed!


G:\Games\Call of Duty\Tools\bin>q3map -vis fast ../../main/maps/mp_harbor2
Q3Map v1.1 (c) 2002 Id Software Inc. / Infinity Ward
---- vis ----
usage: vis [-threads #] [-level 0-4] [-fast] [-v] bspfile

G:\Games\Call of Duty\Tools\bin>flare -extra -sundiffusesamples 10 -dumpoptions
../../main/maps/mp_harbor2
----- FS_Startup -----
Current search path:
G:/Games/Call of Duty/\main\UserTextures.pk3 (13 files)
G:/Games/Call of Duty/\main\pakb.pk3 (60 files)
G:/Games/Call of Duty/\main\paka.pk3 (41 files)
G:/Games/Call of Duty/\main\pak9.pk3 (149 files)
G:/Games/Call of Duty/\main\pak8.pk3 (235 files)
G:/Games/Call of Duty/\main\pak6.pk3 (3 files)
G:/Games/Call of Duty/\main\pak5.pk3 (4858 files)
G:/Games/Call of Duty/\main\pak4.pk3 (1668 files)
G:/Games/Call of Duty/\main\pak3.pk3 (1992 files)
G:/Games/Call of Duty/\main\pak2.pk3 (694 files)
G:/Games/Call of Duty/\main\pak1.pk3 (2642 files)
G:/Games/Call of Duty/\main\pak0.pk3 (12816 files)
G:/Games/Call of Duty//main
G:/Games/Call of Duty/\main\localized_english_pak5.pk3 (46 files)
G:/Games/Call of Duty/\main\localized_english_pak3.pk3 (7 files)
G:/Games/Call of Duty/\main\localized_english_pak2.pk3 (9 files)
G:/Games/Call of Duty/\main\localized_english_pak1.pk3 (3736 files)
G:/Games/Call of Duty/\main\localized_english_pak0.pk3 (1204 files)

File Handles:
----------------------
30173 files in pk3 files
models in world bsp: enabled
model shadows: enabled
model alpha shadows: enabled
occluder merging: disabled
area light backsplash: enabled
smooth normals: enabled
visual debugging: disabled
keep visual only polys: disabled
verbose messages: disabled
debug lightmap areas: disabled
debug lightmap bleeding: disabled
poly in solid correction: enabled
diffuse sunlighting: enabled
point-sampled diffuse sun: enabled
single-sample diffuse sun: disabled
lightmap calculation: enabled
extra alpha check: enabled
max alpha pixels: 1024
find leafs for lights: enabled
max polys: 1048576
max vertices: 4194304
max brushes: 262144
max occluders: 0
bsp poly split cost: 8
axis-aligned bsp threshold: 500
point light scale: 7500
linear light scale: 0.000125
light grid scale: 1
overbright scale: 2
one over min intensity: 255
hemicube edge size: 10
surface light step world: 16
surface light step sky: 128
Could not load file '../../main/maps/mp_harbor2.bsp'

G:\Games\Call of Duty\Tools\bin>cd ..\..

G:\Games\Call of Duty>pause
Press any key to continue . . .



something about the duplicate plains...
i read about it in the common errors page and they said it isnt a fatal problem , or is it :D
Share |
lauramaegan
General Member
Since: Aug 9, 2004
Posts: 630
Last: Feb 11, 2007
[view latest posts]
Level 6
Category: CoD Mapping
Posted: Friday, Jan. 21, 2005 10:00 pm
I would find, delete and remake those brushes that show duplicate planes. Start with the highest number and work your way down the list. See what happens with the compile after that. It's a good place to start.
Share |
VAnS
General Member
Since: Jan 7, 2005
Posts: 27
Last: Aug 3, 2005
[view latest posts]
Level 2
Category: CoD Mapping
Posted: Friday, Jan. 21, 2005 10:28 pm
this is better....


G:\Games\Call of Duty\Tools\bin>cd ..\..\tools\bin

G:\Games\Call of Duty\Tools\bin>q3map ../../main/maps/mp_harbor2
Q3Map v1.1 (c) 2002 Id Software Inc. / Infinity Ward
---- q3map ----
----- FS_Startup -----
Current search path:
G:/Games/Call of Duty/\main\UserTextures.pk3 (13 files)
G:/Games/Call of Duty/\main\pakb.pk3 (60 files)
G:/Games/Call of Duty/\main\paka.pk3 (41 files)
G:/Games/Call of Duty/\main\pak9.pk3 (149 files)
G:/Games/Call of Duty/\main\pak8.pk3 (235 files)
G:/Games/Call of Duty/\main\pak6.pk3 (3 files)
G:/Games/Call of Duty/\main\pak5.pk3 (4858 files)
G:/Games/Call of Duty/\main\pak4.pk3 (1668 files)
G:/Games/Call of Duty/\main\pak3.pk3 (1992 files)
G:/Games/Call of Duty/\main\pak2.pk3 (694 files)
G:/Games/Call of Duty/\main\pak1.pk3 (2642 files)
G:/Games/Call of Duty/\main\pak0.pk3 (12816 files)
G:/Games/Call of Duty//main
G:/Games/Call of Duty/\main\localized_english_pak5.pk3 (46 files)
G:/Games/Call of Duty/\main\localized_english_pak3.pk3 (7 files)
G:/Games/Call of Duty/\main\localized_english_pak2.pk3 (9 files)
G:/Games/Call of Duty/\main\localized_english_pak1.pk3 (3736 files)
G:/Games/Call of Duty/\main\localized_english_pak0.pk3 (1204 files)

File Handles:
----------------------
30173 files in pk3 files
Loading map file G:/Games/Call of Duty/Tools/bin/../../main/maps/mp_harbor2
WARNING: Couldn't find image for shader textures/common/clip_nosight_nothin
WARNING: Couldn't find image for shader textures/common/clip_nosight_dirt
writing G:/Games/Call of Duty/Tools/bin/../../main/maps/mp_harbor2.prt
50 unique shaders
61 actual shaders
finding triangle windings...
merging into concave windings...
added 1247 points for thin polygons (3.2% more points)
fixing t-junctions...
finding index mapping and snapping vertices...
triangulating all windings...
code bug: triangulation failed!


G:\Games\Call of Duty\Tools\bin>q3map -vis ../../main/maps/mp_harbor2
Q3Map v1.1 (c) 2002 Id Software Inc. / Infinity Ward
---- vis ----
----- FS_Startup -----
Current search path:
G:/Games/Call of Duty/\main\UserTextures.pk3 (13 files)
G:/Games/Call of Duty/\main\pakb.pk3 (60 files)
G:/Games/Call of Duty/\main\paka.pk3 (41 files)
G:/Games/Call of Duty/\main\pak9.pk3 (149 files)
G:/Games/Call of Duty/\main\pak8.pk3 (235 files)
G:/Games/Call of Duty/\main\pak6.pk3 (3 files)
G:/Games/Call of Duty/\main\pak5.pk3 (4858 files)
G:/Games/Call of Duty/\main\pak4.pk3 (1668 files)
G:/Games/Call of Duty/\main\pak3.pk3 (1992 files)
G:/Games/Call of Duty/\main\pak2.pk3 (694 files)
G:/Games/Call of Duty/\main\pak1.pk3 (2642 files)
G:/Games/Call of Duty/\main\pak0.pk3 (12816 files)
G:/Games/Call of Duty//main
G:/Games/Call of Duty/\main\localized_english_pak5.pk3 (46 files)
G:/Games/Call of Duty/\main\localized_english_pak3.pk3 (7 files)
G:/Games/Call of Duty/\main\localized_english_pak2.pk3 (9 files)
G:/Games/Call of Duty/\main\localized_english_pak1.pk3 (3736 files)
G:/Games/Call of Duty/\main\localized_english_pak0.pk3 (1204 files)

File Handles:
----------------------
30173 files in pk3 files
reading G:/Games/Call of Duty/Tools/bin/../../main/maps/mp_harbor2.bsp
Could not load file 'G:/Games/Call of Duty/Tools/bin/../../main/maps/mp_har
bsp'


G:\Games\Call of Duty\Tools\bin>flare -extra -sundiffusesamples 10 -dumpopt
../../main/maps/mp_harbor2
----- FS_Startup -----
Current search path:
G:/Games/Call of Duty/\main\UserTextures.pk3 (13 files)
G:/Games/Call of Duty/\main\pakb.pk3 (60 files)
G:/Games/Call of Duty/\main\paka.pk3 (41 files)
G:/Games/Call of Duty/\main\pak9.pk3 (149 files)
G:/Games/Call of Duty/\main\pak8.pk3 (235 files)
G:/Games/Call of Duty/\main\pak6.pk3 (3 files)
G:/Games/Call of Duty/\main\pak5.pk3 (4858 files)
G:/Games/Call of Duty/\main\pak4.pk3 (1668 files)
G:/Games/Call of Duty/\main\pak3.pk3 (1992 files)
G:/Games/Call of Duty/\main\pak2.pk3 (694 files)
G:/Games/Call of Duty/\main\pak1.pk3 (2642 files)
G:/Games/Call of Duty/\main\pak0.pk3 (12816 files)
G:/Games/Call of Duty//main
G:/Games/Call of Duty/\main\localized_english_pak5.pk3 (46 files)
G:/Games/Call of Duty/\main\localized_english_pak3.pk3 (7 files)
G:/Games/Call of Duty/\main\localized_english_pak2.pk3 (9 files)
G:/Games/Call of Duty/\main\localized_english_pak1.pk3 (3736 files)
G:/Games/Call of Duty/\main\localized_english_pak0.pk3 (1204 files)

File Handles:
----------------------
30173 files in pk3 files
models in world bsp: enabled
model shadows: enabled
model alpha shadows: enabled
occluder merging: disabled
area light backsplash: enabled
smooth normals: enabled
visual debugging: disabled
keep visual only polys: disabled
verbose messages: disabled
debug lightmap areas: disabled
debug lightmap bleeding: disabled
poly in solid correction: enabled
diffuse sunlighting: enabled
point-sampled diffuse sun: enabled
single-sample diffuse sun: disabled
lightmap calculation: enabled
extra alpha check: enabled
max alpha pixels: 1024
find leafs for lights: enabled
max polys: 1048576
max vertices: 4194304
max brushes: 262144
max occluders: 0
bsp poly split cost: 8
axis-aligned bsp threshold: 500
point light scale: 7500
linear light scale: 0.000125
light grid scale: 1
overbright scale: 2
one over min intensity: 255
hemicube edge size: 10
surface light step world: 16
surface light step sky: 128
Could not load file '../../main/maps/mp_harbor2.bsp'

G:\Games\Call of Duty\Tools\bin>cd ..\..\

G:\Games\Call of Duty>pause
Press any key to continue . . .
Share |
lauramaegan
General Member
Since: Aug 9, 2004
Posts: 630
Last: Feb 11, 2007
[view latest posts]
Level 6
Category: CoD Mapping
Posted: Friday, Jan. 21, 2005 10:48 pm
well after a search I found a post that showed:

code bug: triangulation failed

the bad news is this:

to quote stryder:
Quote:

this error sucks...hate to say it...
you can try the brush cleanup tool...and it might find it for you...if not you have to find any brush or patch that intersects another brush or patch, or any brush or patch placed at an odd angle...or...a whole multitude of things....this error is like a needle in a haystack most of the time




sorry.
here is a link to that thread so you can read it.
click here
Share |
superwoman
General Member
Since: Oct 19, 2004
Posts: 299
Last: Feb 13, 2005
[view latest posts]
Level 5
MODSCON
Category: CoD Mapping
Posted: Friday, Jan. 21, 2005 11:05 pm
this is pretty easy...if you know what chages you made to the map that could be the prb...i have fixed this several ways...i have made few buildings in new map file and saved them as a pfb then i loaded them into my map and ended up with that error...so i knew what did it so i took the intire building loaded it into UO editor and hit the fix brushes button and it highlights all brushes it fixes...so you can now load your map selct the brushes that were bad and delete and redo them or you can save the fixed building from UO editor as pfb again and load it into you cod radiant...hope this helps

Share |
VAnS
General Member
Since: Jan 7, 2005
Posts: 27
Last: Aug 3, 2005
[view latest posts]
Level 2
Category: CoD Mapping
Posted: Saturday, Jan. 22, 2005 07:09 pm
got it! it was a house i made just one thing weird is...
it was a house i built when i started making the map :S

so i dont think its gotta be something that u mae recently... thanks for the help=]
Share |
superwoman
General Member
Since: Oct 19, 2004
Posts: 299
Last: Feb 13, 2005
[view latest posts]
Level 5
MODSCON
Category: CoD Mapping
Posted: Saturday, Jan. 22, 2005 07:12 pm
yeah it wouldnt be something you just made if you havent compile in long time

super

i tend to compile offten just to make sure everything works...just dont do full compile so it just takes about 3 min to check
Share |
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