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Topic: another compile error made by me =] |
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Category: CoD Mapping Posted: Friday, Jan. 21, 2005 08:02 pm |
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Here is the log:
G:\Games\Call of Duty\Tools\bin>compile mp_harbor2
G:\Games\Call of Duty\Tools\bin>cd ..\..\tools\bin
G:\Games\Call of Duty\Tools\bin>q3map ../../main/maps/mp_harbor2
Q3Map v1.1 (c) 2002 Id Software Inc. / Infinity Ward
---- q3map ----
----- FS_Startup -----
Current search path:
G:/Games/Call of Duty/\main\UserTextures.pk3 (13 files)
G:/Games/Call of Duty/\main\pakb.pk3 (60 files)
G:/Games/Call of Duty/\main\paka.pk3 (41 files)
G:/Games/Call of Duty/\main\pak9.pk3 (149 files)
G:/Games/Call of Duty/\main\pak8.pk3 (235 files)
G:/Games/Call of Duty/\main\pak6.pk3 (3 files)
G:/Games/Call of Duty/\main\pak5.pk3 (4858 files)
G:/Games/Call of Duty/\main\pak4.pk3 (1668 files)
G:/Games/Call of Duty/\main\pak3.pk3 (1992 files)
G:/Games/Call of Duty/\main\pak2.pk3 (694 files)
G:/Games/Call of Duty/\main\pak1.pk3 (2642 files)
G:/Games/Call of Duty/\main\pak0.pk3 (12816 files)
G:/Games/Call of Duty//main
G:/Games/Call of Duty/\main\localized_english_pak5.pk3 (46 files)
G:/Games/Call of Duty/\main\localized_english_pak3.pk3 (7 files)
G:/Games/Call of Duty/\main\localized_english_pak2.pk3 (9 files)
G:/Games/Call of Duty/\main\localized_english_pak1.pk3 (3736 files)
G:/Games/Call of Duty/\main\localized_english_pak0.pk3 (1204 files)
File Handles:
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30173 files in pk3 files
Loading map file G:/Games/Call of Duty/Tools/bin/../../main/maps/mp_harbor2.map
Entity 0, Brush 361: duplicate plane
Entity 0, Brush 361: duplicate plane
Entity 0, Brush 940: duplicate plane
Entity 0, Brush 940: duplicate plane
Entity 0, Brush 942: duplicate plane
Entity 0, Brush 942: duplicate plane
Entity 0, Brush 943: duplicate plane
Entity 0, Brush 943: duplicate plane
Entity 0, Brush 1050: duplicate plane
Entity 0, Brush 1050: duplicate plane
Entity 0, Brush 1051: duplicate plane
Entity 0, Brush 1051: duplicate plane
Entity 0, Brush 1053: duplicate plane
Entity 0, Brush 1053: duplicate plane
WARNING: Couldn't find image for shader textures/common/clip_nosight_nothing
WARNING: Couldn't find image for shader textures/common/clip_nosight_dirt
writing G:/Games/Call of Duty/Tools/bin/../../main/maps/mp_harbor2.prt
50 unique shaders
66 actual shaders
finding triangle windings...
merging into concave windings...
added 1235 points for thin polygons (3.1% more points)
fixing t-junctions...
finding index mapping and snapping vertices...
triangulating all windings...
code bug: triangulation failed!
G:\Games\Call of Duty\Tools\bin>q3map -vis fast ../../main/maps/mp_harbor2
Q3Map v1.1 (c) 2002 Id Software Inc. / Infinity Ward
---- vis ----
usage: vis [-threads #] [-level 0-4] [-fast] [-v] bspfile
G:\Games\Call of Duty\Tools\bin>flare -extra -sundiffusesamples 10 -dumpoptions
../../main/maps/mp_harbor2
----- FS_Startup -----
Current search path:
G:/Games/Call of Duty/\main\UserTextures.pk3 (13 files)
G:/Games/Call of Duty/\main\pakb.pk3 (60 files)
G:/Games/Call of Duty/\main\paka.pk3 (41 files)
G:/Games/Call of Duty/\main\pak9.pk3 (149 files)
G:/Games/Call of Duty/\main\pak8.pk3 (235 files)
G:/Games/Call of Duty/\main\pak6.pk3 (3 files)
G:/Games/Call of Duty/\main\pak5.pk3 (4858 files)
G:/Games/Call of Duty/\main\pak4.pk3 (1668 files)
G:/Games/Call of Duty/\main\pak3.pk3 (1992 files)
G:/Games/Call of Duty/\main\pak2.pk3 (694 files)
G:/Games/Call of Duty/\main\pak1.pk3 (2642 files)
G:/Games/Call of Duty/\main\pak0.pk3 (12816 files)
G:/Games/Call of Duty//main
G:/Games/Call of Duty/\main\localized_english_pak5.pk3 (46 files)
G:/Games/Call of Duty/\main\localized_english_pak3.pk3 (7 files)
G:/Games/Call of Duty/\main\localized_english_pak2.pk3 (9 files)
G:/Games/Call of Duty/\main\localized_english_pak1.pk3 (3736 files)
G:/Games/Call of Duty/\main\localized_english_pak0.pk3 (1204 files)
File Handles:
----------------------
30173 files in pk3 files
models in world bsp: enabled
model shadows: enabled
model alpha shadows: enabled
occluder merging: disabled
area light backsplash: enabled
smooth normals: enabled
visual debugging: disabled
keep visual only polys: disabled
verbose messages: disabled
debug lightmap areas: disabled
debug lightmap bleeding: disabled
poly in solid correction: enabled
diffuse sunlighting: enabled
point-sampled diffuse sun: enabled
single-sample diffuse sun: disabled
lightmap calculation: enabled
extra alpha check: enabled
max alpha pixels: 1024
find leafs for lights: enabled
max polys: 1048576
max vertices: 4194304
max brushes: 262144
max occluders: 0
bsp poly split cost: 8
axis-aligned bsp threshold: 500
point light scale: 7500
linear light scale: 0.000125
light grid scale: 1
overbright scale: 2
one over min intensity: 255
hemicube edge size: 10
surface light step world: 16
surface light step sky: 128
Could not load file '../../main/maps/mp_harbor2.bsp'
G:\Games\Call of Duty\Tools\bin>cd ..\..
G:\Games\Call of Duty>pause
Press any key to continue . . .
something about the duplicate plains...
i read about it in the common errors page and they said it isnt a fatal problem , or is it :D |
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| lauramaegan |
General Member Since: Aug 9, 2004 Posts: 630 Last: Feb 11, 2007 [view latest posts] |
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| lauramaegan |
General Member Since: Aug 9, 2004 Posts: 630 Last: Feb 11, 2007 [view latest posts] |
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Category: CoD Mapping Posted: Friday, Jan. 21, 2005 10:48 pm |
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well after a search I found a post that showed:
code bug: triangulation failed
the bad news is this:
to quote stryder:
Quote:
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this error sucks...hate to say it...
you can try the brush cleanup tool...and it might find it for you...if not you have to find any brush or patch that intersects another brush or patch, or any brush or patch placed at an odd angle...or...a whole multitude of things....this error is like a needle in a haystack most of the time
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sorry.
here is a link to that thread so you can read it.
click here |
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| superwoman |
General Member Since: Oct 19, 2004 Posts: 299 Last: Feb 13, 2005 [view latest posts] |
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| superwoman |
General Member Since: Oct 19, 2004 Posts: 299 Last: Feb 13, 2005 [view latest posts] |
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mp_TempleCall of Duty: Mods: Multiplayer (624.12Kb)
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