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Forum: All Forums : Call of Duty
Category: CoD Mapping
CoD mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: Why wont it compile?
CoDMapster
General Member
Since: Dec 9, 2004
Posts: 100
Last: Jun 16, 2005
[view latest posts]
Level 3
Category: CoD Mapping
Posted: Thursday, Jan. 20, 2005 10:18 pm
I am not quite sure why it wont compile. here is the compile log:
can somebody please tell me what is wrong and how to fix it? thanks alot


C:Program FilesCall of DutyMainmaps>c:

C:Program FilesCall of DutyMainmaps>cd program filescall of dutytoolsbin


C:Program FilesCall of DutyToolsbin>q3map -basedir "call of duty" ....main
mapsbuildings.map
Q3Map v1.1 (c) 2002 Id Software Inc. / Infinity Ward
---- q3map ----
----- FS_Startup -----
Current search path:
C:/Program Files/Call of Duty/main___DREAD_SpawnProtect_Codam__.pk3 (3 files)
C:/Program Files/Call of Duty/main___CoDaM_HamG_for_Drum_CoD1.4__.pk3 (32 file
s)
C:/Program Files/Call of Duty/main_cookable_grenades.pk3 (6 files)
C:/Program Files/Call of Duty/mainZ_Nuenen.pk3 (9 files)
C:/Program Files/Call of Duty/mainZ_D-Day+7.pk3 (9 files)
C:/Program Files/Call of Duty/mainzzz_Univermag.pk3 (32 files)
C:/Program Files/Call of Duty/mainzzz_the_hunt.pk3 (10 files)
C:/Program Files/Call of Duty/mainzzz_mp_varaville.pk3 (17 files)
C:/Program Files/Call of Duty/mainzzz_mp_redoktober.pk3 (93 files)
C:/Program Files/Call of Duty/mainzzz_Marshland_b1.pk3 (12 files)
C:/Program Files/Call of Duty/mainzzz_GunAssault_v1.1.pk3 (17 files)
C:/Program Files/Call of Duty/mainzzz_Gravity_Arena_Night.pk3 (5 files)
C:/Program Files/Call of Duty/mainzzz_burnbank.pk3 (11 files)
C:/Program Files/Call of Duty/mainzzz_brecourt_winter.pk3 (23 files)
C:/Program Files/Call of Duty/mainzzz_Bellicourt_night_fix.pk3 (26 files)
C:/Program Files/Call of Duty/mainzzz_Arnhem_v1[1].0.pk3 (15 files)
C:/Program Files/Call of Duty/mainzzz_07_RedSquare.pk3 (12 files)
C:/Program Files/Call of Duty/mainzzzzz_Hammer_Obj_Gametype.pk3 (16 files)
C:/Program Files/Call of Duty/mainzzzzzzz-fks-weapons-v18k.pk3 (158 files)
C:/Program Files/Call of Duty/mainwestwall.pk3 (11 files)
C:/Program Files/Call of Duty/mainuser_mp_wolfsquare_final.pk3 (19 files)
C:/Program Files/Call of Duty/mainUser_mp_varaville.pk3 (17 files)
C:/Program Files/Call of Duty/mainuser_falaisefinal.pk3 (17 files)
C:/Program Files/Call of Duty/mainUO_ElevatorTest.pk3 (20 files)
C:/Program Files/Call of Duty/maintownville.pk3 (10 files)
C:/Program Files/Call of Duty/mainTNP_PlayHouse.pk3 (6 files)
C:/Program Files/Call of Duty/mainTNP_PlayGround.pk3 (5 files)
C:/Program Files/Call of Duty/mainthe_great_escape.pk3 (11 files)
C:/Program Files/Call of Duty/mainthe_bridge.pk3 (15 files)
C:/Program Files/Call of Duty/maintextures.pk3 (3 files)
C:/Program Files/Call of Duty/mainSuperStalingrad.pk3 (6 files)
C:/Program Files/Call of Duty/mainSecret_Room.pk3 (5 files)
C:/Program Files/Call of Duty/mainsdtest.pk3 (6 files)
C:/Program Files/Call of Duty/mainpakb.pk3 (60 files)
C:/Program Files/Call of Duty/mainpaka.pk3 (41 files)
C:/Program Files/Call of Duty/mainpak9.pk3 (149 files)
C:/Program Files/Call of Duty/mainpak8.pk3 (235 files)
C:/Program Files/Call of Duty/mainpak6.pk3 (3 files)
C:/Program Files/Call of Duty/mainpak5.pk3 (4858 files)
C:/Program Files/Call of Duty/mainpak4.pk3 (1668 files)
C:/Program Files/Call of Duty/mainpak3.pk3 (1992 files)
C:/Program Files/Call of Duty/mainpak2.pk3 (694 files)
C:/Program Files/Call of Duty/mainpak1.pk3 (2642 files)
C:/Program Files/Call of Duty/mainpak0.pk3 (12816 files)
C:/Program Files/Call of Duty/mainMy_Map.pk3 (3 files)
C:/Program Files/Call of Duty/mainmastermaze.pk3 (24 files)
C:/Program Files/Call of Duty/maingerman_town.pk3 (31 files)
C:/Program Files/Call of Duty/mainbrest.pk3 (4 files)
C:/Program Files/Call of Duty/mainavalanche_beta.pk3 (6 files)
C:/Program Files/Call of Duty/mainAmusementPark.pk3 (10 files)
C:/Program Files/Call of Duty//main
C:/Program Files/Call of Duty/mainlocalized_english_pak5.pk3 (46 files)
C:/Program Files/Call of Duty/mainlocalized_english_pak3.pk3 (7 files)
C:/Program Files/Call of Duty/mainlocalized_english_pak2.pk3 (9 files)
C:/Program Files/Call of Duty/mainlocalized_english_pak1.pk3 (3736 files)
C:/Program Files/Call of Duty/mainlocalized_english_pak0.pk3 (1204 files)

File Handles:
----------------------
30895 files in pk3 files
Loading map file C:/Program Files/Call of Duty/Tools/bin/....mainmapsbuildin
gs.map
WARNING: Couldn't find image for shader textures/nuwtry1/concrete@adolf
WARNING: Couldn't find image for shader textures/moh_stali/walls/white_dirty_woo
d_base
WARNING: Couldn't find image for shader textures/thehunt/wood@flrwood1_rep
WARNING: Couldn't find image for shader textures/thehunt/concrete@whsflrset1_1a
WARNING: Couldn't find image for shader textures/moh_stali/walls/my_stalin_base
WARNING: Couldn't find image for shader textures/ruiner/wood@wooden_floor
WARNING: Couldn't find image for shader textures/fangio/plaster@verz4
WARNING: Couldn't find image for shader textures/fangio/metal@gold
WARNING: Couldn't find image for shader textures/fangio/wood@wandholz3
WARNING: Couldn't find image for shader textures/fangio/wood@meintrim1
WARNING: Couldn't find image for shader textures/thehunt/manorwood1
WARNING: Couldn't find image for shader textures/thehunt/flrwood1_rep
WARNING: Couldn't find image for shader textures/fangio/wood@wandholz1
WARNING: Couldn't find image for shader textures/pharao1/volk
WARNING: Couldn't find image for shader textures/sky/mp_carentan
WARNING: Couldn't find image for shader textures/common/clip_nosight_dirt
WARNING: No collision map file for misc_model "xmodel/shadow_crate"
WARNING: Couldn't find image for shader textures/common/clip_nosight_nothing
WARNING: Couldn't find image for shader textures/common/clip_nosight_rock
Backwards tree volume

C:Program FilesCall of DutyToolsbin>pause
Press any key to continue . . .

C:Program FilesCall of DutyToolsbin>q3map -basedir "call of duty" -vis -fast
....mainmapsbuildings.map
Q3Map v1.1 (c) 2002 Id Software Inc. / Infinity Ward
---- q3map ----
Unknown option "-vis"

C:Program FilesCall of DutyToolsbin>pause
Press any key to continue . . .

C:Program FilesCall of DutyToolsbin>flare -extra -sundiffusesamples 10 -dump
options ....mainmapsbuildings.map
----- FS_Startup -----
Current search path:
C:/Program Files/Call of Duty/main___DREAD_SpawnProtect_Codam__.pk3 (3 files)
C:/Program Files/Call of Duty/main___CoDaM_HamG_for_Drum_CoD1.4__.pk3 (32 file
s)
C:/Program Files/Call of Duty/main_cookable_grenades.pk3 (6 files)
C:/Program Files/Call of Duty/mainZ_Nuenen.pk3 (9 files)
C:/Program Files/Call of Duty/mainZ_D-Day+7.pk3 (9 files)
C:/Program Files/Call of Duty/mainzzz_Univermag.pk3 (32 files)
C:/Program Files/Call of Duty/mainzzz_the_hunt.pk3 (10 files)
C:/Program Files/Call of Duty/mainzzz_mp_varaville.pk3 (17 files)
C:/Program Files/Call of Duty/mainzzz_mp_redoktober.pk3 (93 files)
C:/Program Files/Call of Duty/mainzzz_Marshland_b1.pk3 (12 files)
C:/Program Files/Call of Duty/mainzzz_GunAssault_v1.1.pk3 (17 files)
C:/Program Files/Call of Duty/mainzzz_Gravity_Arena_Night.pk3 (5 files)
C:/Program Files/Call of Duty/mainzzz_burnbank.pk3 (11 files)
C:/Program Files/Call of Duty/mainzzz_brecourt_winter.pk3 (23 files)
C:/Program Files/Call of Duty/mainzzz_Bellicourt_night_fix.pk3 (26 files)
C:/Program Files/Call of Duty/mainzzz_Arnhem_v1[1].0.pk3 (15 files)
C:/Program Files/Call of Duty/mainzzz_07_RedSquare.pk3 (12 files)
C:/Program Files/Call of Duty/mainzzzzz_Hammer_Obj_Gametype.pk3 (16 files)
C:/Program Files/Call of Duty/mainzzzzzzz-fks-weapons-v18k.pk3 (158 files)
C:/Program Files/Call of Duty/mainwestwall.pk3 (11 files)
C:/Program Files/Call of Duty/mainuser_mp_wolfsquare_final.pk3 (19 files)
C:/Program Files/Call of Duty/mainUser_mp_varaville.pk3 (17 files)
C:/Program Files/Call of Duty/mainuser_falaisefinal.pk3 (17 files)
C:/Program Files/Call of Duty/mainUO_ElevatorTest.pk3 (20 files)
C:/Program Files/Call of Duty/maintownville.pk3 (10 files)
C:/Program Files/Call of Duty/mainTNP_PlayHouse.pk3 (6 files)
C:/Program Files/Call of Duty/mainTNP_PlayGround.pk3 (5 files)
C:/Program Files/Call of Duty/mainthe_great_escape.pk3 (11 files)
C:/Program Files/Call of Duty/mainthe_bridge.pk3 (15 files)
C:/Program Files/Call of Duty/maintextures.pk3 (3 files)
C:/Program Files/Call of Duty/mainSuperStalingrad.pk3 (6 files)
C:/Program Files/Call of Duty/mainSecret_Room.pk3 (5 files)
C:/Program Files/Call of Duty/mainsdtest.pk3 (6 files)
C:/Program Files/Call of Duty/mainpakb.pk3 (60 files)
C:/Program Files/Call of Duty/mainpaka.pk3 (41 files)
C:/Program Files/Call of Duty/mainpak9.pk3 (149 files)
C:/Program Files/Call of Duty/mainpak8.pk3 (235 files)
C:/Program Files/Call of Duty/mainpak6.pk3 (3 files)
C:/Program Files/Call of Duty/mainpak5.pk3 (4858 files)
C:/Program Files/Call of Duty/mainpak4.pk3 (1668 files)
C:/Program Files/Call of Duty/mainpak3.pk3 (1992 files)
C:/Program Files/Call of Duty/mainpak2.pk3 (694 files)
C:/Program Files/Call of Duty/mainpak1.pk3 (2642 files)
C:/Program Files/Call of Duty/mainpak0.pk3 (12816 files)
C:/Program Files/Call of Duty/mainMy_Map.pk3 (3 files)
C:/Program Files/Call of Duty/mainmastermaze.pk3 (24 files)
C:/Program Files/Call of Duty/maingerman_town.pk3 (31 files)
C:/Program Files/Call of Duty/mainbrest.pk3 (4 files)
C:/Program Files/Call of Duty/mainavalanche_beta.pk3 (6 files)
C:/Program Files/Call of Duty/mainAmusementPark.pk3 (10 files)
C:/Program Files/Call of Duty//main
C:/Program Files/Call of Duty/mainlocalized_english_pak5.pk3 (46 files)
C:/Program Files/Call of Duty/mainlocalized_english_pak3.pk3 (7 files)
C:/Program Files/Call of Duty/mainlocalized_english_pak2.pk3 (9 files)
C:/Program Files/Call of Duty/mainlocalized_english_pak1.pk3 (3736 files)
C:/Program Files/Call of Duty/mainlocalized_english_pak0.pk3 (1204 files)

File Handles:
----------------------
30895 files in pk3 files
models in world bsp: enabled
model shadows: enabled
model alpha shadows: enabled
occluder merging: disabled
area light backsplash: enabled
smooth normals: enabled
visual debugging: disabled
keep visual only polys: disabled
verbose messages: disabled
debug lightmap areas: disabled
debug lightmap bleeding: disabled
poly in solid correction: enabled
diffuse sunlighting: enabled
point-sampled diffuse sun: enabled
single-sample diffuse sun: disabled
lightmap calculation: enabled
extra alpha check: enabled
max alpha pixels: 1024
find leafs for lights: enabled
max polys: 1048576
max vertices: 4194304
max brushes: 262144
max occluders: 0
bsp poly split cost: 8
axis-aligned bsp threshold: 500
point light scale: 7500
linear light scale: 0.000125
light grid scale: 1
overbright scale: 2
one over min intensity: 255
hemicube edge size: 10
surface light step world: 16
surface light step sky: 128
Could not load file '....mainmapsbuildings.bsp'

C:Program FilesCall of DutyToolsbin>pause
Press any key to continue . . . [smile]
Share |
jOhN
General Member
Since: Sep 4, 2003
Posts: 200
Last: Jan 27, 2005
[view latest posts]
Level 4
Category: CoD Mapping
Posted: Thursday, Jan. 20, 2005 10:33 pm
Are all those textures stock textures?

Or have you used custom textures?
Share |
CoDMapster
General Member
Since: Dec 9, 2004
Posts: 100
Last: Jun 16, 2005
[view latest posts]
Level 3
Category: CoD Mapping
Posted: Thursday, Jan. 20, 2005 10:34 pm
some are custom textures
Share |
jOhN
General Member
Since: Sep 4, 2003
Posts: 200
Last: Jan 27, 2005
[view latest posts]
Level 4
Category: CoD Mapping
Posted: Thursday, Jan. 20, 2005 10:40 pm
Are the custom textures by any chance the ones the compiler
cant find?
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CoDMapster
General Member
Since: Dec 9, 2004
Posts: 100
Last: Jun 16, 2005
[view latest posts]
Level 3
Category: CoD Mapping
Posted: Thursday, Jan. 20, 2005 10:49 pm
i ma not quite sure how to tell...
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StrYdeR
General Member
Since: May 11, 2004
Posts: 11671
Last: Oct 7, 2021
[view latest posts]
Level 10
Admin
Forum Moderator
Im a HOST of MODSonair
Category: CoD Mapping
Posted: Thursday, Jan. 20, 2005 10:58 pm
Quote:
Backwards tree volume


you have structural brushes in contact with the void

a simple forum search would have yielded you
Quote:

Backwards tree volume


This is a standard q3map error message, not a bug. Q3map generated a badly- formed BSP-tree from your map. Your map probably uses structural brushes in a bad way. One reason you will get this error is if you have made everything in you’re map, including the outer hull, “detail” Select ALL brushers that form the outer hull of you’re map, and make them structural.

This error can be caused by several problems. The two most common are start position (spawn) in the void or start position on a floor with a detail surfaceparm. Make sure that you place the start position on a floor made out of a solid texture and that it isn't too close to a wall.

It can also arise if you have made part of your skybox "detail" for some reason.....some things to check for you



which i have posted in another thread [angryalien]
Share |
CoDMapster
General Member
Since: Dec 9, 2004
Posts: 100
Last: Jun 16, 2005
[view latest posts]
Level 3
Category: CoD Mapping
Posted: Thursday, Jan. 20, 2005 11:10 pm
i did not see that lol
Share |
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