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Category: In The News
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Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername
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Author Topic: Left 4 Dead Update Released
Welshy
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Category: In The News
Posted: Thursday, Jan. 15, 2009 04:25 am

Left 4 Dead has been updated with a host of fixes, tweaks and newfeatures, including enhancements to Versus mode for improvedcompetitive play. The full change list is below. For PC users theupdate will be applied automatically via Steam. Meanwhile, the updatewill be made available to Xbox 360 players in the coming weeks.

General

  • Fixed Survivors being able to climb surfaces marked for versus infected only
  • Fixed a class of SurvivorBot bugs dealing with rescuing downed players
  • Players can no longer grab ladders while flying through the air after a Tank punch
  • Shooting near a car with an alarm that has already fired the alarm will no longer make chirping noises
  • Improved loading time
  • Fixed mini-gun physics exploit
  • Fixed propane tanks (and other physics objects) causing players to fall through elevators
  • Fixed rare achievement bug issues
  • Fixed several map exploits
  • Fixed various match making issues
  • Fixed NAT traversal issues

Versus Changes
  • Added HUD elements to show status of other infected players
  • Changed color of infected player name in chat to red
  • Fixed exploit where players could spawn infected bots
  • Fixed instance where a Survivor changing to the infected team would be attacked by infected bots
  • Normalized special infected melee damage
  • Made the following client commands cheat protected: "Kill" and "explode"
  • Fixed exploit where infected players could run away and teleport back to gain health
  • Players can only change teams once per map
  • Players can't change teams while other players are still loading
  • Tank spawns at the same % through the map for both teams in versus mode
  • Made the Tank and Witch spawn directly on the escape route
  • Increased chance of getting the Tank or Witch
  • Fixed team swap issue

Hunter
  • Easier to pounce a Survivor who is meleeing
  • Increased Minimum damage a Hunter pounce does

Smoker
  • Fixed Smoker tongue tolerance
  • Smoker now has to be killed or the tongue destroyed for the tongue to break
  • Survivors cannot bash someone off the tongue until the Survivor being pulled is paralyzed or hanging
  • Tongue attacks that fail to paralyze or hang a Survivor will use the shorter ability delay timer
  • Fixed cases where the ability timer was not using the correct time
  • Fixed case where you could point at a Survivor but not register a tongue hit
  • Fixed Smoker tongue not targeting and landing properly through PZ ghosts
  • Smoker tongue does damage every second while dragging paralyzed Survivors

Tank
  • Bashable objects now appear with a red glow
  • Tanks hitting a car with an alarm disables the alarm permanently
  • Tank frustration timer is only reset by hitting Survivors with rocks or fists
  • Reduced autoshotgun damage against Tanks

Witch
  • Witch spawns at the same % through the map for both teams
  • Avoids spawning within a certain % of the tank
  • Fixed an exploit where the Witch could be woken up and tricked into attacking Survivors
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Welshy
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Category: In The News
Posted: Thursday, Jan. 15, 2009 04:50 am
Does anyone else now find that they can't play left 4 dead after they've installed the update? Mine crashes straight away after launching it.
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SparkyMcSparks
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Posted: Thursday, Jan. 15, 2009 05:14 am
Works just fine but a lot of people I've been playing with tonight think Valve messed their own game up with this patch...

You can get like 3 tanks and 4 witches per map in Versus now, it's quite unbalanced.

After I downloaded the patch I hopped into a game as Infected, we got a Tank on No Mercy at the beginning before the survivors go to the lift crescendo event. After that, we got another tank in the warehouse. Then we got a third tank in the sewers.

Waiting for when we get 4 tanks in a map per Infected round.

edited on Jan. 15, 2009 12:15 am by SparkyMcSparks
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Strid3r
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Posted: Thursday, Jan. 15, 2009 06:07 am
so is there any new maps with this update? or is that for another update to come? sucks they fixed the mini gun exploit i really liked that one. cant wait to get home and see all the changes all tho im alittle worried i might not like them all...(ie...4 tanks per round of versus)
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SparkyMcSparks
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Posted: Thursday, Jan. 15, 2009 06:22 am
I hope this isn't the patch all the news lately has referred to although it seems like it is, all the news this past weekend/week gave the impression we were getting new map(s) or at least SDK.

But it's just a bug fix patch, if this is the patch Faliszek mentioned, too much hype was built up around it on ShackNews/Kotaku/etc.
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Welshy
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Category: In The News
Posted: Thursday, Jan. 15, 2009 11:36 am
Mystery Solved.

Turns out a had a virus on my pc that was causing the crash, thanks for noticing AVG. After looking at my other games it turned out all my source games were crashing in the same way, but World at war wasn't. Anyway Malwarebytes saves the day again by cleaning house and everything is working again.

Havn't had a chance to check out the update proberly altough i have noticed some interestingly placed boxes and crates that stop access to certain spots on maps
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supersword
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Posted: Thursday, Jan. 15, 2009 12:49 pm
Some good updates. Although it's nice when you get a witch or a tank at a random place and not the same as the other team. There's a good and a bad side I guess.
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supersword
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Posted: Friday, Jan. 16, 2009 10:05 am
After playing for a bit. Theres a few things I think have kind of messed things up.

The first is the fact that the witch now spawns in exactly the same place kind of annoys me. The first team can run into the with, pee-pee her off and get their ass kicked. The second team now knows where the witch is and can get around it. The witch definatly doesn't spawn on the escape route, every time.

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Strid3r
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Posted: Friday, Jan. 16, 2009 10:08 am
supersword writes...
Quote:


The first is the fact that the witch now spawns in exactly the same place kind of annoys me. The first team can run into the with, pee-pee her off and get their ass kicked. The second team now knows where the witch is and can get around it. The witch definatly doesn't spawn on the escape route, every time.



yea i agree....i think valve needs to put out an update for there update and fix this. its very unbalanced
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