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Forum: All Forums : Call of Duty: World at War
Category: CoDWW MP Mapping
CoD: World at War Multiplayer mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
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Author Topic: Water
Evil_Elf
General Member
Since: Nov 20, 2008
Posts: 161
Last: Mar 10, 2009
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Level 4
Category: CoDWW MP Mapping
Posted: Wednesday, Jan. 14, 2009 10:05 pm
ok the 1234 water works but i wanted the Dynamic water
and yes I do have meshes entering the water from above but not from under and they don't go all the way through to the bottom
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Stev0
General Member
Since: Jul 14, 2004
Posts: 155
Last: Jul 14, 2009
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Level 4
Category: CoDWW MP Mapping
Posted: Wednesday, Jan. 14, 2009 10:08 pm
Just for the sake of argument move all items entering water just outside and test recompile just to see if it cures the problem.
Everything apart from ground.

edited on Jan. 14, 2009 05:11 pm by Stev0
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Evil_Elf
General Member
Since: Nov 20, 2008
Posts: 161
Last: Mar 10, 2009
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Level 4
Category: CoDWW MP Mapping
Posted: Tuesday, Jan. 20, 2009 11:33 pm
nothing ever worked for this water problem. It always leaked under ground and in to my tunnels. So no dynamic water for my map [banghead]

I used the other water instead....sucks because the dynamic water looks so much better.
[rolleyes][sad]
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Stev0
General Member
Since: Jul 14, 2004
Posts: 155
Last: Jul 14, 2009
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Level 4
Category: CoDWW MP Mapping
Posted: Tuesday, Jan. 20, 2009 11:36 pm
Right let me get this right m8,you have tunnels running under the map and the dynamic water goes right through them yes?
I might have an answere to your prob if that is the case.
[jumping]
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Stev0
General Member
Since: Jul 14, 2004
Posts: 155
Last: Jul 14, 2009
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Level 4
Category: CoDWW MP Mapping
Posted: Tuesday, Jan. 20, 2009 11:40 pm
Try putting a cauk box surrounding all tunnels which hopefully should stop the water from redering through,that in total mighjt be enough to correct the rest as intersects would be minimal then.
Good luck.
Stev0[thumbs_up]
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Evil_Elf
General Member
Since: Nov 20, 2008
Posts: 161
Last: Mar 10, 2009
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Level 4
Category: CoDWW MP Mapping
Posted: Tuesday, Jan. 20, 2009 11:41 pm
Stev0 writes...
Quote:
Try putting a cauk box surrounding all tunnels which hopefully should stop the water from redering through,that in total mighjt be enough to correct the rest as intersects would be minimal then.
Good luck.
Stev0[thumbs_up]


Tried that still came right through?? [banghead]
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Stev0
General Member
Since: Jul 14, 2004
Posts: 155
Last: Jul 14, 2009
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Level 4
Category: CoDWW MP Mapping
Posted: Tuesday, Jan. 20, 2009 11:47 pm
When you tried that cauk box idea did you make it air tight so nothing leaks water through what so ever and if it still does fail I would at least try the other tool textures just in case some are special for blocking water.
Also it might be simpler if you could make a little room between the water and the tunnels so that you could place a large panel seperating between the water and the tunnels.
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Evil_Elf
General Member
Since: Nov 20, 2008
Posts: 161
Last: Mar 10, 2009
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Level 4
Category: CoDWW MP Mapping
Posted: Wednesday, Jan. 21, 2009 12:37 am
Yes tried all that. Different sizes/thickness but did not try different textures. That may work I might give that a try!!
Thanks Stev0 for the Ideas and help!!
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