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Forum: All Forums : Call of Duty: World at War
Category: CoDWW Scripting
Scripting and coding with Call of Duty: World at War.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
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Author Topic: First run error
TheModDoctor
General Member
Since: Apr 27, 2007
Posts: 174
Last: Jan 10, 2009
[view latest posts]
Level 4
Category: CoDWW Scripting
Posted: Friday, Jan. 9, 2009 08:51 am
Hi. I've downloaded the huge 1GB WaW mod tools, and when I first ran the Launcher I clicked on Converter (like the readme told me to). After some time of converting assets, I got the error:

Code:
Converting 'm2_flamethrower_zombie' (gasweapon 5 of 4)...
flametable.gdf...
Converting 9 assets, reason: 'missing cache entry'
Converting 'debugflametable' (flametable 2 of 9)...
Converting 'flame_firstperson_mp' (flametable 3 of 9)...
Converting 'flame_sherman_mp_FLM' (flametable 4 of 9)...
Converting 'flame_thirdperson_mp' (flametable 5 of 9)...
Converting 'ot34_flame_thirdperson' (flametable 6 of 9)...
Converting 'quinn_flame_firstperson' (flametable 7 of 9)...
Converting 'quinn_flame_thirdperson' (flametable 8 of 9)...
Converting 'sherman_flame_thirdperson' (flametable 9 of 9)...
Converting 'wasp_flame_thirdperson' (flametable 10 of 9)...

[color=red]ERROR: dll version number does not match converter version[/color]


If my dll version doesn't match, I assume it is because I haven't yet installed the version 1.1 patch? Also (altough I will patch up eventually) will this version mismatch prevent the mod tools from working properly?
And one last thing, since I already found out I need v1.1 to run mods, will I atleast be able to compile and run a map from from the launcher?
Thanks.
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Tally
General Member
Since: Apr 21, 2005
Posts: 819
Last: Oct 26, 2012
[view latest posts]
Level 7
Category: CoDWW Scripting
Posted: Friday, Jan. 9, 2009 10:01 am
Thats a standard problem, and Treyarch will tell you its "normal".

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MODSonline.com Forums : Call of Duty: World at War : CoDWW Scripting

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