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Forum: All Forums : Call of Duty: World at War
Category: CoDWW MP Mapping
CoD: World at War Multiplayer mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
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Author Topic: Adding Artillery Direction Hint Entities
Evil_Elf
General Member
Since: Nov 20, 2008
Posts: 161
Last: Mar 10, 2009
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Level 4
Category: CoDWW MP Mapping
Posted: Thursday, Jan. 8, 2009 05:46 pm
I found this link on how to add it

http://wiki.modsrepository.com/index.php/Call_of_Duty_5:_Adding_Artillery_Direction_Hint_Entities


Bu im not clear on really what to do. Do you add something to your GSC file??

Or do you just add the guns to your map?

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kals
General Member
Since: Oct 11, 2005
Posts: 283
Last: Jan 26, 2014
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Level 5
Category: CoDWW MP Mapping
Posted: Thursday, Jan. 8, 2009 06:45 pm
Hi,,just add script_origins to your map and targetname them either artillery_allies or artillery_axis...Works for me..
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Evil_Elf
General Member
Since: Nov 20, 2008
Posts: 161
Last: Mar 10, 2009
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Level 4
Category: CoDWW MP Mapping
Posted: Thursday, Jan. 8, 2009 06:49 pm
thats what I dont understand. How do you add and were do you add script_origins
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kals
General Member
Since: Oct 11, 2005
Posts: 283
Last: Jan 26, 2014
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Level 5
Category: CoDWW MP Mapping
Posted: Thursday, Jan. 8, 2009 11:53 pm
right click in 2d window and select script then origin..Then press n to bring up the entity editor..
Where it says 'key' type in targetname and press enter..Then where it says value type in artillery_axis and press enter...Then place this where you generally want the axis artillery to come from,i placed 4 of these in the area of the axis artillery,,Then create another script_origin and give that a value of artillery_allies,,then place 4 of these in the area where you want the allies artillery to come from..
Hope this helps..
[drink]
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Evil_Elf
General Member
Since: Nov 20, 2008
Posts: 161
Last: Mar 10, 2009
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Level 4
Category: CoDWW MP Mapping
Posted: Friday, Jan. 30, 2009 05:37 pm
inside the sky box or out side???
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kals
General Member
Since: Oct 11, 2005
Posts: 283
Last: Jan 26, 2014
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Level 5
Category: CoDWW MP Mapping
Posted: Friday, Jan. 30, 2009 06:28 pm
Inside the skybox..
[drink]
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Evil_Elf
General Member
Since: Nov 20, 2008
Posts: 161
Last: Mar 10, 2009
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Level 4
Category: CoDWW MP Mapping
Posted: Friday, Jan. 30, 2009 06:37 pm
OK its not working then for me??

Does this look right?

Links to pics

http://img142.imageshack.us/img142/8784/35743738yk2.jpg

http://img510.imageshack.us/img510/3245/sc1oi1.jpg

Thanks
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Evil_Elf
General Member
Since: Nov 20, 2008
Posts: 161
Last: Mar 10, 2009
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Level 4
Category: CoDWW MP Mapping
Posted: Thursday, Feb. 5, 2009 09:01 pm
anyone help on this??

Thanks E/E
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Wrecks
General Member
Since: Feb 16, 2008
Posts: 111
Last: Feb 7, 2009
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Level 4
Category: CoDWW MP Mapping
Posted: Saturday, Feb. 7, 2009 05:12 pm
What exactly is the problem? Does the artillery not come from the right direction or do you get an error?

You seem to have 4 script_origins. You only need 2 (1 axis and 1 allies). 4 should still work but the extras are unnecessary if they are in the same place.

edited on Feb. 7, 2009 12:15 pm by Wrecks
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Evil_Elf
General Member
Since: Nov 20, 2008
Posts: 161
Last: Mar 10, 2009
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Level 4
Category: CoDWW MP Mapping
Posted: Sunday, Feb. 8, 2009 03:22 am
You cant aim it where you want it to be on the map. It always falls in the middle of the map.
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