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Forum: All Forums : Call of Duty: World at War
Category: CoDWW Zombie/Co-Op Mapping
CoD: World at War co-op mapping and level design. Zombie maps and other co-op mapping help.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
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Author Topic: make a simple waterfall tutorial
elim
General Member
Since: Feb 6, 2004
Posts: 527
Last: Jan 12, 2011
[view latest posts]
Level 6
Category: CoDWW Zombie/Co-Op Mapping
Posted: Tuesday, Jan. 6, 2009 02:39 pm
for those of you who need specific waterfall here is a little tut i put together for your zombie maps. please note i assume you already have the below files. if not then you need to copy them from other maps but i will include a download of all the files i mention including the text but if you use these you will have to open them up and rename yourmap to the name of your map name.... i hope this does help towards some of you if not then ohhh well i tried

i have also included the source files to help you
link to source files waterfall source files


oki so first
there are 2 waterfall effects we can use.

fx_wtrfall_md
fx_wtrfall_sm

if you start your effect editor up from the launcher and navigate to fx/env/water you can play them and see what they look like

so lets start with how to get it into your map... i aint no specialist or tutorial maker but i will try keep it as simple as possible for you


Replace Yourmap to the name of your own map i will call it yourmap for reference

so first we have to tell the game to use this effect for your level
1. open up /zone_source/nazi_zombie_yourmap.csv

add this line under the rest of the fx

fx,env/water/fx_wtrfall_md

save close it.

now open up yourmap in radient
make somewhere for your waterfall to drop down i did a quick one

2.

before you close radient at the top of your waterfall right click the grid and select scrip/struct now place this at the top of your waterfall where you want the water to start from.... now deselect it then select it again press n on your keyboard and you will notice it has a origin copy these coardinates down and pop them on a notepad for now. delete the script struct now save close.



now we need to get it working for all people who will be in the zombie/coop server

so lets navigate to raw/maps and find nazi_zombie_yourmap_fx.gsc

add the line under the other level effects
level._effect["waterfall"] = loadfx ("env/water/fx_wtrfall_md");

now navigate to \raw\clientscripts and open up the file
nazi_zombie_yourmap_fx.csc

add the line under the other level effects
level._effect["waterfall"] = loadfx ("env/water/fx_wtrfall_md");

now go to

\raw\clientscripts\createfx
locate the file nazi_zombie_yourmap_fx.csc

and add


ent = clientscripts\_fx::createOneshotEffect( "waterfall" );
ent.v[ "origin" ] = ( 100.0, 1042.5, 24.5 );
ent.v[ "angles" ] = ( 0, 0, 0 );
ent.v[ "fxid" ] = "waterfall";
ent.v[ "delay" ] = -15;


navigate to raw\maps\createfx
locate the file nazi_zombie_yourmap_fx.gsc

and add

ent = maps\_utility::createOneshotEffect( "waterfall" );
ent.v[ "origin" ] = ( 100.0, 1042.5, 24.5 );
ent.v[ "angles" ] = ( 0, 0, 0 );
ent.v[ "fxid" ] = "waterfall";
ent.v[ "delay" ] = -15;

save and close......

then you should have something like this



link to source files waterfall source files

edited on Jan. 6, 2009 09:42 am by elim
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elim
General Member
Since: Feb 6, 2004
Posts: 527
Last: Jan 12, 2011
[view latest posts]
Level 6
Category: CoDWW Zombie/Co-Op Mapping
Posted: Tuesday, Jan. 6, 2009 03:35 pm
ooops almost forgot

where you see

ent.v[ "origin" ] = ( 100.0, 1042.5, 24.5 );

put your own origins which you copied to the notepad earlier


p.s once you have got used to adding fx add some water splashes at the bottom.



edited on Jan. 6, 2009 10:38 am by elim
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{A2K}vettevictor
General Member
Since: May 8, 2007
Posts: 89
Last: Feb 9, 2010
[view latest posts]
Level 3
Category: CoDWW Zombie/Co-Op Mapping
Posted: Tuesday, Jan. 26, 2010 04:37 pm
quistion nice script but do you have it also for cod4 ?
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Nemo06c
General Member
Since: Jul 23, 2006
Posts: 303
Last: Feb 9, 2010
[view latest posts]
Level 5
Category: CoDWW Zombie/Co-Op Mapping
Posted: Tuesday, Jan. 26, 2010 05:40 pm
File is Unavailable.

The file you are attempting to download is not currently available
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DemonSeed
General Member
Since: Apr 30, 2009
Posts: 1362
Last: Feb 19, 2018
[view latest posts]
Level 8
Im a fan of MODSonair
Category: CoDWW Zombie/Co-Op Mapping
Posted: Tuesday, Jan. 26, 2010 05:52 pm
Nemo06c writes...
Quote:
File is Unavailable.

The file you are attempting to download is not currently available


They are in the mod tools. You dont need to download them.
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