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Forum: All Forums : Call of Duty: World at War
Category: CoDWW MP Mapping
CoD: World at War Multiplayer mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
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Author Topic: Prefab Compatibility
bg12usssa
General Member
Since: Oct 11, 2006
Posts: 9
Last: Jan 6, 2009
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Level 0
Category: CoDWW MP Mapping
Posted: Sunday, Jan. 4, 2009 08:10 pm
Does anybody know if prefabs made with Cod1, 2, UO radiant will work with CoDWaWradiant? I know textures won't, I'm just talking a prefab made with caulked brushes and nothing else.
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techno2sl
General Member
Since: Aug 5, 2004
Posts: 2977
Last: Oct 14, 2010
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Level 9
Category: CoDWW MP Mapping
Posted: Sunday, Jan. 4, 2009 08:13 pm
Definitely, as a prefab is just a .map file.
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RsF-UXO
General Member
Since: Jan 13, 2008
Posts: 74
Last: Jan 18, 2010
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Level 3
Category: CoDWW MP Mapping
Posted: Sunday, Jan. 4, 2009 09:11 pm
how do we inport them in CODw@w?
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rdxradar
General Member
Since: Jan 19, 2008
Posts: 55
Last: Mar 3, 2012
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Level 3
Im a fan of MODSonair
Category: CoDWW MP Mapping
Posted: Monday, Jan. 5, 2009 02:30 am
Just make a folder in your map_source\_prefabs folder and move them into it. Then just select the prefab as you would any other prefab.
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RsF-UXO
General Member
Since: Jan 13, 2008
Posts: 74
Last: Jan 18, 2010
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Level 3
Category: CoDWW MP Mapping
Posted: Monday, Jan. 5, 2009 11:06 pm
So have people done this and have there been any problems? with error ?

Why do i put it into map_source\_prefabs and not raw\xmodels? .Is that not wear all the prefabs are at ?
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Tridon
General Member
Since: Jan 25, 2006
Posts: 232
Last: Nov 28, 2010
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Level 4
Category: CoDWW MP Mapping
Posted: Tuesday, Jan. 6, 2009 12:06 am
RsF-UXO writes...
Quote:
Why do i put it into map_source\_prefabs and not raw\xmodels? .Is that not wear all the prefabs are at ?

You put them where rdxradar said because that's the proper location for custom prefabs. Make a new folder inside map_source\_prefabs and call it something like custom_prefabs. Put all your custom prefabs, and that includes any you use from the other COD versions, into that new folder.
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bg12usssa
General Member
Since: Oct 11, 2006
Posts: 9
Last: Jan 6, 2009
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Level 0
Category: CoDWW MP Mapping
Posted: Tuesday, Jan. 6, 2009 12:11 am
There's a difference between xmodels and prefabs. Xmodels are the various single piece models found throughout the game. You can't really manipulate these xmodels too much. Prefabs are custom models made that you can get into and manipulate every piece and aspect of.

edited on Jan. 5, 2009 07:13 pm by bg12usssa
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RsF-UXO
General Member
Since: Jan 13, 2008
Posts: 74
Last: Jan 18, 2010
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Level 3
Category: CoDWW MP Mapping
Posted: Tuesday, Jan. 6, 2009 02:03 am
ok got it, now how about xmodels can we inport them into CODW@W?
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