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Forum: All Forums : Call of Duty
Category: CoD Mapping
CoD mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: Comiling error
VAnS
General Member
Since: Jan 7, 2005
Posts: 27
Last: Aug 3, 2005
[view latest posts]
Level 2
Category: CoD Mapping
Posted: Monday, Jan. 17, 2005 01:21 pm
u know that part when u compile and its gets to the flare stuff
1..2..3..4..5..6..7..8..9..
1..2..3..4..5..6..7..8..9..
1..2..3..4..5..6..7..8..9..<---stucks here


my pc CPU USAGE 100%, CMD is responding....
i was letting do its thing for 12 hours.
still at that 9..


LOG
Quote:

[
G:\Games\Call of Duty\Tools\bin>compile mp_harbor2

G:\Games\Call of Duty\Tools\bin>cd ..\..\tools\bin

G:\Games\Call of Duty\Tools\bin>q3map ../../main/maps/mp_harbor2
Q3Map v1.1 (c) 2002 Id Software Inc. / Infinity Ward
---- q3map ----
----- FS_Startup -----
Current search path:
G:/Games/Call of Duty/\main\UserTextures.pk3 (13 files)
G:/Games/Call of Duty/\main\pakb.pk3 (60 files)
G:/Games/Call of Duty/\main\paka.pk3 (41 files)
G:/Games/Call of Duty/\main\pak9.pk3 (149 files)
G:/Games/Call of Duty/\main\pak8.pk3 (235 files)
G:/Games/Call of Duty/\main\pak6.pk3 (3 files)
G:/Games/Call of Duty/\main\pak5.pk3 (4858 files)
G:/Games/Call of Duty/\main\pak4.pk3 (1668 files)
G:/Games/Call of Duty/\main\pak3.pk3 (1992 files)
G:/Games/Call of Duty/\main\pak2.pk3 (694 files)
G:/Games/Call of Duty/\main\pak1.pk3 (2642 files)
G:/Games/Call of Duty/\main\pak0.pk3 (12816 files)
G:/Games/Call of Duty//main
G:/Games/Call of Duty/\main\localized_english_pak5.pk3 (46 files)
G:/Games/Call of Duty/\main\localized_english_pak3.pk3 (7 files)
G:/Games/Call of Duty/\main\localized_english_pak2.pk3 (9 files)
G:/Games/Call of Duty/\main\localized_english_pak1.pk3 (3736 files)
G:/Games/Call of Duty/\main\localized_english_pak0.pk3 (1204 files)

File Handles:
----------------------
30173 files in pk3 files
Loading map file G:/Games/Call of Duty/Tools/bin/../../main/maps/mp_harbor2.map
Entity 0, Brush 47: duplicate plane
Entity 0, Brush 47: duplicate plane
Entity 0, Brush 49: duplicate plane
Entity 0, Brush 49: duplicate plane
Entity 0, Brush 50: duplicate plane
Entity 0, Brush 50: duplicate plane
Entity 0, Brush 176: duplicate plane
Entity 0, Brush 176: duplicate plane
Entity 0, Brush 177: duplicate plane
Entity 0, Brush 177: duplicate plane
Entity 0, Brush 179: duplicate plane
Entity 0, Brush 179: duplicate plane
Entity 0, Brush 238: duplicate plane
Entity 0, Brush 243: duplicate plane
Entity 0, Brush 244: duplicate plane
Entity 0, Brush 244: duplicate plane
WARNING: Couldn't find image for shader textures/common/clip_nosight_dirt
writing G:/Games/Call of Duty/Tools/bin/../../main/maps/mp_harbor2.prt
31 unique shaders
46 actual shaders
finding triangle windings...
merging into concave windings...
added 778 points for thin polygons (3.4% more points)
fixing t-junctions...
finding index mapping and snapping vertices...
triangulating all windings...
0 self-tjunctions fixed
3 degenerate tris removed
simplifying triangles...
1084 tris simplified away (6.5%)
emitting triangles...
128 vertices couldn't be merged because the textures point different ways
Writing G:/Games/Call of Duty/Tools/bin/../../main/maps/mp_harbor2.bsp
26 seconds elapsed

G:\Games\Call of Duty\Tools\bin>q3map -vis ../../main/maps/mp_harbor2
Q3Map v1.1 (c) 2002 Id Software Inc. / Infinity Ward
---- vis ----
----- FS_Startup -----
Current search path:
G:/Games/Call of Duty/\main\UserTextures.pk3 (13 files)
G:/Games/Call of Duty/\main\pakb.pk3 (60 files)
G:/Games/Call of Duty/\main\paka.pk3 (41 files)
G:/Games/Call of Duty/\main\pak9.pk3 (149 files)
G:/Games/Call of Duty/\main\pak8.pk3 (235 files)
G:/Games/Call of Duty/\main\pak6.pk3 (3 files)
G:/Games/Call of Duty/\main\pak5.pk3 (4858 files)
G:/Games/Call of Duty/\main\pak4.pk3 (1668 files)
G:/Games/Call of Duty/\main\pak3.pk3 (1992 files)
G:/Games/Call of Duty/\main\pak2.pk3 (694 files)
G:/Games/Call of Duty/\main\pak1.pk3 (2642 files)
G:/Games/Call of Duty/\main\pak0.pk3 (12816 files)
G:/Games/Call of Duty//main
G:/Games/Call of Duty/\main\localized_english_pak5.pk3 (46 files)
G:/Games/Call of Duty/\main\localized_english_pak3.pk3 (7 files)
G:/Games/Call of Duty/\main\localized_english_pak2.pk3 (9 files)
G:/Games/Call of Duty/\main\localized_english_pak1.pk3 (3736 files)
G:/Games/Call of Duty/\main\localized_english_pak0.pk3 (1204 files)

File Handles:
----------------------
30173 files in pk3 files
reading G:/Games/Call of Duty/Tools/bin/../../main/maps/mp_harbor2.bsp
reading G:/Games/Call of Duty/Tools/bin/../../main/maps/mp_harbor2.prt
2844 portalclusters
8960 numportals
9282 numfaces
17920 active portals
0 hint portals
visdatasize:1023848
0...1...2...(does this line 3 times and is stuck on the 3rd)



i noticed some errors but dont know how to fix them...


ThanKyouVeryMuCH
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Dameon
General Member
Since: May 25, 2004
Posts: 203
Last: Apr 1, 2006
[view latest posts]
Level 4
Category: CoD Mapping
Posted: Monday, Jan. 17, 2005 02:49 pm
It never gets to the flare stage. The problem is in the -vis stage. Try using -fast in vis.

You have: q3map -vis ../../main/maps/mp_harbor2
use: q3map -vis fast ../../main/maps/mp_harbor2

The noonfast compile is a waiste of time. They don't use 90% of the data. -fast is sufficient in SP or MP maps.

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StrYdeR
General Member
Since: May 11, 2004
Posts: 11671
Last: Oct 7, 2021
[view latest posts]
Level 10
Admin
Forum Moderator
Im a HOST of MODSonair
Category: CoD Mapping
Posted: Tuesday, Jan. 18, 2005 02:58 am
which actually is why you should create a vclog [angryalien]
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