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Forum: All Forums : Call of Duty: World at War
Category: CoDWW Scripting
Scripting and coding with Call of Duty: World at War.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
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Author Topic: Debugging Scripts
rkm11
General Member
Since: Jan 26, 2005
Posts: 196
Last: Aug 21, 2010
[view latest posts]
Level 4
Category: CoDWW Scripting
Posted: Tuesday, Dec. 30, 2008 12:30 am
In many scripts I see the println statements that appear to be used for debugging. My question is how can I get to see them in console?

For instance:
Code:
	println( "*************************Respawn Spectator***" );


Thanks!
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novemberdobby
General Member
Since: Sep 17, 2006
Posts: 1965
Last: Oct 13, 2013
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Level 8
Forum Moderator
Category: CoDWW Scripting
Posted: Tuesday, Dec. 30, 2008 12:40 am
I think println is only visible in the console of a dedicated (or in the log), but you can use iPrintln or iPrintlnbold for something you can always see.
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rkm11
General Member
Since: Jan 26, 2005
Posts: 196
Last: Aug 21, 2010
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Level 4
Category: CoDWW Scripting
Posted: Tuesday, Dec. 30, 2008 01:12 am
I do have logging turned on, but I don't see any of those lines in console or the logfile (logfile 2 + developer 2), and these are scripts for single player.

Thanks
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rkm11
General Member
Since: Jan 26, 2005
Posts: 196
Last: Aug 21, 2010
[view latest posts]
Level 4
Category: CoDWW Scripting
Posted: Tuesday, Dec. 30, 2008 04:04 pm
It's developer_script 1

I had to comment out a few of the _debug.gsc lines to get it to work.
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