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Topic: Minimap for Cod5 does not work |
| BloodyWarrior |
General Member Since: Dec 14, 2008 Posts: 33 Last: Oct 16, 2009 [view latest posts] |
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Category: CoDWW MP Mapping Posted: Sunday, Dec. 28, 2008 09:18 pm |
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Hi guys,
I followed this instructions:
http://wiki.modsrepository.com/index.php/Call_of_Duty_5:_transparent_Minimap
and I created my compass_map_mp_hangemhigh.dds (DXT1 etc. like it is called in this tutorial). After doing this i used the Cod5 Asset Manager and created everything step by step. the only difference I made was a small clipbox called 'nopicmip'
I checked this box, because it was checked in the picture. Was this right?
I put 'material,compass_map_mp_hangemhigh' in my
mp_hangemhigh.csv in zone_source but nothing happens to my ff's while recompiling. Is raw/materials the right folder for my dds file?
please help |
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| SparkyMcSparks |
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General Member Since: Feb 28, 2004 Posts: 1713 Last: Dec 29, 2016 [view latest posts] |
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Category: CoDWW MP Mapping Posted: Sunday, Dec. 28, 2008 10:18 pm |
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That tutorial is wrong, images go in raw/images.
Raw/materials is for material files that don't even have extensions like DDS.
Try this wiki tutorial for troubleshooting how to get your texture in (use 2D for MaterialType and Blend for blendFunc and so on since it's a minimap): http://wiki.treyarch.com/wiki/Creating_A_Custom_Texture
edited on Dec. 28, 2008 05:20 pm by SparkyMcSparks |
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| BloodyWarrior |
General Member Since: Dec 14, 2008 Posts: 33 Last: Oct 16, 2009 [view latest posts] |
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Category: CoDWW MP Mapping Posted: Sunday, Dec. 28, 2008 11:56 pm |
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Thank you ;)
but can someone give me a short description of the settings?
everytime i have compiled my map with "material,compass_map_mp_minimaptest" (in the zone_source) i can't load the map. It loads up for a half and then a new window comes up with error. nothing more.
this time I used this for the Asset Manager Settings:
http://modsonline.com/images/Tutorials/CoD4/minimap/tutorialpic1_1128.jpg
hope these settings are right for a MP_minimap ... |
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| Tally |
General Member Since: Apr 21, 2005 Posts: 819 Last: Oct 26, 2012 [view latest posts] |
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Category: CoDWW MP Mapping Posted: Monday, Dec. 29, 2008 12:24 am |
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No, those settings from the IW tutorial on minimaps are notoriously incorrect, because the FrameBuffer Operation is set to "replace" when it should be "blend".
The tutorial you used from the RGN Wiki is perfectly fine. Sparky McSparks is wrong to say the tutorial is incorrect, because it makes no difference where the source .DDS file is originally located. AssMan will still convert if its in the materials folder, and the output will still end up in the images folder.
The nopicmip setting is irrelevant. It doesnt matter whether its checked or not.
If you are getting errors, it sounds like your source DDS file is the wrong size. Make sure its 512x512.
Personally, the only thing I would change from the tutorial is, when creating the source DDS file, set to DXT5 and check 'generate MIP Maps' |
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| BloodyWarrior |
General Member Since: Dec 14, 2008 Posts: 33 Last: Oct 16, 2009 [view latest posts] |
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| Tally |
General Member Since: Apr 21, 2005 Posts: 819 Last: Oct 26, 2012 [view latest posts] |
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| BloodyWarrior |
General Member Since: Dec 14, 2008 Posts: 33 Last: Oct 16, 2009 [view latest posts] |
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| BloodyWarrior |
General Member Since: Dec 14, 2008 Posts: 33 Last: Oct 16, 2009 [view latest posts] |
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Category: CoDWW MP Mapping Posted: Monday, Dec. 29, 2008 10:54 am |
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Hi,
that does not work. I put my compass_map_mp_hangemhigh.iwi in a IWD file (including folder images) but it does not work. I have uploaded the map now here:
www.gamemapping.de.vu/mp_hangemhigh.rar
maybe I need a mp_hangemhigh_load.ff ?
I hope someone of you can run the map WITH my minimap ...
thanks for your help.
edited on Dec. 29, 2008 05:57 am by BloodyWarrior |
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| Tally |
General Member Since: Apr 21, 2005 Posts: 819 Last: Oct 26, 2012 [view latest posts] |
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Category: CoDWW MP Mapping Posted: Monday, Dec. 29, 2008 12:38 pm |
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Ok, progress:
I had no problem running your map. So, it must be how you are running it, rather than there being anything wrong with any files.
However, the first time I did run your map, I didnt get any minimap:
So, I decompiled the zone file, and extracted mp_hangemhigh.gsc, and found you didnt include the call to setup the minimap.
I edited the GSC file, and BINGO!:
If you look, you will see the minimap is not right, so you will have to re-set the minimap. In all probability, you dont have the minimap corners set correctly. This is a common problem.
The DDS file also needs doing though, as there are still traces of edging on it, as you can see from this screenshot:
I also did a loadscreen for you, while I was at it:
You can download the loadscreen plus the new stuff I added to your IWD file:
DOWLOAD
I would go over how you are running your map, as that is your central problem.
edited on Dec. 29, 2008 07:48 am by Tally |
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| BloodyWarrior |
General Member Since: Dec 14, 2008 Posts: 33 Last: Oct 16, 2009 [view latest posts] |
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mp_TempleCall of Duty: Mods: Multiplayer (624.12Kb)
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