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Forum: All Forums : Call of Duty: World at War
Category: CoDWW MP Mapping
CoD: World at War Multiplayer mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
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Author Topic: Minimap for Cod5 does not work
BloodyWarrior
General Member
Since: Dec 14, 2008
Posts: 33
Last: Oct 16, 2009
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Level 2
Category: CoDWW MP Mapping
Posted: Sunday, Dec. 28, 2008 09:18 pm
Hi guys,

I followed this instructions:
http://wiki.modsrepository.com/index.php/Call_of_Duty_5:_transparent_Minimap

and I created my compass_map_mp_hangemhigh.dds (DXT1 etc. like it is called in this tutorial). After doing this i used the Cod5 Asset Manager and created everything step by step. the only difference I made was a small clipbox called 'nopicmip'

I checked this box, because it was checked in the picture. Was this right?

I put 'material,compass_map_mp_hangemhigh' in my
mp_hangemhigh.csv in zone_source but nothing happens to my ff's while recompiling. Is raw/materials the right folder for my dds file?

please help
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SparkyMcSparks
General Member
Since: Feb 28, 2004
Posts: 1713
Last: Dec 29, 2016
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Level 8
Im a fan of MODSonair
Category: CoDWW MP Mapping
Posted: Sunday, Dec. 28, 2008 10:18 pm
That tutorial is wrong, images go in raw/images.
Raw/materials is for material files that don't even have extensions like DDS.

Try this wiki tutorial for troubleshooting how to get your texture in (use 2D for MaterialType and Blend for blendFunc and so on since it's a minimap): http://wiki.treyarch.com/wiki/Creating_A_Custom_Texture

edited on Dec. 28, 2008 05:20 pm by SparkyMcSparks
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BloodyWarrior
General Member
Since: Dec 14, 2008
Posts: 33
Last: Oct 16, 2009
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Level 2
Category: CoDWW MP Mapping
Posted: Sunday, Dec. 28, 2008 11:56 pm
Thank you ;)

but can someone give me a short description of the settings?

everytime i have compiled my map with "material,compass_map_mp_minimaptest" (in the zone_source) i can't load the map. It loads up for a half and then a new window comes up with error. nothing more.

this time I used this for the Asset Manager Settings:

http://modsonline.com/images/Tutorials/CoD4/minimap/tutorialpic1_1128.jpg

hope these settings are right for a MP_minimap ...
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Tally
General Member
Since: Apr 21, 2005
Posts: 819
Last: Oct 26, 2012
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Level 7
Category: CoDWW MP Mapping
Posted: Monday, Dec. 29, 2008 12:24 am
No, those settings from the IW tutorial on minimaps are notoriously incorrect, because the FrameBuffer Operation is set to "replace" when it should be "blend".

The tutorial you used from the RGN Wiki is perfectly fine. Sparky McSparks is wrong to say the tutorial is incorrect, because it makes no difference where the source .DDS file is originally located. AssMan will still convert if its in the materials folder, and the output will still end up in the images folder.

The nopicmip setting is irrelevant. It doesnt matter whether its checked or not.

If you are getting errors, it sounds like your source DDS file is the wrong size. Make sure its 512x512.

Personally, the only thing I would change from the tutorial is, when creating the source DDS file, set to DXT5 and check 'generate MIP Maps'
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BloodyWarrior
General Member
Since: Dec 14, 2008
Posts: 33
Last: Oct 16, 2009
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Level 2
Category: CoDWW MP Mapping
Posted: Monday, Dec. 29, 2008 01:48 am
My DDS is DXT5 and I have it 512x512.

I uploaded it here:
http://www.gamemapping.de.vu/compass_map_mp_hangemhigh.dds

I get the error everytime I try to play the map.

My DDS is transparent.

hope you can help.
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Tally
General Member
Since: Apr 21, 2005
Posts: 819
Last: Oct 26, 2012
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Level 7
Category: CoDWW MP Mapping
Posted: Monday, Dec. 29, 2008 01:58 am
Your including an IWD file with the minimap IWI file in it when you run your map right? This IWD file must go in a mod folder. You cant run it in usermaps/mp_yourmap like we did with COD4.
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BloodyWarrior
General Member
Since: Dec 14, 2008
Posts: 33
Last: Oct 16, 2009
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Level 2
Category: CoDWW MP Mapping
Posted: Monday, Dec. 29, 2008 09:34 am
thanks for the fast answers ;) no i think this is my problem, I don't have a new IWD file created.

I try this and tell it later ;)
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BloodyWarrior
General Member
Since: Dec 14, 2008
Posts: 33
Last: Oct 16, 2009
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Level 2
Category: CoDWW MP Mapping
Posted: Monday, Dec. 29, 2008 10:54 am
Hi,

that does not work. I put my compass_map_mp_hangemhigh.iwi in a IWD file (including folder images) but it does not work. I have uploaded the map now here:

www.gamemapping.de.vu/mp_hangemhigh.rar


maybe I need a mp_hangemhigh_load.ff ?
I hope someone of you can run the map WITH my minimap ...

thanks for your help.

edited on Dec. 29, 2008 05:57 am by BloodyWarrior
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Tally
General Member
Since: Apr 21, 2005
Posts: 819
Last: Oct 26, 2012
[view latest posts]
Level 7
Category: CoDWW MP Mapping
Posted: Monday, Dec. 29, 2008 12:38 pm
Ok, progress:

I had no problem running your map. So, it must be how you are running it, rather than there being anything wrong with any files.

However, the first time I did run your map, I didnt get any minimap:



So, I decompiled the zone file, and extracted mp_hangemhigh.gsc, and found you didnt include the call to setup the minimap.

I edited the GSC file, and BINGO!:



If you look, you will see the minimap is not right, so you will have to re-set the minimap. In all probability, you dont have the minimap corners set correctly. This is a common problem.

The DDS file also needs doing though, as there are still traces of edging on it, as you can see from this screenshot:



I also did a loadscreen for you, while I was at it:



You can download the loadscreen plus the new stuff I added to your IWD file:

DOWLOAD

I would go over how you are running your map, as that is your central problem.

edited on Dec. 29, 2008 07:48 am by Tally
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BloodyWarrior
General Member
Since: Dec 14, 2008
Posts: 33
Last: Oct 16, 2009
[view latest posts]
Level 2
Category: CoDWW MP Mapping
Posted: Monday, Dec. 29, 2008 03:13 pm
Thank you for your fast answer and the download ;) i forgot to set the compass thing in the gsc, yes.


There is a mp_hangemhigh_load.ff in your download, is this automatically created if there is a loadscreen? because the compiler just created the localized and the normal .ff file.


thank you for your help ;)
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