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Forum: All Forums : Call of Duty: World at War
Category: CoDWW Scripting
Scripting and coding with Call of Duty: World at War.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
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Author Topic: Limit on 'localize' assets: possible to bypass?
kriDje
General Member
Since: Oct 2, 2007
Posts: 8
Last: Dec 29, 2008
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Level 0
Category: CoDWW Scripting
Posted: Thursday, Dec. 25, 2008 12:04 pm
Hi guys from Modsonline,

I hope someone can help me with the following issue:

I am working on a mod (my first one, not a big thing), and I have to edit many localized strings. Everything okay, I compiled those strings into a fastfile (.ff) using the correct method, but when the game is loading the mod the following error appears:

Exceeded limit of 10240 'localize' assets.

I also had this problem in CoD4, I hoped this limit was removed in WaW.

I don't know a lot about the engine, but is it possible to solve this?

The error doesn't appear when I compile small string files (.str), but the big ones like menu.str contain to much assets.

What can you guys say about this thing?
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kriDje
General Member
Since: Oct 2, 2007
Posts: 8
Last: Dec 29, 2008
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Level 0
Category: CoDWW Scripting
Posted: Thursday, Dec. 25, 2008 05:27 pm
I hope there is a solution, I don't like such limits. It limits the possibilities for mods.
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novemberdobby
General Member
Since: Sep 17, 2006
Posts: 1965
Last: Oct 13, 2013
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Level 8
Forum Moderator
Category: CoDWW Scripting
Posted: Thursday, Dec. 25, 2008 08:06 pm
These limits (xmodel, menufile, localise assets) can't be changed by anyone but Treyarch by releasing a patch for the mod tools, but there is almost no way that will happen.
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kriDje
General Member
Since: Oct 2, 2007
Posts: 8
Last: Dec 29, 2008
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Level 0
Category: CoDWW Scripting
Posted: Friday, Dec. 26, 2008 11:31 am
Thanks you Dobby for answerring my topic.

I want to make a translation for CoD:WW. In COD2 it was possible because I could simply edit the IWD files. But in CoD4/WW I get this problem.

Is there another way to make a (Singleplayer) translation?
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novemberdobby
General Member
Since: Sep 17, 2006
Posts: 1965
Last: Oct 13, 2013
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Level 8
Forum Moderator
Category: CoDWW Scripting
Posted: Friday, Dec. 26, 2008 01:17 pm
Not that I know of [ohwell]
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Tally
General Member
Since: Apr 21, 2005
Posts: 819
Last: Oct 26, 2012
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Level 7
Category: CoDWW Scripting
Posted: Friday, Dec. 26, 2008 04:20 pm
This problem was also present in COD2, and is caused by having too many string references in one (1) .STR file.

Solution: break up your single string file into many more smaller
ones.

You are limited on how many .STR files you can have in total, but I doubt you would hit the limit.

NB: All .STF files must be compiled into fast file. You cannot run them in an IWD file.
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kriDje
General Member
Since: Oct 2, 2007
Posts: 8
Last: Dec 29, 2008
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Level 0
Category: CoDWW Scripting
Posted: Saturday, Dec. 27, 2008 09:28 pm
Tally writes...
Quote:
This problem was also present in COD2, and is caused by having too many string references in one (1) .STR file.

Solution: break up your single string file into many more smaller
ones.

You are limited on how many .STR files you can have in total, but I doubt you would hit the limit.

NB: All .STF files must be compiled into fast file. You cannot run them in an IWD file.
Tally, thank you!! You have helped me a lot!

I will try out how far I can go. When my mod is ready I will post it also in this topic.

I know I have to compile the .str files into .ff files. ;) Thanks Tally!
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kriDje
General Member
Since: Oct 2, 2007
Posts: 8
Last: Dec 29, 2008
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Level 0
Category: CoDWW Scripting
Posted: Monday, Dec. 29, 2008 11:45 am
Hm, I found that the limit is approximately 60 kb of total .str files.

For example:

I splitted credit.str in credit.str (57 kb) and credit2.str (11 kb) and I only loaded credit.str. It worked!

But now I loaded:

Code:
localize,credit
localize,ui


ui.str is 7 kb but the error appeared.

So it looks like it is not possible... [banghead]

Do you have another hint for me?
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kriDje
General Member
Since: Oct 2, 2007
Posts: 8
Last: Dec 29, 2008
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Level 0
Category: CoDWW Scripting
Posted: Monday, Dec. 29, 2008 12:36 pm
Again it failed.

I found that the maximum allowed filesize of all .str files together is around the 60 kb.

For example, I splitted credit.str up in credit.str (57 kb) and credit2.str (11 kb).
Code:
localize,credit

I succesfully compiled and loaded credit.str.
Code:
localize,credit
localize,ui
But after compiling credit.str and ui.str (7 kb) together, the error appeared.

So it looks like it is not possible to load almost all .str files, just a little part of it. [banghead] [sad]

Do you have more hints? Is there an alternative way to make a translation mod?
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novemberdobby
General Member
Since: Sep 17, 2006
Posts: 1965
Last: Oct 13, 2013
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Level 8
Forum Moderator
Category: CoDWW Scripting
Posted: Monday, Dec. 29, 2008 01:05 pm
Not that I know of - so much for Treyarch getting rid of the modding limitations...
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