| Author |
Topic: MP FX in Codw@w has been fixed |
|
|
Category: CoDWW MP Mapping Posted: Wednesday, Dec. 24, 2008 05:08 am |
 |
Thanks Tally
your method works great
let there be fire and smoke
good work
bcl8n |
 |
|
|
| {UST}Hogan |
 |
General Member Since: Aug 21, 2005 Posts: 238 Last: May 7, 2010 [view latest posts] |
|
|
|
Category: CoDWW MP Mapping Posted: Sunday, Dec. 28, 2008 04:33 pm |
 |
doesnt work for me I have tried the tuts here and on the wiki and it still gives me the ERROR: "type undefined is not an int:"
and in my console:
WARNING! Map too large for complete burn map coverage. reducing burn map size.
and
WARNING: Could not find 'maps/mp/mp_fin.csv'.
and
ERROR: Access to the path 'D:\Documents and Settings\{UST}Hogan\Local Settings\Application Data\Activision\CodWaW\mods\HumorModTWO\humormodtwo.iwd' is denied.
my .gsc
main()
{
maps\mp\_load::main();
maps\mp\mp_yourmapname_fx::main();
game["allies"] = "marines";
game["axis"] = "japanese";
game["attackers"] = "axis";
game["defenders"] = "allies";
game["allies_soldiertype"] = "pacific";
game["axis_soldiertype"] = "pacific";
setdvar( "r_specularcolorscale", "1" );
}
my _fx
#include maps\mp\_utility;
main()
{
precacheFX();
spawnFX();
}
precacheFX()
{
level._effect["mp_fire_medium"] = loadfx("maps/mp_maps/fx_mp_fire_medium");
}
spawnFX()
{
myEffect = playLoopedFx(level._effect["fx_mp_fire_medium"], 4, (5435,74815,-608), 4, anglestoforward ((270,0,0)), anglestoup((270,0,0)));
}
my .csv
// NOTE: If you add a comment put a space after the double forward slash or you will get issues
col_map_mp maps/mp/mp_fin.d3dbsp
rawfile maps/mp/mp_fin.gsc
impactfx mp_fin
sound common mp_fin !all_mp
sound generic mp_fin !all_mp
sound voiceovers mp_fin !all_mp
sound multiplayer mp_fin !all_mp
character char_usa_raider_player_rifle
character char_usa_raider_player_cqb
character char_usa_raider_player_assault
character char_usa_raider_player_lmg
character char_usa_raider_player_smg
character char_jap_impinf_player_smg
character char_jap_impinf_player_rifle
character char_jap_impinf_player_lmg
character char_jap_impinf_player_cqb
character char_jap_impinf_player_assault
xmodel skybox_hol3
fx maps/mp_maps/fx_mp_fire_medium
|
|
|
|
| Tally |
General Member Since: Apr 21, 2005 Posts: 819 Last: Oct 26, 2012 [view latest posts] |
|
|
|
|
| {UST}Hogan |
 |
General Member Since: Aug 21, 2005 Posts: 238 Last: May 7, 2010 [view latest posts] |
|
|
|
Category: CoDWW MP Mapping Posted: Sunday, Dec. 28, 2008 05:12 pm |
 |
I tried dumping the assignment and got the same results. to be sure you are removing the "myEffect = " from the line "myEffect = playLoopedFx(level._effect["
wich I did and like I said same results
I also get this error in my console: "Could not open '../zone_source/localized_mp_fin.csv"
edited on Dec. 28, 2008 12:16 pm by {UST}Hogan |
|
|
|
| Tally |
General Member Since: Apr 21, 2005 Posts: 819 Last: Oct 26, 2012 [view latest posts] |
|
|
|
Category: CoDWW MP Mapping Posted: Sunday, Dec. 28, 2008 05:34 pm |
 |
{UST}Hogan writes...Quote: I tried dumping the assignment and got the same results. to be sure you are removing the "myEffect = " from the line "myEffect = playLoopedFx(level._effect["
wich I did and like I said same results
I also get this error in my console: "Could not open '../zone_source/localized_mp_fin.csv"
edited on Dec. 28, 2008 12:16 pm by {UST}Hogan
CSV file errors have nothing to do with FX.
As for the FX error, why not use my method? Everyone else is.
Or, just use the clientside FX which works perfectly well. |
 |
|
|
| {UST}Hogan |
 |
General Member Since: Aug 21, 2005 Posts: 238 Last: May 7, 2010 [view latest posts] |
|
|
|
|
| Tally |
General Member Since: Apr 21, 2005 Posts: 819 Last: Oct 26, 2012 [view latest posts] |
|
|
|
Category: CoDWW MP Mapping Posted: Sunday, Dec. 28, 2008 10:49 pm |
 |
{UST}Hogan writes...Quote: http://wiki.modsrepository.com/index.php/Call_of_Duty_5:_Adding_FXs
that link is for SP maps right? Im doing MP or does that work for both?
What gave you the impression it was for SP? The example map used is mp_airfield. |
 |
|
|
| techno2sl |
 |
General Member Since: Aug 5, 2004 Posts: 2977 Last: Oct 14, 2010 [view latest posts] |
|
|
|
|
| {UST}Hogan |
 |
General Member Since: Aug 21, 2005 Posts: 238 Last: May 7, 2010 [view latest posts] |
|
|
|
|
| Tally |
General Member Since: Apr 21, 2005 Posts: 819 Last: Oct 26, 2012 [view latest posts] |
|
|
|
Category: CoDWW MP Mapping Posted: Monday, Dec. 29, 2008 12:43 am |
 |
{UST}Hogan writes...Quote: ok m8 we followed Tallys tut and his way dont work either. three mappers spent the evening on teamspeak and between the three of us. MOL tut didnt work wiki tut doesnt work either.
I can give you the IP to our TS if you or someone would like to come in and help us get this going. we have been doing cod mapping cod1,2,4 so we are not noobs in anyway. we even have a couple completed zombie maps with fx. the mp fx side is really messed up.
here is our TS IP and password one of us mappers is in team speak from afternoon to evening.
label: {UST}Sniper
server address: ts30.gameservers.com:8802
password: headshot
edited on Dec. 28, 2008 07:37 pm by {UST}Hogan
Erm, please be careful with your wording. Dont say "Tally's tut doesnt work", because clearly it does. Everyone is using it to good effect, and the picture taken from my tut from mp_airfield clearly shows it does.
What you should be saying is "we cant get none of these tuts to work".
Make sure you precache the FX, and my code will do the rest.
edited on Dec. 28, 2008 07:47 pm by Tally |
 |
|
|
|
|
mp_TempleCall of Duty: Mods: Multiplayer (624.12Kb)
|