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Forum: All Forums : Call of Duty 2
Category: CoD2 MP Mapping
CoD 2 mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername
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Author Topic: [CoD2R] Layers
tomalla
General Member
Since: Jan 16, 2007
Posts: 393
Last: Jun 10, 2012
[view latest posts]
Level 5
Im a fan of MODSonair
Category: CoD2 MP Mapping
Posted: Saturday, Dec. 20, 2008 06:51 pm
OK - I have created basic road. Everything's fine, until crossroad ... basic road texture doesn't match perfectly to the crossroad. I got an idea, with creating another blend-dirt, put it on it and change visibility of vertices.

Here are screenshots:

* how road look like in CoD2 Radiant:
http://i340.photobucket.com/albums/o324/tomalla5120x/Temporary/PB_Radiant.jpg

*how road look like in-game:
http://i340.photobucket.com/albums/o324/tomalla5120x/Temporary/PB_Game.jpg

*basic concept, on how the road is built:
http://i340.photobucket.com/albums/o324/tomalla5120x/Temporary/PB_Skladka.jpg

Textures I've used are following:
*snow ( stalingradwinter_snow02 )
*straight road ( stalingradwinter_road01_decal )
*crossroad ( stalingradwinter_road_intersection_decal )
*dirt covering transition between road & crossroad ( stalingradwinter_rubblesnow01_blend_b )

As you can see, dirt texture is UNDER road decal. How can I fix it?

Regards, Tomalla
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SlickToxic
General Member
Since: Mar 21, 2005
Posts: 119
Last: Apr 4, 2015
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Level 4
Category: CoD2 MP Mapping
Posted: Wednesday, Dec. 31, 2008 01:00 am
By the looks of your first pic. Have you tried rotating the texture
on the road to match up with the intersection.
Highlight the terrain patch and hit the 16th button from the left.
That button will rotate the texture 90 degrees every time you press it.
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MODSonline.com Forums : Call of Duty 2 : CoD2 MP Mapping

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