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Forum: All Forums : Call of Duty: World at War
Category: CoDWW MP Mapping
CoD: World at War Multiplayer mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
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Author Topic: Prefabs
Evil_Elf
General Member
Since: Nov 20, 2008
Posts: 161
Last: Mar 10, 2009
[view latest posts]
Level 4
Category: CoDWW MP Mapping
Posted: Monday, Dec. 22, 2008 05:30 pm
Tridon writes...
Quote:
Bushes and trees are all models and are located in the \raw\xmodel folder. Careful which models you use because some don't have collmaps associated with them, so you'll have to clip it so players can't walk through it.


Nothing is in their??

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Evil_Elf
General Member
Since: Nov 20, 2008
Posts: 161
Last: Mar 10, 2009
[view latest posts]
Level 4
Category: CoDWW MP Mapping
Posted: Monday, Dec. 22, 2008 05:33 pm
The_Caretaker writes...
Quote:
In the /raw/collmaps folder, all the collmaps are stored.

If your modelname.map is in there, it has a collmap.


I see prefabs in this folder


But when I add them to the map they are just a red block


What am I doing wrong?? [crazy]
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The_Caretaker
General Member
Since: Jun 8, 2004
Posts: 11625
Last: Jul 7, 2009
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Level 10
Category: CoDWW MP Mapping
Posted: Monday, Dec. 22, 2008 05:39 pm
You add models like this:

rightclick in your 2d window
misc->model
go to your /raw/xmodel folder
pick the model you want.

You don't need to put in anything from the collmaps folder, that's done in the compile process.
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Evil_Elf
General Member
Since: Nov 20, 2008
Posts: 161
Last: Mar 10, 2009
[view latest posts]
Level 4
Category: CoDWW MP Mapping
Posted: Monday, Dec. 22, 2008 05:51 pm
The_Caretaker writes...
Quote:
You add models like this:

rightclick in your 2d window
misc->model
go to your /raw/xmodel folder
pick the model you want.

You don't need to put in anything from the collmaps folder, that's done in the compile process.


Hey Caretaker thanks for your help.


edited on Dec. 22, 2008 12:51 pm by Evil_Elf
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