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Forum: All Forums : Call of Duty: World at War
Category: CoDWW MP Mapping
CoD: World at War Multiplayer mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
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Author Topic: COD:WW compass on connect
Blimp01
General Member
Since: Jul 23, 2007
Posts: 110
Last: May 12, 2009
[view latest posts]
Level 4
Category: CoDWW MP Mapping
Posted: Sunday, Dec. 14, 2008 06:01 am
Does anyone know how to make the compas that shows up on the screen right when you connect to a map? I think it is the same as the minimap, but i cant get it to show up. Is it a different IWI file that i have to make?

thanks!
Bl!mp
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Tally
General Member
Since: Apr 21, 2005
Posts: 819
Last: Oct 26, 2012
[view latest posts]
Level 7
Category: CoDWW MP Mapping
Posted: Sunday, Dec. 14, 2008 06:37 am
Blimp01 writes...
Quote:
Does anyone know how to make the compas that shows up on the screen right when you connect to a map? I think it is the same as the minimap, but i cant get it to show up. Is it a different IWI file that i have to make?

thanks!
Bl!mp


Its an internal method which should draw your minimap automatically. It was broken in COD4 until they fixed it in the 1.5 patch. If I remember correctly, the default shader (the checkered square thingy) that IW set in its place was the incorrect one. Once they put the right one in

Dont say its broken in this game as well. That would be yet another thing Treyarch would need to fix.

---------------------------------------------------------------
Goes away to check the shader names in tactical_map.inc
-----------------------------------------------------------------
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Blimp01
General Member
Since: Jul 23, 2007
Posts: 110
Last: May 12, 2009
[view latest posts]
Level 4
Category: CoDWW MP Mapping
Posted: Sunday, Dec. 14, 2008 06:42 am
So i can release my map like it is with the minimap and loadscreen and the update may fix it?
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Tally
General Member
Since: Apr 21, 2005
Posts: 819
Last: Oct 26, 2012
[view latest posts]
Level 7
Category: CoDWW MP Mapping
Posted: Sunday, Dec. 14, 2008 06:43 am
Ok, it checks your minimap shader against a listing in mapsTable.csv:

Quote:
itemDef
{
style WINDOW_STYLE_SHADER
name "mini_map2_overlay"
rect ORIGIN_MAP_FRAME MAP_WIDTH MAP_WIDTH RIGHTITEM_ALIGN VERTICAL_ALIGN_TOP
origin MAP_OFFSET
forecolor 1 1 1 1
exp material( tableLookup( "mp/mapsTable.csv", 0, dvarString( mapname ), 7 ) )
visible when ( SHOULD_SHOW_MAP );
decoration
}


You will need to list your map in a custom version of mapsTable.csv, and build a mod.ff file to run your map with. Then the game will find your minimap against the listing in mapsTable.csv.

You will find mapsTable.csv in:

raw/mp/mapsTable.csv

You compile it into a mod.ff with the following syntax:

stringtable,maps/mapsTable.csv

To add your map, do this:

Quote:
# Map Data Table,,,,,,,,,,
a0,b1,c2,d3,e4,f5,g6,h7,i8,j9,k10
maxnum_map,14,,,,,,,,,
#mapname,#allies characters,#axis characters,#mapname,#mapimage,#index,#description,#mapoverlay,#map size description,#vehicles,#splitscreen
mp_airfield,pacific,pacific,MPUI_AIRFIELD,loadscreen_mp_airfield,0,MPUI_DESC_MAP_AIRFIELD,compass_overlay_map_airfield,LARGE,NO,NO
mp_asylum,german,german,MPUI_ASYLUM,loadscreen_mp_asylum,1,MPUI_DESC_MAP_ASYLUM,compass_overlay_map_asylum,MEDIUM,NO,YES
mp_castle,pacific,pacific,MPUI_CASTLE,loadscreen_mp_castle,2,MPUI_DESC_MAP_CASTLE,compass_overlay_map_castle,MEDIUM,NO,YES
mp_shrine,pacific,pacific,MPUI_SHRINE,loadscreen_mp_shrine,3,MPUI_DESC_MAP_SHRINE,compass_overlay_map_shrine,LARGE,NO,YES
mp_courtyard,pacific,pacific,MPUI_COURTYARD,loadscreen_mp_courtyard,4,MPUI_DESC_MAP_COURTYARD,compass_overlay_map_courtyard,SMALL,NO,YES
mp_dome,german,german,MPUI_DOME,loadscreen_mp_dome,5,MPUI_DESC_MAP_DOME,compass_overlay_map_dome,SMALL,NO,YES
mp_downfall,german,german,MPUI_DOWNFALL,loadscreen_mp_downfall,6,MPUI_DESC_MAP_DOWNFALL,compass_overlay_map_downfall,LARGE,YES,NO
mp_hangar,pacific,pacific,MPUI_HANGAR,loadscreen_mp_hangar,7,MPUI_DESC_MAP_HANGAR,compass_overlay_map_hangar,MEDIUM,NO,YES
mp_makin,pacific,pacific,MPUI_MAKIN,loadscreen_mp_makin,8,MPUI_DESC_MAP_MAKIN,compass_overlay_map_makin,MEDIUM,NO,YES
mp_outskirts,german,german,MPUI_OUTSKIRTS,loadscreen_mp_outskirts,9,MPUI_DESC_MAP_OUTSKIRTS,compass_overlay_map_outskirts,LARGE,YES,NO
mp_roundhouse,german,german,MPUI_ROUNDHOUSE,loadscreen_mp_roundhouse,10,MPUI_DESC_MAP_ROUNDHOUSE,compass_overlay_map_roundhouse,MEDIUM,YES,NO
mp_seelow,german,german,MPUI_SEELOW,loadscreen_mp_seelow,11,MPUI_DESC_MAP_SEELOW,compass_overlay_map_seelow,LARGE,YES,NO
mp_suburban,german,german,MPUI_SUBURBAN,loadscreen_mp_suburban,12,MPUI_DESC_MAP_SUBURBAN,compass_overlay_map_suburban,MEDIUM,NO,YES
mp_YOURMAP,german,german,MPUI_YOURMAP,loadscreen_mp_YOURMAP,12,MPUI_DESC_MAP_YOURMAP,compass_overlay_map_YOURMAP,SIZE_OF_YOURMAP,NO,YES
dlc,pacific,pacific,MP_DLC_MAPS,download_screen,13,PLATFORM_DLCMAPS,compass_overlay_map_blank,MEDIUM,NO,NO


You will note the items in red:

1. Change the total number of maps from 13 to 14

2. Add the details of your map accordingly. Where it says SIZE_OF_MAP, put in either SMALL, MEDIUM, or LARGE depending on how big your map is.

edited on Dec. 14, 2008 01:50 am by Tally
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Blimp01
General Member
Since: Jul 23, 2007
Posts: 110
Last: May 12, 2009
[view latest posts]
Level 4
Category: CoDWW MP Mapping
Posted: Sunday, Dec. 14, 2008 06:50 am
I noticed that there are files in the mapstable file named compass_overlay_map_[mapname]. Does this mean i will need to make the minimap again and name it to that, and add the material line to my CSV file, and add in the IWI to my IWD file
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Tally
General Member
Since: Apr 21, 2005
Posts: 819
Last: Oct 26, 2012
[view latest posts]
Level 7
Category: CoDWW MP Mapping
Posted: Sunday, Dec. 14, 2008 06:51 am
Blimp01 writes...
Quote:
I noticed that there are files in the mapstable file named compass_overlay_map_[mapname]. Does this mean i will need to make the minimap again and name it to that, and add the material line to my CSV file, and add in the IWI to my IWD file


I just added details of the mapsTable.csv. You will notice that one of the items is:

compass_overlay_map_YOURMAP

(item in row 7).

So, yes: you will need to make another materials file named compass_overlay_map_YOURMAP.

If you look through the RAW files, you will see all the stock maps have one.

edited on Dec. 14, 2008 01:54 am by Tally
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Blimp01
General Member
Since: Jul 23, 2007
Posts: 110
Last: May 12, 2009
[view latest posts]
Level 4
Category: CoDWW MP Mapping
Posted: Sunday, Dec. 14, 2008 07:11 am
ok, i made the overlay iwi, added the overlay line into my csv file, than opened the mapsTable CSV, and added my map's stuff in there like you said, than i went into the launcher and made the stringtable,maps/mapsTable.csv into the mod.ff. Where do i place this mod.FF file?
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Tally
General Member
Since: Apr 21, 2005
Posts: 819
Last: Oct 26, 2012
[view latest posts]
Level 7
Category: CoDWW MP Mapping
Posted: Sunday, Dec. 14, 2008 07:14 am
Blimp01 writes...
Quote:
ok, i made the overlay iwi, added the overlay line into my csv file, than opened the mapsTable CSV, and added my map's stuff in there like you said, than i went into the launcher and made the stringtable,maps/mapsTable.csv into the mod.ff. Where do i place this mod.FF file?


Have the mod.ff file in the mod folder you are using to test/run your map. A default one is mp_usermaps.
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Blimp01
General Member
Since: Jul 23, 2007
Posts: 110
Last: May 12, 2009
[view latest posts]
Level 4
Category: CoDWW MP Mapping
Posted: Sunday, Dec. 14, 2008 07:37 am
Do i need to make a seperate mapsTable.csv file or i jsut edit that one directly? also do you mean 14 for the #index for my map, instead of 12 because there is already a 12 one
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Tally
General Member
Since: Apr 21, 2005
Posts: 819
Last: Oct 26, 2012
[view latest posts]
Level 7
Category: CoDWW MP Mapping
Posted: Sunday, Dec. 14, 2008 07:38 am
Thinking about this, there is going to have to be a better system for running maps other than having to use mapstable.csv, as you wont be able to run more than 1 map on a server, as their mod.ff files, with their versions of mapstable.csv in it, will clash.

I think Ive figured out a way for mods like my AWE5, or X5, or ACE, to work the necessary files into our mod.ff files, and have a universal system for all maps.

I just need to test the theory now.
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