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Forum: All Forums : Call of Duty: World at War
Category: CoDWW MP Mapping
CoD: World at War Multiplayer mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
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Author Topic: Fire
Drop_Deadx
General Member
Since: Jul 1, 2008
Posts: 212
Last: Jul 6, 2009
[view latest posts]
Level 4
Category: CoDWW MP Mapping
Posted: Saturday, Dec. 13, 2008 11:53 pm
How do you get fire where ever you want it in your map, like say I wanted some fire on a rubble pile.
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CoDLiNK
General Member
Since: Mar 16, 2008
Posts: 178
Last: Sep 28, 2009
[view latest posts]
Level 4
Category: CoDWW MP Mapping
Posted: Sunday, Dec. 14, 2008 01:03 am
Hmm..I can't find the post that Tally wrote up, so I will give you my method. Thx Tally for sharing the work-around.

make a mp_yourmapname_fx.gsc file with this in it..

Code:

main() {
	level._effect["fx_sand_blowing_lg_w"] = loadfx("env/dirt/fx_sand_blowing_lg_w");

	createFX("oneshotfx", (2040, -1160, 192), (270, 0, 0), level._effect["fx_sand_blowing_lg_w"], 0.1);
}

createFX(type, origin, angles, FXid, delay) {
	FX_ent = spawnstruct();
	FX_ent.v["origin"] = origin;
	FX_ent.v["angles"] = angles;
	FX_ent.v["up"] = anglestoup(FX_ent.v["angles"]);
	FX_ent.v["forward"] = anglestoforward(FX_ent.v["angles"]);
	FX_ent.v["FXid"] = FXid;
	FX_ent.v["delay"] = delay;
	FX_ent.v["type"] = type;
	if (FX_ent.v["type"] == "loopfx") {
		FX_ent thread loopfxthread();
	}
	if (FX_ent.v["type"] == "oneshotfx") {
		FX_ent thread oneshotfxthread();
	}
}

loopfxthread() {
	PlayLoopedFX(self.v["FXid"], self.v["delay"], self.v["origin"]);
}

oneshotfxthread() {
	self.looper = spawnFx(self.v["FXid"], self.v["origin"]);
	triggerFx(self.looper, self.v["delay"]);
}


Add your FX file to your csv..

Code:
fx,env/dirt/fx_sand_blowing_lg_w



add this line above the maps/mp/_load::main(); into yourmapname.gsc

Code:
maps\mp\mp_yourmapname_fx::main();


Compile your Fast files and you should have it. Just change the names of the FX files you want and also add you map name where needed.

Don't forget to change the coordinates also.




edited on Dec. 13, 2008 08:04 pm by CoDLiNK
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Drop_Deadx
General Member
Since: Jul 1, 2008
Posts: 212
Last: Jul 6, 2009
[view latest posts]
Level 4
Category: CoDWW MP Mapping
Posted: Sunday, Dec. 14, 2008 01:28 am
Thanks, but its a zombie map.
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CoDLiNK
General Member
Since: Mar 16, 2008
Posts: 178
Last: Sep 28, 2009
[view latest posts]
Level 4
Category: CoDWW MP Mapping
Posted: Sunday, Dec. 14, 2008 01:34 am
Oh, next time say so.[banghead]
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Drop_Deadx
General Member
Since: Jul 1, 2008
Posts: 212
Last: Jul 6, 2009
[view latest posts]
Level 4
Category: CoDWW MP Mapping
Posted: Sunday, Dec. 14, 2008 01:42 am
Very sorry, didn't think there would be that much to it.
Sorry
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4mori_rabbit
General Member
Since: Apr 29, 2006
Posts: 104
Last: Aug 5, 2009
[view latest posts]
Level 4
Category: CoDWW MP Mapping
Posted: Sunday, Dec. 14, 2008 03:31 am
use my tutorial,add the fire FX to it just like the fog one is done.
Yea,it's that simple.

CoD Mapping
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CoDLiNK
General Member
Since: Mar 16, 2008
Posts: 178
Last: Sep 28, 2009
[view latest posts]
Level 4
Category: CoDWW MP Mapping
Posted: Sunday, Dec. 14, 2008 03:34 am
Drop_Deadx writes...
Quote:
Very sorry, didn't think there would be that much to it.
Sorry


LoL, No sweat man. Maybe someone can use it later on..
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