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Forum: All Forums : Call of Duty: World at War
Category: CoDWW MP Mapping
CoD: World at War Multiplayer mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
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Author Topic: [WIP] Zombie Mall
amishthunder
General Member
Since: Oct 24, 2004
Posts: 364
Last: Dec 23, 2008
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Level 5
MODSCON
Im a fan of MODSonair
Category: CoDWW MP Mapping
Posted: Sunday, Dec. 14, 2008 05:38 am
This is going to remind me of Dead Rising, good times... :)
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sgtkickass1994
General Member
Since: Mar 11, 2007
Posts: 173
Last: Dec 11, 2009
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Level 4
Category: CoDWW MP Mapping
Posted: Sunday, Dec. 14, 2008 06:38 am
wow some kick ass images
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-DoT-Demon
General Member
Since: Nov 20, 2008
Posts: 130
Last: Jan 13, 2009
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Level 4
Category: CoDWW MP Mapping
Posted: Sunday, Dec. 14, 2008 11:48 am
this is the dead rising map :P
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Sgt.Rampage
General Member
Since: Dec 18, 2005
Posts: 297
Last: Aug 21, 2009
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Level 5
Im a fan of MODSonair
Category: CoDWW MP Mapping
Posted: Sunday, Dec. 14, 2008 09:46 pm
I have just started making changes to the plaza. I am about ready to start on the stores.

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MestHead
General Member
Since: Jan 31, 2007
Posts: 95
Last: Dec 17, 2012
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Level 3
Category: CoDWW MP Mapping
Posted: Sunday, Dec. 14, 2008 10:35 pm
Is it going to work like when you get to a new section of the mall you can block off the walls and then move and block off a different section instead of having them chase you the whole time. Like when you to a new section, teleport the wooden blocking prefab to a location after all players are there so they can block it like a normal area.
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Sgt.Rampage
General Member
Since: Dec 18, 2005
Posts: 297
Last: Aug 21, 2009
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Level 5
Im a fan of MODSonair
Category: CoDWW MP Mapping
Posted: Sunday, Dec. 14, 2008 10:56 pm
Yes, I am going to do it where if you remove a door, then you can place the boards (or possibly a custom barrier made by me) where it was. So, for example, if you go into a new area by buying a door blocker, then once you're in that area, you can go back and buy a barrier that the zombies have to go through.

I am going to test this before I actually put it into the map, but hopefully it will work.
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Ace008
General Member
Since: Jul 22, 2005
Posts: 738
Last: Jan 3, 2009
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Level 6
Category: CoDWW MP Mapping
Posted: Sunday, Dec. 14, 2008 11:36 pm
Cool idea! One question though, are those the final textures you have in the photos or just placeholders. Seems like some more diversity in color would add a lot to the map, but thats just my opinion. Right now it looks like a lot of gray and white.
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Sgt.Rampage
General Member
Since: Dec 18, 2005
Posts: 297
Last: Aug 21, 2009
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Level 5
Im a fan of MODSonair
Category: CoDWW MP Mapping
Posted: Monday, Dec. 15, 2008 12:34 am
Just placeholders.
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Ace008
General Member
Since: Jul 22, 2005
Posts: 738
Last: Jan 3, 2009
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Level 6
Category: CoDWW MP Mapping
Posted: Monday, Dec. 15, 2008 01:31 pm
Okay thanks. I can't wait to try this out!
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Sgt.Rampage
General Member
Since: Dec 18, 2005
Posts: 297
Last: Aug 21, 2009
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Level 5
Im a fan of MODSonair
Category: CoDWW MP Mapping
Posted: Tuesday, Dec. 16, 2008 07:58 am
Beginning to make the shelves for the stores. I am working on some of the shelves from the toy store:

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