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Forum: All Forums : Call of Duty: World at War
Category: CoDWW MP Mapping
CoD: World at War Multiplayer mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
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Author Topic: [WIP] Zombie Mall
Tally
General Member
Since: Apr 21, 2005
Posts: 819
Last: Oct 26, 2012
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Level 7
Category: CoDWW MP Mapping
Posted: Saturday, Dec. 13, 2008 09:46 am
Hercules writes...
Quote:
you would have to decompile the model from cod4, load it into maya 8.0 - 8.5, then texture it, then export to cod5, then include the xmodel to your map...i aint sure if there is a decompiler for cod4, i never really got into modding for cod4 to notice..

btw the map looks ace so far !! xD



COD4 xmodels work in COD5 "as is". There is no need to muck about with Maya.

The only thing you have to be carefull about are some of the textures used in COD4, as they dont work in COD5 (which has a different texturing engine). But that is only for a very few textures.
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Hercules
General Member
Since: Jan 23, 2005
Posts: 775
Last: Apr 26, 2011
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Level 7
Im a fan of MODSonair
Category: CoDWW MP Mapping
Posted: Saturday, Dec. 13, 2008 09:50 am
Wow thats awesome, Cheers for the info tally xD!
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custard
General Member
Since: Jul 4, 2006
Posts: 252
Last: Sep 11, 2009
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Level 5
Category: CoDWW MP Mapping
Posted: Saturday, Dec. 13, 2008 10:12 am
Here is the begging of the 1st shop.



and here is the bathrooms....

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PsycoFalc
General Member
Since: Jan 27, 2008
Posts: 42
Last: Jan 15, 2009
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Level 2
Category: CoDWW MP Mapping
Posted: Saturday, Dec. 13, 2008 10:18 am
The map is looking nice, sounds like it'll be a good luagh to play [casanova]
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Hercules
General Member
Since: Jan 23, 2005
Posts: 775
Last: Apr 26, 2011
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Level 7
Im a fan of MODSonair
Category: CoDWW MP Mapping
Posted: Saturday, Dec. 13, 2008 10:46 am
i just thought, wont this map be too big for SP Zombie mode ? i mean you could get upto like round 80, it will be too easy i think, and its gonna need a hell of alot of nodes lol, but looks cool
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-DoT-Demon
General Member
Since: Nov 20, 2008
Posts: 130
Last: Jan 13, 2009
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Level 4
Category: CoDWW MP Mapping
Posted: Saturday, Dec. 13, 2008 02:26 pm
i would be happy to help but not very experienced. an easy parts you need doing?
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Sgt.Rampage
General Member
Since: Dec 18, 2005
Posts: 297
Last: Aug 21, 2009
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Level 5
Im a fan of MODSonair
Category: CoDWW MP Mapping
Posted: Saturday, Dec. 13, 2008 07:10 pm
Hercules writes...
Quote:
i just thought, wont this map be too big for SP Zombie mode ? i mean you could get upto like round 80, it will be too easy i think, and its gonna need a hell of alot of nodes lol, but looks cool


I am drastically increasing the zombies that come at you. It will hopefully be like a zombie movie with tons of zombies.
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SparkyMcSparks
General Member
Since: Feb 28, 2004
Posts: 1713
Last: Dec 29, 2016
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Level 8
Im a fan of MODSonair
Category: CoDWW MP Mapping
Posted: Saturday, Dec. 13, 2008 07:16 pm
Use drones and you can push out 64 zombies, possibly even more but not sure what the performance hit would be for co-op.
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Sgt.Rampage
General Member
Since: Dec 18, 2005
Posts: 297
Last: Aug 21, 2009
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Level 5
Im a fan of MODSonair
Category: CoDWW MP Mapping
Posted: Saturday, Dec. 13, 2008 07:21 pm
Sweet! Thanks for the info. I am gonna be doing tests in my other maps to see how many zombies I can get without lagging much, etc.
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Sgt.Rampage
General Member
Since: Dec 18, 2005
Posts: 297
Last: Aug 21, 2009
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Level 5
Im a fan of MODSonair
Category: CoDWW MP Mapping
Posted: Sunday, Dec. 14, 2008 05:26 am
I didn't have much time to work on it today, but I made some progress:

Mall Entrance:


Mall Plaza:


I have also begun work on the hallways for the stores:


I have been messing with textures to see which ones look the best, so they might change.

Also, I am probably going to change it so we do only a portion of the mall, as I just tried this map in-game, and it's very big already lol. I will probably put the food court that custard is making at the end of one of the hallways. There will still be plenty of room to go, but I don't want this map to be so big that it's overwhelming lol.

edited on Dec. 14, 2008 12:37 am by Sgt.Rampage
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