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Author Topic: Latest info from JD_2020, 12/08/2008
Morphisnb
General Member
Since: May 7, 2006
Posts: 466
Last: Apr 24, 2016
[view latest posts]
Level 5
Category: CoDWW Offsite Links
Posted: Tuesday, Dec. 9, 2008 11:16 pm
From Multiple Platforms thread at callofduty.com:

Quote:
Hi everyone,

I just wanted to keep you all in the loop with some of the most pertinent issues we’re actively investigating / working on. This is a far cry from the full list; it’s just the most frequently reported issues.

Loss of rank / save game files
Under map glitches (all that have been found so far).
Spawn system logic
Bayonet jumping
"Elevator glitch"
Deployable MG unlimited ammo glitch
Zombie glitching

Please continue providing constructive feedback as it’s very useful in designing our hotfixes & Title Updates. Unfortunately, we cannot post an ETA on any of these fixes just yet – certain issues are able to be addressed in a Hotfix, while others require a full Title Update game patch. Both of these procedures require extensive time to address the issue and test the game thoroughly before they go live. As soon as we have more information, an update will be posted to this thread.

Something to note: before you report a bug, please search the forums to see if it has already been reported. While we cannot respond to every post, we read the majority of them – so to avoid forum spam and duplicate topics, just search before posting.

To the same effect, please do not get upset if we do not respond to your thread. There are just too many posts to respond to all of them; it doesn’t mean we don’t appreciate your feedback or read it, because we do.

Regards,
-JD

SOURCE

=============================================
=============================================


From PC sub-forum at callofduty.com:

Quote:
Hey PC crowd -

If you haven't already, please read this thread:

http://www.callofduty.com/board/viewtopic.php?f=27&t=74109

In addition to that list, which applies to multiple platforms, there are some PC-specific items that we're investigating. Please find some of them below:
HTTP Redirect
/record functionality
Server stability
Cg_drawfps
Server Authentication errors
"Power server" exploits
Mod Tools, MP prefabs
Mod Tools, Zombie sounds effects
As with the original post, that is not a comprehensive list. Also, this is NOT a list of fixes slated for Patch 1.2. This is merely a list of what we're working on, some of which may make 1.2, some of which may not.

Please also bear in mind that as the original post stated, the same difficulties in providing ETA's apply to PC patches as well.

Regards,
-JD

SOURCE
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ClaireClaws
General Member
Since: Oct 22, 2005
Posts: 106
Last: Oct 26, 2009
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Level 4
Category: CoDWW Offsite Links
Posted: Friday, Dec. 12, 2008 12:32 am
I knew I had seen you before. And I now know where. Mister Bump.

edited on Dec. 11, 2008 07:34 pm by ClaireClaws
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techno2sl
General Member
Since: Aug 5, 2004
Posts: 2977
Last: Oct 14, 2010
[view latest posts]
Level 9
Category: CoDWW Offsite Links
Posted: Friday, Dec. 12, 2008 12:46 am
Zombie sound effects?

Once extracted (apart from the zombie radio not appearing to work, maybe I did that wrong though) what's wrong with the zombie sounds?

How about they acknowledge the bigger issue here, the complete singleplayer sound list including the Zombie, which lets face it is apart of singleplayer.

Cg_draw fps?

I can show my fps in SP, does it not work in MP then?

MP Prefabs, well I think the user created Prefabs sorted that issue. And for the record you do not need to work on a release for prefabs. If you have them you RAR them and you send them out. There's no need to spend hours on it yet it's been weeks.

What about missing materials?

Specifically the load screen issues.

Server stability? How about actually being able to join a co-op server to start with. Or hosting one when I want to, not when the server suddenly decides I'm allowed to.


As a note I would recommend that any 'community managers' press releases actually include valid information. So far all we know is that they know what we know and they may or may not be working on it and we may or may not get a fix in the next patch....

Thanks for the info J.D [thumbs_up]

edit// Just in case, the above thank you.. was sarcasm.

(it's 00:46 in the UK and I'm awake and cranky)

edited on Dec. 11, 2008 07:49 pm by techno2sl
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Morphisnb
General Member
Since: May 7, 2006
Posts: 466
Last: Apr 24, 2016
[view latest posts]
Level 5
Category: CoDWW Offsite Links
Posted: Friday, Dec. 12, 2008 12:50 am
techno2sl writes...
Quote:

Cg_draw fps?

I can show my fps in SP, does it not work in MP then?


Nope, it doesn't work in MP. (<-- hasn't even clicked the SP icon once)

edited on Dec. 11, 2008 07:52 pm by Morphisnb
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techno2sl
General Member
Since: Aug 5, 2004
Posts: 2977
Last: Oct 14, 2010
[view latest posts]
Level 9
Category: CoDWW Offsite Links
Posted: Friday, Dec. 12, 2008 01:01 am
For SP I think I had to do /map mapname. Then developer 2. Then restarted then did the fps command and now its saved so its always on, maybe the same thing works in MP?
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Morphisnb
General Member
Since: May 7, 2006
Posts: 466
Last: Apr 24, 2016
[view latest posts]
Level 5
Category: CoDWW Offsite Links
Posted: Friday, Dec. 12, 2008 01:06 am
techno2sl writes...
Quote:
For SP I think I had to do /map mapname. Then developer 2. Then restarted then did the fps command and now its saved so its always on, maybe the same thing works in MP?


It's broken m8. Thousands have tried many ways. That's why it's on the list. [tongue]
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