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Forum: All Forums : Call of Duty: World at War
Category: CoDWW MP Mapping
CoD: World at War Multiplayer mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
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Author Topic: _zombiemode_utility.gsc
PsycoFalc
General Member
Since: Jan 27, 2008
Posts: 42
Last: Jan 15, 2009
[view latest posts]
Level 2
Category: CoDWW MP Mapping
Posted: Tuesday, Dec. 9, 2008 09:09 pm
Check what the console says press shift + ` (the button next to your 1 key)
Errors are writen in red.
Share |
mrsilvers
General Member
Since: Mar 10, 2005
Posts: 25
Last: Apr 13, 2009
[view latest posts]
Level 1
Category: CoDWW MP Mapping
Posted: Wednesday, Dec. 10, 2008 09:00 pm
The game freezes up though, it wont let me enter console, i have to ctrl alt delete to get out of it [ohwell]
Share |
SparkyMcSparks
General Member
Since: Feb 28, 2004
Posts: 1713
Last: Dec 29, 2016
[view latest posts]
Level 8
Im a fan of MODSonair
Category: CoDWW MP Mapping
Posted: Wednesday, Dec. 10, 2008 09:05 pm
/set logfile 1

Before you load map, will generate a console.log in the mods folder.
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mrsilvers
General Member
Since: Mar 10, 2005
Posts: 25
Last: Apr 13, 2009
[view latest posts]
Level 1
Category: CoDWW MP Mapping
Posted: Thursday, Dec. 11, 2008 09:33 pm
hey thanks! I think i found something doing that, this is what i got

Quote:
----------------------
Game: G_SetupWeaponDef
----------------------
animscripts/traverse/wall_hopError: Waited 7277 msec for missing asset "ai_flamethrower_crouch_pain".
Error: Could not load xanim "ai_flamethrower_crouch_pain".
Error: Could not load xanim "ai_flamethrower_stand_pain".
Error: Could not load xanim "ai_flamethrower_wounded_stand_leg".
Error: Could not load xanim "ai_flamethrower_wounded_stand_head".
Error: Could not load xanim "ai_flamethrower_wounded_stand_chest".
Error: Could not load xanim "ai_flamethrower_wounded_stand_arm".
Error: Could not load xanim "ai_bonzai_buddy_fail_rear".
Error: Could not load xanim "ai_bonzai_buddy_fail_front".
Error: Could not load xanim "ai_bonzai_enemy_fail_rear".
Error: Could not load xanim "ai_bonzai_enemy_fail_right".
Error: Could not load xanim "ai_bonzai_enemy_fail_left".
Error: Could not load xanim "ai_bonzai_enemy_fail_front".
Error: Could not load xanim "ai_flamethrower_crouch_death".
Error: Could not load xanim "ai_flamethrower_stand_death".
Error: Could not load xanim "ai_flamethrower_death_b".
Error: Could not load xanim "ai_bonzai_enemy_attack_player_success".
Error: Could not load xanim "ai_bonzai_enemy_attack_player_fail".
Error: Could not load xanim "ai_bonzai_enemy_attack_player_intro".
Error: Could not load xanim "ai_bonzai_enemy_attack_player".
Error: Could not load xanim "ai_bonzai_enemy_attack_player_impact".
Error: Could not load xanim "ai_bonzai_enemy_success_rear".
Error: Could not load xanim "ai_bonzai_enemy_success_front".
Error: Could not load xanim "ai_bonzai_buddy_success_rear".
Error: Could not load xanim "ai_bonzai_buddy_success_right".
Error: Could not load xanim "ai_bonzai_buddy_success_left".
Error: Could not load xanim "ai_bonzai_buddy_success_front".
Error: Could not load xanim "ai_flamethrower_stand_2_crouch".
Error: Could not load xanim "ai_flamethrower_crouch_2_stand".
Error: Could not load xanim "ai_flamethrower_crouch_turn90r".
Error: Could not load xanim "ai_flamethrower_crouch_turn90l".
Error: Could not load xanim "ai_flamethrower_turn180".
Error: Could not load xanim "ai_flamethrower_turn135r".
Error: Could not load xanim "ai_flamethrower_turn135l".
Error: Could not load xanim "ai_flamethrower_turn90r".
Error: Could not load xanim "ai_flamethrower_turn90l".
Error: Could not load xanim "ai_flamethrower_turn45r".
Error: Could not load xanim "ai_flamethrower_turn45l".
Error: Could not load xanim "ai_flamethrower_crouch_aim_5".
Error: Could not load xanim "ai_flamethrower_aim_5".
Error: Could not load xanim "ai_flamethrower_crouch_idle_a_alert_v1".
Error: Could not load xanim "ai_flamethrower_stand_idle_alert_v1".
Error: Could not load xanim "ai_flamethrower_crouch_aim_8".
Error: Could not load xanim "ai_flamethrower_aim_8".
Error: Could not load xanim "ai_flamethrower_crouch_aim_2".
Error: Could not load xanim "ai_flamethrower_aim_2".
Error: Could not load xanim "ai_flamethrower_crouch_aim_6".
Error: Could not load xanim "ai_flamethrower_aim_6".
Error: Could not load xanim "ai_flamethrower_crouch_aim_4".
Error: Could not load xanim "ai_flamethrower_aim_4".
Error: Could not load xanim "ai_mg_shoulder_run".
Error: Could not load xanim "ai_bonzai_sprint_d".
Error: Could not load xanim "ai_bonzai_sprint_c".
Error: Could not load xanim "ai_bonzai_sprint_b".
Error: Could not load xanim "ai_bonzai_sprint_a".
Error: Could not load xanim "ai_flamethrower_combatrun_c".
Error: Could not load xanim "ai_flamethrower_crouch_twitch".
Error: Could not load xanim "ai_flamethrower_crouch_idle_b".
Error: Could not load xanim "ai_flamethrower_crouch_idle_a".
Error: Could not load xanim "ai_flamethrower_stand_twitch".
Error: Could not load xanim "ai_flamethrower_stand_idle_casual_v1".
Error: Could not load xanim "ai_mg_shoulder_run2crouch".
Error: Could not load xanim "ai_mg_shoulder_crouch_idle".
Error: Could not load xanim "ai_mg_shoulder_run2stand".
Error: Could not load xanim "ai_mg_shoulder_stand_idle".
Error: Could not load xanim "ai_flame_crouch_fire_center".
Error: Could not load xanim "ai_flame_fire_center".
Error: Could not load xanim "void_loop".
Error: Could not load xanim "int_bonzai_attack_player_success".
Error: Could not load xanim "int_bonzai_attack_player_fail".
Error: Could not load xanim "int_bonzai_attack_player_intro".
Error: Could not load xanim "int_bonzai_attack_player".
Error: Could not load xanim "int_bonzai_attack_player_impact".
Error: Could not load xanim "p_makinraid_hatch".
Error: Could not load xanim "crew_sherman_passenger9_combatidle_player".
Error: Could not load xanim "crew_sherman_passenger8_combatidle_player".
Error: Could not load xanim "crew_lvt4_peleliu1_character9_player".
Error: Could not load xanim "crew_lvt4_peleliu1_character5_player".
Error: Could not load xanim "crew_lvt4_peleliu1_character4_player".
Error: Could not load xanim "p_flak1_tag2_idle".
Error: Could not load xanim "pb_prone_crawl_right_hold_satchel".
Err


Any suggestions?
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custard
General Member
Since: Jul 4, 2006
Posts: 252
Last: Sep 11, 2009
[view latest posts]
Level 5
Category: CoDWW MP Mapping
Posted: Thursday, Dec. 11, 2008 09:38 pm
I got the same problem....


Quote:
animscripts/traverse/wall_hopWaited 15 msec for asset 'ai_zombie_death_v2' of type 'xanim'.
Waited 1097 msec for asset 'ch_dazed_d_death' of type 'xanim'.
Waited 1 msec for asset 'ch_dazed_c_death' of type 'xanim'.
Waited 0 msec for asset 'ch_dazed_b_death' of type 'xanim'.
Waited 0 msec for asset 'ch_dazed_a_death' of type 'xanim'.
Error: Waited 600 msec for missing asset "ai_flamethrower_crouch_pain".
Error: Could not load xanim "ai_flamethrower_crouch_pain".
Error: Could not load xanim "ai_flamethrower_stand_pain".
Error: Could not load xanim "ai_flamethrower_wounded_stand_leg".
Error: Could not load xanim "ai_flamethrower_wounded_stand_head".
Error: Could not load xanim "ai_flamethrower_wounded_stand_chest".
Error: Could not load xanim "ai_flamethrower_wounded_stand_arm".
Error: Could not load xanim "ai_bonzai_buddy_fail_rear".
Error: Could not load xanim "ai_bonzai_buddy_fail_front".
Error: Could not load xanim "ai_bonzai_enemy_fail_rear".
Error: Could not load xanim "ai_bonzai_enemy_fail_right".
Error: Could not load xanim "ai_bonzai_enemy_fail_left".
Error: Could not load xanim "ai_bonzai_enemy_fail_front".
Error: Could not load xanim "ai_flamethrower_crouch_death".
Error: Could not load xanim "ai_flamethrower_stand_death".
Error: Could not load xanim "ai_flamethrower_death_b".
Error: Could not load xanim "ai_bonzai_enemy_attack_player_success".
Error: Could not load xanim "ai_bonzai_enemy_attack_player_fail".
Error: Could not load xanim "ai_bonzai_enemy_attack_player_intro".
Error: Could not load xanim "ai_bonzai_enemy_attack_player".
Error: Could not load xanim "ai_bonzai_enemy_attack_player_impact".
Error: Could not load xanim "ai_bonzai_enemy_success_rear".
Error: Could not load xanim "ai_bonzai_enemy_success_front".
Error: Could not load xanim "ai_bonzai_buddy_success_rear".
Error: Could not load xanim "ai_bonzai_buddy_success_right".
Error: Could not load xanim "ai_bonzai_buddy_success_left".
Error: Could not load xanim "ai_bonzai_buddy_success_front".
Error: Could not load xanim "ai_flamethrower_stand_2_crouch".
Error: Could not load xanim "ai_flamethrower_crouch_2_stand".
Error: Could not load xanim "ai_flamethrower_crouch_turn90r".
Error: Could not load xanim "ai_flamethrower_crouch_turn90l".
Error: Could not load xanim "ai_flamethrower_turn180".
Error: Could not load xanim "ai_flamethrower_turn135r".
Error: Could not load xanim "ai_flamethrower_turn135l".
Error: Could not load xanim "ai_flamethrower_turn90r".
Error: Could not load xanim "ai_flamethrower_turn90l".
Error: Could not load xanim "ai_flamethrower_turn45r".
Error: Could not load xanim "ai_flamethrower_turn45l".
Error: Could not load xanim "ai_flamethrower_crouch_aim_5".
Error: Could not load xanim "ai_flamethrower_aim_5".
Error: Could not load xanim "ai_flamethrower_crouch_idle_a_alert_v1".
Error: Could not load xanim "ai_flamethrower_stand_idle_alert_v1".
Error: Could not load xanim "ai_flamethrower_crouch_aim_8".
Error: Could not load xanim "ai_flamethrower_aim_8".
Error: Could not load xanim "ai_flamethrower_crouch_aim_2".
Error: Could not load xanim "ai_flamethrower_aim_2".
Error: Could not load xanim "ai_flamethrower_crouch_aim_6".
Error: Could not load xanim "ai_flamethrower_aim_6".
Error: Could not load xanim "ai_flamethrower_crouch_aim_4".
Error: Could not load xanim "ai_flamethrower_aim_4".
Error: Could not load xanim "ai_mg_shoulder_run".
Error: Could not load xanim "ai_bonzai_sprint_d".
Error: Could not load xanim "ai_bonzai_sprint_c".
Error: Could not load xanim "ai_bonzai_sprint_b".
Error: Could not load xanim "ai_bonzai_sprint_a".
Error: Could not load xanim "ai_flamethrower_combatrun_c".
Error: Could not load xanim "ai_flamethrower_crouch_twitch".
Error: Could not load xanim "ai_flamethrower_crouch_idle_b".
Error: Could not load xanim "ai_flamethrower_crouch_idle_a".
Error: Could not load xanim "ai_flamethrower_stand_twitch".
Error: Could not load xanim "ai_flamethrower_stand_idle_casual_v1".
Error: Could not load xanim "ai_mg_shoulder_run2crouch".
Error: Could not load xanim "ai_mg_shoulder_crouch_idle".
Error: Could not load xanim "ai_mg_shoulder_run2stand".
Error: Could not load xanim "ai_mg_shoulder_stand_idle".
Error: Could not load xanim "ai_flame_crouch_fire_center".
Error: Could not load xanim "ai_flame_fire_center".
Error: Could not load xanim "void_loop".
Error: Could not load xanim "int_bonzai_attack_player_success".
Error: Could not load xanim "int_bonzai_attack_player_fail".
Error: Could not load xanim "int_bonzai_attack_player_intro".
Error: Could not load xanim "int_bonzai_attack_player".
Error: Could not load xanim "int_bonzai_attack_player_impact".
Error: Could not load xanim "p_makinraid_hatch".
Error: Could not load xanim "crew_sherman_passenger9_combatidle_player".
Error: Could not load xanim "crew_sherman_passenger8_combatidle_player".
Error: Could not load xanim "crew_lvt4_peleliu1_character9_player".
Error: Could not load xanim "crew_lvt4_peleliu1_character5_player".
Error: Could not load xanim "crew_lvt4_peleliu1_character4_player".
Error: Could not load xanim "p_flak1_tag2_idle".
Error: Could not load xanim "pb_prone_crawl_right_hold_satchel".
Error: Could not load xanim "pb_prone_crawl_left_hold_satchel".
Error: Could not load xanim "pb_prone_crawl_back_hold_satchel".
Error: Could not load xanim "pb_prone_crawl_hold_satchel".
Error: Could not load xanim "pb_crouch_hold_run_right_satchel".
Error: Could not load xanim "pb_crouch_hold_run_left_satchel".
Error: Could not load xanim "pb_crouch_hold_run_back_satchel".
Error: Could not load xanim "pb_crouch_hold_run_satchel".
Error: Could not load xanim "pb_hold_run_left_satchel".
Error: Could not load xanim "pb_hold_run_right_satchel".
Error: Could not load xanim "pb_hold_run_back_satchel".
Error: Could not load xanim "pb_hold_run_satchel".
Error: Could not load xanim "pb_sprint_hold_satchel".
Error: Could not load xanim "pb_crouch_hold_idle_satchel".
Error: Could not load xanim "pb_hold_idle_satchel".
Error: Could not load xanim "pb_prone_hold_satchel".
Error: Could not load xanim "pt_hold_prone_throw_satchel".
Error: Could not load xanim "pt_hold_throw_satchel".
dvar set g_gravity 800
Error: Could not load xmodel "zombie_treasure_box_lid".
Error: Could not load xmodel "weapon_usa_ray_gun".
Error: Could not load xmodel "weapon_usa_db_shotgun".
Error: Could not load xmodel "weapon_ger_mg42_bipod_mg".
-----------------------------------
Error: Could not load xmodel "viewmodel_ger_kar98_rifle".
Error: Could not load xmodel "weapon_ger_kar98_rifle".
Error: Could not load material "hud_icon_kar98k".

******* script runtime error *******
unknown item 'kar98k': (file 'aitype/axis_zombie_ger_ber_sshonor.gsc', line 47)
precacheItem("kar98k");
*
Error: started from:
(file 'aitype/axis_zombie_ger_ber_sshonor.gsc', line 42)
precache()
*
Error: ************************************
dvar set cl_paused 0
dvar set long_blocking_call 0
dvar set sv_network_warning 0
dvar set cl_network_warning 0
dvar set loc_language 0
dvar set loc_forceEnglish 0
dvar set language english
dvar set com_errorTitle Error
dvar set com_errorMessage script runtime error
(see console for details)
unknown item 'kar98k'
********************
ERROR: script runtime error
(see console for details)
unknown item 'kar98k'
********************
dvar set sv_disableClientConsole 0
PROFILES: setting server info to 0.0.0.0:0
Couldn't get profiles instance, are we logged on?
----- Server Shutdown -----


edited on Dec. 11, 2008 04:39 pm by custard
Share |
mrsilvers
General Member
Since: Mar 10, 2005
Posts: 25
Last: Apr 13, 2009
[view latest posts]
Level 1
Category: CoDWW MP Mapping
Posted: Thursday, Dec. 11, 2008 10:00 pm
Well, i tried again, and i got a little more out of it, this is in addition to my last post

Quote:
animscripts/traverse/wall_hopError: Waited 2479 msec for missing asset "ai_flamethrower_crouch_pain".
Error: Could not load xanim "ai_flamethrower_crouch_pain".
Error: Could not load xanim "ai_flamethrower_stand_pain".
Error: Could not load xanim "ai_flamethrower_wounded_stand_leg".
Error: Could not load xanim "ai_flamethrower_wounded_stand_head".
Error: Could not load xanim "ai_flamethrower_wounded_stand_chest".
Error: Could not load xanim "ai_flamethrower_wounded_stand_arm".
Error: Could not load xanim "ai_bonzai_buddy_fail_rear".
Error: Could not load xanim "ai_bonzai_buddy_fail_front".
Error: Could not load xanim "ai_bonzai_enemy_fail_rear".
Error: Could not load xanim "ai_bonzai_enemy_fail_right".
Error: Could not load xanim "ai_bonzai_enemy_fail_left".
Error: Could not load xanim "ai_bonzai_enemy_fail_front".
Error: Could not load xanim "ai_flamethrower_crouch_death".
Error: Could not load xanim "ai_flamethrower_stand_death".
Error: Could not load xanim "ai_flamethrower_death_b".
Error: Could not load xanim "ai_bonzai_enemy_attack_player_success".
Error: Could not load xanim "ai_bonzai_enemy_attack_player_fail".
Error: Could not load xanim "ai_bonzai_enemy_attack_player_intro".
Error: Could not load xanim "ai_bonzai_enemy_attack_player".
Error: Could not load xanim "ai_bonzai_enemy_attack_player_impact".
Error: Could not load xanim "ai_bonzai_enemy_success_rear".
Error: Could not load xanim "ai_bonzai_enemy_success_front".
Error: Could not load xanim "ai_bonzai_buddy_success_rear".
Error: Could not load xanim "ai_bonzai_buddy_success_right".
Error: Could not load xanim "ai_bonzai_buddy_success_left".
Error: Could not load xanim "ai_bonzai_buddy_success_front".
Error: Could not load xanim "ai_flamethrower_stand_2_crouch".
Error: Could not load xanim "ai_flamethrower_crouch_2_stand".
Error: Could not load xanim "ai_flamethrower_crouch_turn90r".
Error: Could not load xanim "ai_flamethrower_crouch_turn90l".
Error: Could not load xanim "ai_flamethrower_turn180".
Error: Could not load xanim "ai_flamethrower_turn135r".
Error: Could not load xanim "ai_flamethrower_turn135l".
Error: Could not load xanim "ai_flamethrower_turn90r".
Error: Could not load xanim "ai_flamethrower_turn90l".
Error: Could not load xanim "ai_flamethrower_turn45r".
Error: Could not load xanim "ai_flamethrower_turn45l".
Error: Could not load xanim "ai_flamethrower_crouch_aim_5".
Error: Could not load xanim "ai_flamethrower_aim_5".
Error: Could not load xanim "ai_flamethrower_crouch_idle_a_alert_v1".
Error: Could not load xanim "ai_flamethrower_stand_idle_alert_v1".
Error: Could not load xanim "ai_flamethrower_crouch_aim_8".
Error: Could not load xanim "ai_flamethrower_aim_8".
Error: Could not load xanim "ai_flamethrower_crouch_aim_2".
Error: Could not load xanim "ai_flamethrower_aim_2".
Error: Could not load xanim "ai_flamethrower_crouch_aim_6".
Error: Could not load xanim "ai_flamethrower_aim_6".
Error: Could not load xanim "ai_flamethrower_crouch_aim_4".
Error: Could not load xanim "ai_flamethrower_aim_4".
Error: Could not load xanim "ai_mg_shoulder_run".
Error: Could not load xanim "ai_bonzai_sprint_d".
Error: Could not load xanim "ai_bonzai_sprint_c".
Error: Could not load xanim "ai_bonzai_sprint_b".
Error: Could not load xanim "ai_bonzai_sprint_a".
Error: Could not load xanim "ai_flamethrower_combatrun_c".
Error: Could not load xanim "ai_flamethrower_crouch_twitch".
Error: Could not load xanim "ai_flamethrower_crouch_idle_b".
Error: Could not load xanim "ai_flamethrower_crouch_idle_a".
Error: Could not load xanim "ai_flamethrower_stand_twitch".
Error: Could not load xanim "ai_flamethrower_stand_idle_casual_v1".
Error: Could not load xanim "ai_mg_shoulder_run2crouch".
Error: Could not load xanim "ai_mg_shoulder_crouch_idle".
Error: Could not load xanim "ai_mg_shoulder_run2stand".
Error: Could not load xanim "ai_mg_shoulder_stand_idle".
Error: Could not load xanim "ai_flame_crouch_fire_center".
Error: Could not load xanim "ai_flame_fire_center".
Error: Could not load xanim "void_loop".
Error: Could not load xanim "int_bonzai_attack_player_success".
Error: Could not load xanim "int_bonzai_attack_player_fail".
Error: Could not load xanim "int_bonzai_attack_player_intro".
Error: Could not load xanim "int_bonzai_attack_player".
Error: Could not load xanim "int_bonzai_attack_player_impact".
Error: Could not load xanim "p_makinraid_hatch".
Error: Could not load xanim "crew_sherman_passenger9_combatidle_player".
Error: Could not load xanim "crew_sherman_passenger8_combatidle_player".
Error: Could not load xanim "crew_lvt4_peleliu1_character9_player".
Error: Could not load xanim "crew_lvt4_peleliu1_character5_player".
Error: Could not load xanim "crew_lvt4_peleliu1_character4_player".
Error: Could not load xanim "p_flak1_tag2_idle".
Error: Could not load xanim "pb_prone_crawl_right_hold_satchel".
Error: Could not load xanim "pb_prone_crawl_left_hold_satchel".
Error: Could not load xanim "pb_prone_crawl_back_hold_satchel".
Error: Could not load xanim "pb_prone_crawl_hold_satchel".
Error: Could not load xanim "pb_crouch_hold_run_right_satchel".
Error: Could not load xanim "pb_crouch_hold_run_left_satchel".
Error: Could not load xanim "pb_crouch_hold_run_back_satchel".
Error: Could not load xanim "pb_crouch_hold_run_satchel".
Error: Could not load xanim "pb_hold_run_left_satchel".
Error: Could not load xanim "pb_hold_run_right_satchel".
Error: Could not load xanim "pb_hold_run_back_satchel".
Error: Could not load xanim "pb_hold_run_satchel".
Error: Could not load xanim "pb_sprint_hold_satchel".
Error: Could not load xanim "pb_crouch_hold_idle_satchel".
Error: Could not load xanim "pb_hold_idle_satchel".
Error: Could not load xanim "pb_prone_hold_satchel".
Error: Could not load xanim "pt_hold_prone_throw_satchel".
Error: Could not load xanim "pt_hold_throw_satchel".
dvar set g_gravity 800
-----------------------------------
Stielhandgranate: WEAPON_FRAGGRENADE

******* script runtime error *******
unknown item 'fraggrenade': (file 'maps/_zombiemode.gsc', line 14)
PrecacheItem( "fraggrenade" );
*
Error: called from:
(file 'maps/nazi_zombie_gathering.gsc', line 12)
maps\_zombiemode::main();
*
Error: started from:
(file 'maps/nazi_zombie_gathering.gsc', line 4)
main()
*
Error: ************************************
dvar set cl_paused 0
dvar s


edited on Dec. 11, 2008 05:06 pm by mrsilvers
Share |
custard
General Member
Since: Jul 4, 2006
Posts: 252
Last: Sep 11, 2009
[view latest posts]
Level 5
Category: CoDWW MP Mapping
Posted: Friday, Dec. 12, 2008 08:11 am
i have looked thru all my files in my raw folder... they all are all there...

it looks as if a csv. or a gsc. causing problems that is why they are not moving.

mrsilvers are you able to get into your game..? tell me

try going into sp/coop and in the console type

\spmap nazi_zombie_mapname

if it loads and works. watch your zombies... if they spawn and come towards you.

when i compile i get this error

Quote:
ERROR: Could not open 'maps/nazi_zombie_rampage_anim.gsc'
failed loading 'maps/nazi_zombie_rampage_anim.gsc' of type 'rawfile' found in source file '../zone_source/nazi_zombie_Rampage.csv'
ERROR: Could not open 'maps/nazi_zombie_rampage_amb.gsc'
failed loading 'maps/nazi_zombie_rampage_amb.gsc' of type 'rawfile' found in source file '../zone_source/nazi_zombie_Rampage.csv'
ERROR: Could not open 'clientscripts/nazi_zombie_rampage.csc'
failed loading 'clientscripts/nazi_zombie_rampage.csc' of type 'rawfile' found in source file '../zone_source/nazi_zombie_Rampage.csv'
ERROR: Could not open 'clientscripts/nazi_zombie_rampage_fx.csc'
failed loading 'clientscripts/nazi_zombie_rampage_fx.csc' of type 'rawfile' found in source file '../zone_source/nazi_zombie_Rampage.csv'
ERROR: Could not open 'clientscripts/createfx/nazi_zombie_rampage_fx.csc'
failed loading 'clientscripts/createfx/nazi_zombie_rampage_fx.csc' of type 'rawfile' found in source file '../zone_source/nazi_zombie_Rampage.csv'
ERROR: Could not open 'maps/createfx/nazi_zombie_rampage_fx.gsc'
failed loading 'maps/createfx/nazi_zombie_rampage_fx.gsc' of type 'rawfile' found in source file '../zone_source/nazi_zombie_Rampage.csv'


and i get this

Quote:
ERROR: alias 'ai_shotgun_pump' already added - ignoring
ERROR: Sound file 'sound/sfx/weapon/special/bouncing_betty/bb_plant.wav' not found
ERROR: Sound file 'sound/sfx/weapon/special/bouncing_betty/bbtrigger.wav' not found
ERROR: alias 'dawnville_defensive_german_1' already added - ignoring
ERROR: alias 'dawnville_defensive_german_2' already added - ignoring
ERROR: alias 'dawnville_defensive_german_3' already added - ignoring
ERROR: alias 'dawnville_defensive_german_4' already added - ignoring
ERROR: alias 'dawnville_defensive_german_5' already added - ignoring
ERROR: alias 'dryfire_pistol' already added - ignoring
ERROR: alias 'dryfire_pistol_plr' already added - ignoring
ERROR: alias 'dryfire_rifle' already added - ignoring
ERROR: alias 'dryfire_rifle_plr' already added - ignoring
ERROR: alias 'dryfire_smg' already added - ignoring
ERROR: alias 'dryfire_smg_plr' already added - ignoring
ERROR: alias 'foley_throw' already added - ignoring
ERROR: alias 'gr_bar_tap_plr' already added - ignoring
ERROR: alias 'gr_bayonet_fix' already added - ignoring
ERROR: alias 'gr_bayonet_futz' already added - ignoring
ERROR: alias 'gr_mg_break_down' already added - ignoring
ERROR: alias 'gr_mg_deploy_end' already added - ignoring
ERROR: alias 'gr_mg_deploy_start' already added - ignoring
ERROR: alias 'gr_pistol_reload_empty_3p' already added - ignoring
ERROR: alias 'gr_pistol_reload_notempty_3p' already added - ignoring
ERROR: alias 'gr_rifle_close_3p' already added - ignoring
ERROR: alias 'gr_rifle_open_3p' already added - ignoring
ERROR: alias 'gr_rifle_rechamber_3p' already added - ignoring
ERROR: alias 'gr_rifle_round_in_3p' already added - ignoring
ERROR: alias 'gr_smg_reload_empty_3p' already added - ignoring
ERROR: alias 'gr_smg_reload_notempty_3p' already added - ignoring
ERROR: alias 'grenade_bounce_asphalt' already added - ignoring
ERROR: alias 'grenade_bounce_asphalt' already added - ignoring
ERROR: alias 'grenade_bounce_asphalt' already added - ignoring
ERROR: alias 'grenade_bounce_asphalt' already added - ignoring
ERROR: alias 'grenade_bounce_asphalt' already added - ignoring
ERROR: alias 'grenade_bounce_bark' already added - ignoring
ERROR: alias 'grenade_bounce_bark' already added - ignoring
ERROR: alias 'grenade_bounce_bark' already added - ignoring
ERROR: alias 'grenade_bounce_bark' already added - ignoring
ERROR: alias 'grenade_bounce_bark' already added - ignoring
ERROR: alias 'grenade_bounce_brick' already added - ignoring
ERROR: alias 'grenade_bounce_brick' already added - ignoring
ERROR: alias 'grenade_bounce_brick' already added - ignoring
ERROR: alias 'grenade_bounce_brick' already added - ignoring
ERROR: alias 'grenade_bounce_brick' already added - ignoring




edited on Dec. 12, 2008 03:15 am by custard
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mrsilvers
General Member
Since: Mar 10, 2005
Posts: 25
Last: Apr 13, 2009
[view latest posts]
Level 1
Category: CoDWW MP Mapping
Posted: Friday, Dec. 12, 2008 09:59 pm
when using /spmap i still get the same errors that i posted before aswell as the black screen[ohwell]

edited on Dec. 12, 2008 05:00 pm by mrsilvers
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mrsilvers
General Member
Since: Mar 10, 2005
Posts: 25
Last: Apr 13, 2009
[view latest posts]
Level 1
Category: CoDWW MP Mapping
Posted: Sunday, Dec. 14, 2008 04:39 pm
still having trouble, anyone have any ideas how to fix these errors?
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COLMAC
General Member
Since: Sep 15, 2006
Posts: 914
Last: Jan 27, 2012
[view latest posts]
Level 7
Category: CoDWW MP Mapping
Posted: Sunday, Dec. 14, 2008 04:44 pm
try it with out amb gsc anim gsc and no fx gsc so you just have map.gsc and csv if done right it will work the error comes from missing csc files that you have to build in the clientscripts folder and the clientscripts/creatfx folder
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