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Forum: All Forums : Call of Duty: World at War
Category: CoDWW MP Mapping
CoD: World at War Multiplayer mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
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Author Topic: Error tokens=strtok(flags,""):
WHISKYMAN
General Member
Since: Oct 13, 2006
Posts: 133
Last: Mar 7, 2012
[view latest posts]
Level 4
Category: CoDWW MP Mapping
Posted: Saturday, Dec. 6, 2008 02:24 pm
Hi all can you help me plz

tokens=strtok(flags,""):
see connsole for details

client script compile error unkonun function file common_scripts/utility.gsc,line 736

Iv'e looked at all the files but cant fined the prob ..
iv:e seen post on this but still no luck in solvieng it[banghead]
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Tally
General Member
Since: Apr 21, 2005
Posts: 819
Last: Oct 26, 2012
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Level 7
Category: CoDWW MP Mapping
Posted: Saturday, Dec. 6, 2008 02:37 pm
There isnt a solution for it - other than for Treyarch to fix it.

Basically, when you try and use clientscripts in MP, the game suddenly cant find MP functions which are compiled into the game engine's source code. Basic functions like:

strTok(); isSubStr(); getTime()

which are all in the COD5 engine (getTime() goes right back to the original Quake3 engine, and was used in vCOD, UO, COD2, COD3, and COD4).

I would suggest you use the dynamic FX work-around I posted.
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4mori_rabbit
General Member
Since: Apr 29, 2006
Posts: 104
Last: Aug 5, 2009
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Level 4
Category: CoDWW MP Mapping
Posted: Saturday, Dec. 6, 2008 04:01 pm
Zombie or mp map?
If it's a zombie map you need to double check the files you are probably mispelling a call in one of the clientscripts csc.
About mp i'm unsurebut it's probably something similar,or the devs don't want us to use the clientscripts to prevent cheating.
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Tally
General Member
Since: Apr 21, 2005
Posts: 819
Last: Oct 26, 2012
[view latest posts]
Level 7
Category: CoDWW MP Mapping
Posted: Saturday, Dec. 6, 2008 04:22 pm
4mori_rabbit writes...
Quote:
Zombie or mp map?
If it's a zombie map you need to double check the files you are probably mispelling a call in one of the clientscripts csc.
About mp i'm unsurebut it's probably something similar,or the devs don't want us to use the clientscripts to prevent cheating.


I'm 100% sure that clientscripts dont work in MP. So sure, in fact, that I would challenge anyone to prove that clientscripts work with the released tools for a MP map.
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Sgt.Rampage
General Member
Since: Dec 18, 2005
Posts: 297
Last: Aug 21, 2009
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Level 5
Im a fan of MODSonair
Category: CoDWW MP Mapping
Posted: Saturday, Dec. 6, 2008 05:08 pm
They work fine, it is probably just a typo. I had same error. If you have fog fx in your map, I fixed it by simply going into raw\clientscripts\nazi_zombie_wh_fx.csc and making sure it looked like this:

main()
{
//CreateFX entities placed: 1

ent = clientscripts\_fx::createOneshotEffect( "fog_thick" );
ent.v[ "origin" ] = ( 605, 1440, 100 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "fxid" ] = "fog_thick";
ent.v[ "delay" ] = -15;
}

Then, I went to raw\maps\createfx\nazi_zombie_wh_fx.gsc and made sure it looked like this:

main()
{
//CreateFX entities placed: 1
ent = maps\_utility::createOneshotEffect( "fog_thick" );
ent.v[ "origin" ] = ( 605, 1440, 100 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "fxid" ] = "fog_thick";
ent.v[ "delay" ] = -15;
}

If you don't have fog, or if your map is mp, then I don't know.
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Tally
General Member
Since: Apr 21, 2005
Posts: 819
Last: Oct 26, 2012
[view latest posts]
Level 7
Category: CoDWW MP Mapping
Posted: Saturday, Dec. 6, 2008 05:39 pm
I was going to repeat myself, but there's no point in that.

edited on Dec. 6, 2008 12:42 pm by Tally
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SparkyMcSparks
General Member
Since: Feb 28, 2004
Posts: 1713
Last: Dec 29, 2016
[view latest posts]
Level 8
Im a fan of MODSonair
Category: CoDWW MP Mapping
Posted: Saturday, Dec. 6, 2008 06:13 pm
Pretty sure Client Side was planned to be (and sounds like it is) disabled from MP because of exploits people can script and seeing as how there weren't any CSC files for MP included in tools for examples. Will get confirmation on it though just to double check.

edited on Dec. 6, 2008 01:16 pm by SparkyMcSparks
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4mori_rabbit
General Member
Since: Apr 29, 2006
Posts: 104
Last: Aug 5, 2009
[view latest posts]
Level 4
Category: CoDWW MP Mapping
Posted: Saturday, Dec. 6, 2008 07:13 pm
Clientscripts disable for multiplayer because of exploiting cheats does make sense.(wich could be the case)

If anyone gets that error making sp/co-op or zombie maps they are doing something wrong in the csc files, and should double check them again.



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WHISKYMAN
General Member
Since: Oct 13, 2006
Posts: 133
Last: Mar 7, 2012
[view latest posts]
Level 4
Category: CoDWW MP Mapping
Posted: Sunday, Dec. 7, 2008 12:14 am
Thanks for all the help got it working now [drink]
Just need a sound tut to get that working [crazy]
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