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Forum: All Forums : Call of Duty: World at War
Category: CoDWW MP Mapping
CoD: World at War Multiplayer mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
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Author Topic: singleplayer level crashes on load
Azz
General Member
Since: Jul 29, 2004
Posts: 901
Last: Aug 13, 2010
[view latest posts]
Level 7
Category: CoDWW MP Mapping
Posted: Saturday, Nov. 29, 2008 06:10 am
Hey, I've just created a little test SP map with some ground, models, and a couple prefabs.

I put in the info_player_start

compiled and ran map, but as the activison logo was spinning round (when you load a custom sp map) once the loading bar had gone all the way across the whole game crashed. I couldnt get into the console to see what was going on either.

Anyone had the same thing?

Thanks,

Azz
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SparkyMcSparks
General Member
Since: Feb 27, 2004
Posts: 1713
Last: Dec 29, 2016
[view latest posts]
Level 8
Im a fan of MODSonair
Category: CoDWW MP Mapping
Posted: Saturday, Nov. 29, 2008 06:19 am
Before you load your map:
developer 2
developer_script 1
logfile 1

After game crashes open up the logfile and your error will be there.
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Azz
General Member
Since: Jul 29, 2004
Posts: 901
Last: Aug 13, 2010
[view latest posts]
Level 7
Category: CoDWW MP Mapping
Posted: Saturday, Nov. 29, 2008 06:49 am
Oksy great thanks!

done this, but now where is the logfile? lol!

ive even done a search and can't find it :/

Thanks,

Azz

EDIT:
Never mind i've found it!

But according to the logfile there is no error, or any crash. :|

All it deos it stops right in the middle of loading a dvar, here's the logfile:

Code:
]/map langleygrove
PROFILES: setting server info to 0.0.0.0:0
Couldn't get profiles instance, are we logged on?
BinkOpen failed on D:\Program Files\Activision\Call of Duty - World at War\main\video\langleygrove_load.bik because: Error opening file.
BinkOpen failed on D:\Program Files\Activision\Call of Duty - World at War\raw\video\langleygrove_load.bik because: Error opening file.
R_Cinematic_BinkOpen 'langleygrove_load' failed: BinkOpen: Error opening file.; trying default.
------ Server Initialization ------
Server: langleygrove
      dvar set sv_maxclients 4
      dvar set sv_running 1
----- R_Init -----
      dvar set r_fullscreen 1
      dvar set r_ignorehwgamma 0
      dvar set r_flameFX_magnitude 0.0215147
      dvar set r_flameFX_FPS 15
      dvar set r_reviveFX_motionblurWeight 0.4
      dvar set r_sun_from_dvars 0
      dvar set r_monitor 0
      dvar set r_rendererPreference Default
      dvar set r_aspectRatio auto
      dvar set r_customMode 
      dvar set r_swrk_override_characterCharredAmount 0
      dvar set r_swrk_override_wetness 0
      dvar set r_debugShowPrimaryLights 0
      dvar set r_debugShowDynamicLights 0
      dvar set r_debugShowCoronas 0
      dvar set r_use_separate_char_tech 0
      dvar set r_drawDebugFogParams 0
DirectX reports 256 MB of video memory and 1374 MB of available texture memory.
Using video memory size to cap used texture memory at 240 MB.
Texture detail is set automatically.
Using picmip 0 on most textures, 1 on normal maps, and 1 on specular maps
Customezied arena file not found: mod.arena
Save Message First Frame Shown: 48678
Unloaded fastfile ui
PMem_Free( ui, 0 )
Loading fastfile langleygrove
Loading fastfile 'langleygrove'
used 15.22 MB memory in DB alloc
Waited 2859 msec for asset 'maps/langleygrove.d3dbsp' of type 'col_map_mp'.
   
----------------------
Game: G_SetupWeaponDef
----------------------
Error: Waited 653 msec for missing asset "ai_zombie_shot_leg_right_2_crawl".
Error: Could not load xanim "ai_zombie_shot_leg_right_2_crawl".
Error: Could not load xanim "ai_zombie_shot_leg_left_2_crawl".
Error: Could not load xanim "ai_flamethrower_crouch_pain".
Error: Could not load xanim "ai_flamethrower_stand_pain".
Error: Could not load xanim "ai_flamethrower_wounded_stand_leg".
Error: Could not load xanim "ai_flamethrower_wounded_stand_head".
Error: Could not load xanim "ai_flamethrower_wounded_stand_chest".
Error: Could not load xanim "ai_flamethrower_wounded_stand_arm".
Error: Could not load xanim "ai_bonzai_buddy_fail_rear".
Error: Could not load xanim "ai_bonzai_buddy_fail_front".
Error: Could not load xanim "ai_bonzai_enemy_fail_rear".
Error: Could not load xanim "ai_bonzai_enemy_fail_right".
Error: Could not load xanim "ai_bonzai_enemy_fail_left".
Error: Could not load xanim "ai_bonzai_enemy_fail_front".
Error: Could not load xanim "ai_flamethrower_crouch_death".
Error: Could not load xanim "ai_flamethrower_stand_death".
Error: Could not load xanim "ai_flamethrower_death_b".
Error: Could not load xanim "ai_bonzai_enemy_attack_player_success".
Error: Could not load xanim "ai_bonzai_enemy_attack_player_fail".
Error: Could not load xanim "ai_bonzai_enemy_attack_player_intro".
Error: Could not load xanim "ai_bonzai_enemy_attack_player".
Error: Could not load xanim "ai_bonzai_enemy_attack_player_impact".
Error: Could not load xanim "ai_bonzai_enemy_success_rear".
Error: Could not load xanim "ai_bonzai_enemy_success_front".
Error: Could not load xanim "ai_bonzai_buddy_success_rear".
Error: Could not load xanim "ai_bonzai_buddy_success_right".
Error: Could not load xanim "ai_bonzai_buddy_success_left".
Error: Could not load xanim "ai_bonzai_buddy_success_front".
Error: Could not load xanim "ai_flamethrower_stand_2_crouch".
Error: Could not load xanim "ai_flamethrower_crouch_2_stand".
Error: Could not load xanim "ai_flamethrower_crouch_turn90r".
Error: Could not load xanim "ai_flamethrower_crouch_turn90l".
Error: Could not load xanim "ai_flamethrower_turn180".
Error: Could not load xanim "ai_flamethrower_turn135r".
Error: Could not load xanim "ai_flamethrower_turn135l".
Error: Could not load xanim "ai_flamethrower_turn90r".
Error: Could not load xanim "ai_flamethrower_turn90l".
Error: Could not load xanim "ai_flamethrower_turn45r".
Error: Could not load xanim "ai_flamethrower_turn45l".
Error: Could not load xanim "ai_flamethrower_crouch_aim_5".
Error: Could not load xanim "ai_flamethrower_aim_5".
Error: Could not load xanim "ai_zombie_idle_crawl_base".
Error: Could not load xanim "ai_zombie_idle_base".
Error: Could not load xanim "ai_zombie_idle_crawl".
Error: Could not load xanim "ai_zombie_idle_v1".
Error: Could not load xanim "ai_flamethrower_crouch_idle_a_alert_v1".
Error: Could not load xanim "ai_flamethrower_stand_idle_alert_v1".
Error: Could not load xanim "ai_flamethrower_crouch_aim_8".
Error: Could not load xanim "ai_flamethrower_aim_8".
Error: Could not load xanim "ai_flamethrower_crouch_aim_2".
Error: Could not load xanim "ai_flamethrower_aim_2".
Error: Could not load xanim "ai_flamethrower_crouch_aim_6".
Error: Could not load xanim "ai_flamethrower_aim_6".
Error: Could not load xanim "ai_flamethrower_crouch_aim_4".
Error: Could not load xanim "ai_flamethrower_aim_4".
Error: Could not load xanim "ai_mg_shoulder_run".
Error: Could not load xanim "ai_bonzai_sprint_d".
Error: Could not load xanim "ai_bonzai_sprint_c".
Error: Could not load xanim "ai_bonzai_sprint_b".
Error: Could not load xanim "ai_bonzai_sprint_a".
Error: Could not load xanim "ai_flamethrower_combatrun_c".
Error: Could not load xanim "ai_flamethrower_crouch_twitch".
Error: Could not load xanim "ai_flamethrower_crouch_idle_b".
Error: Could not load xanim "ai_flamethrower_crouch_idle_a".
Error: Could not load xanim "ai_flamethrower_stand_twitch".
Error: Could not load xanim "ai_flamethrower_stand_idle_casual_v1".
Error: Could not load xanim "ai_mg_shoulder_run2crouch".
Error: Could not load xanim "ai_mg_shoulder_crouch_idle".
Error: Could not load xanim "ai_mg_shoulder_run2stand".
Error: Could not load xanim "ai_mg_shoulder_stand_idle".
Error: Could not load xanim "ai_flame_crouch_fire_center".
Error: Could not load xanim "ai_flame_fire_center".
Error: Could not load xanim "void_loop".
Error: Could not load xanim "int_bonzai_attack_player_success".
Error: Could not load xanim "int_bonzai_attack_player_fail".
Error: Could not load xanim "int_bonzai_attack_player_intro".
Error: Could not load xanim "int_bonzai_attack_player".
Error: Could not load xanim "int_bonzai_attack_player_impact".
Error: Could not load xanim "p_makinraid_hatch".
Error: Could not load xanim "crew_sherman_passenger9_combatidle_player".
Error: Could not load xanim "crew_sherman_passenger8_combatidle_player".
Error: Could not load xanim "crew_lvt4_peleliu1_character9_player".
Error: Could not load xanim "crew_lvt4_peleliu1_character5_player".
Error: Could not load xanim "crew_lvt4_peleliu1_character4_player".
Error: Could not load xanim "p_flak1_tag2_idle".
Error: Could not load xanim "pb_prone_crawl_right_hold_satchel".
Error: Could not load xanim "pb_prone_crawl_left_hold_satchel".
Error: Could not load xanim "pb_prone_crawl_back_hold_satchel".
Error: Could not load xanim "pb_prone_crawl_hold_satchel".
Error: Could not load xanim "pb_crouch_hold_run_right_satchel".
Error: Could not load xanim "pb_crouch_hold_run_left_satchel".
Error: Could not load xanim "pb_crouch_hold_run_back_satchel".
Error: Could not load xanim "pb_crouch_hold_run_satchel".
Error: Could not load xanim "pb_hold_run_left_satchel".
Error: Could not load xanim "pb_hold_run_right_satchel".
Error: Could not load xanim "pb_hold_run_back_satchel".
Error: Could not load xanim "pb_hold_run_satchel".
Error: Could not load xanim "pb_sprint_hold_satchel".
Error: Could not load xanim "pb_crouch_hold_idle_satchel".
Error: Could not load xanim "pb_hold_idle_satchel".
Error: Could not load xanim "pb_prone_hold_satchel".
Error: Could not load xanim "pt_hold_prone_throw_satchel".
Error: Could not load xanim "pt_hold_throw_satchel".
      dvar set g_gravity 800
-----------------------------------
_LOAD START TIME = 0
 .d8888b.     .d88888b.    8888888b.          888       888   888       888
d88P  Y88b   d88P' 'Y88b   888  'Y88b         888   o   888   888   o   888
888    888   888     888   888    888   d8b   888  d8b  888   888  d8b  888
888          888     888   888    888   Y8P   888 d888b 888   888 d888b 888
888          888     888   888    888         888d88888b888   888d88888b888
888    888   888     888   888    888   d8b   88888P Y88888   88888P Y88888
Y88b  d88P   Y88b. .d88P   888  .d88P   Y8P   8888P   Y8888   8888P   Y8888
 'Y8888P'     'Y88888P'    8888888P'          888P     Y888   888P     Y888
      dvar set zombiemode 0
registered client system levelNotify to id 0
registered client system lsm to id 1
      dvar set g_speed 190
      dvar set bg_shock_soundFadeInTime 0
'0' is not a valid value for dvar 'bg_shock_soundFadeInTime'
  Domain is any number from 0.001 to 1000
      dvar set bg_shock_soundFadeOutTime 0
'0' is not a valid value for dvar 'bg_shock_soundFadeOutTime'
  Domain is any number from 0.001 to 1000
      dvar set bg_shock_soundLoopFadeTime 1
      dvar set bg_shock_soundLoopEndDelay -0.5
      dvar set bg_shock_soundRoomType generic
      dvar set bg_shock_soundDryLevel 1
      dvar set bg_shock_soundWetLevel 0.5
      dvar set bg_shock_soundModEndDelay -0.25
      dvar set bg_shock_lookControl 0
      dvar set bg_shock_lookControl_maxpitchspeed 0
      dvar set bg_shock_lookControl_maxyawspeed 0
      dvar set bg_shock_lookControl_mousesensitivityscale 0
      dvar set bg_shock_lookControl_fadeTime 0.001
      dvar set bg_shock_movement 0
      dvar set bg_shock_volume_full_vol 1
      dvar set bg_shock_volume_music 1
      dvar set bg_shock_volume_ambience 0
      dvar set bg_shock_volume_voice 1
      dvar set bg_shock_volume_pis_1st 0
      dvar set bg_shock_volume_pis_3rd 0
      dvar set bg_shock_volume_smg_1st 0
      dvar set bg_shock_volume_smg_3rd 0
      dvar set bg_shock_volume_rfl_1st 0
      dvar set bg_shock_volume_rfl_3rd 0
      dvar set bg_shock_volume_decay 0
      dvar set bg_shock_volume_projectile 0
      dvar set bg_shock_volume_explosion 0
      dvar set bg_shock_volume_vehicle 0
      dvar set bg_shock_volume_character 0
      dvar set bg_shock_volume_physics 0
      dvar set bg_shock_volume_hvy_wpn 0
      dvar set bg_shock_volume_ui 1
      dvar set credits_load 0
Server : Potential exploders from brushmodels 1
Server : Potential exploders from script_model 2
Server : Potential exploders from item_health 0
Server Exploder dictionary : 
99 : 1
level.script: langleygrove
registered client system busCmd to id 2
registered client system ambientPackageCmd to id 3
registered client system ambientRoomCmd to id 4
registered client system musicCmd to id 5
      dvar set autodifficulty_frac 75
      dvar set ai_accuracyDistScale 1
      dvar set player_meleeDamageMultiplier 0.4
loadout.gsc:     No level listing in _loadout.gsc, giving default guns!!!! =======================
fraggrenade: WEAPON_FRAGGRENADE
m8_white_smoke: WEAPON_SMOKE
      dvar set con_typewriterColorBase 1 1 1
syrette: WEAPON_SYRETTE
map center: (0, 0, 0)
      dvar set ui_campaign american
_LOAD COLLECTIBLE TIME = 0
registered client system collectibles to id 6
Trigger spawner monitor running...
Loading Characters: None!
      dvar set bg_shock_volume_full_vol 1
      dvar set bg_shock_volume_music 1
      dvar set bg_shock_volume_ambience 1
      dvar set bg_shock_volume_voice 1
      dvar set bg_shock_volume_pis_1st 1
      dvar set bg_shock_volume_pis_3rd 1
      dvar set bg_shock_volume_smg_1st 1
      dvar set bg_shock_volume_smg_3rd 1
      dvar set bg_shock_volume_rfl_1st 1
      dvar set bg_shock_volume_rfl_3rd 1
      dvar set bg_shock_volume_decay 1
      dvar set bg_shock_volume_projectile 1
      dvar set bg_shock_volume_explosion 1
      dvar set bg_shock_volume_vehicle 1
      dvar set bg_shock_volume_character 1
      dvar set bg_shock_volume_physics 1
      dvar set bg_shock_volume_hvy_wpn 1
      dvar set bg_shock_volume_ui 1
      dvar set bg_shock_volume_dist_wpn 1
      dvar set bg_shock_volume_dist_hmg 1
      dvar set bg_shock_volume_banzai 1
      dvar set bg_shock_volume_vehicle_mp 1
      dvar set bg_shock_volume_reload 1
      dvar set bg_shock_screenType blurred
      dvar set bg_shock_screenBlurBlendTime 0.4
      dvar set bg_shock_screenBlurBlendFadeTime 1
      dvar set bg_shock_screenFlashWhiteFadeTime 0
      dvar set bg_shock_screenFlashShotFadeTime 0
      dvar set bg_shock_viewKickPeriod 0.75
      dvar set bg_shock_viewKickRadius 0.05
      dvar set bg_shock_viewKickFadeTime 3
      dvar set bg_shock_soundLoop shellshock_loop
      dvar set bg_shock_soundLoopSilent shellshock_loop_silent
      dvar set bg_shock_soundEnd shellshock_end
      dvar set bg_shock_soundEndAbort shellshock_end_abort
      dvar set bg_shock_sound 1
      dvar set bg_shock_soundFadeInTime 0.25
      dvar set bg_shock_soundFadeOutTime 2.5
      dvar set bg_shock_soundLoopFadeTime 1.5
      dvar set bg_shock_soundLoopEndDelay -3
      dvar set bg_shock_soundRoomType default
      dvar set bg_shock_soundDryLevel 1
      dvar set bg_shock_soundWetLevel 0.5
      dvar set bg_shock_soundModEndDelay 2
      dvar set bg_shock_lookControl 1
      dvar set bg_shock_lookControl_maxpitchspeed 90
      dvar set bg_shock_lookControl_maxyawspeed 90
      dvar set bg_shock_lookControl_mousesensitivityscale 0.5
      dvar set bg_shock_lookControl_fadeTime 2
      dvar set bg_shock_movement 1
      dvar set bg_shock_volume_full_vol 0.5
      dvar set bg_shock_volume_music 0.5
      dvar set bg_shock_volume_ambience 0.5
      dvar set bg_shock_volume_voice 0.5
      dvar set bg_shock_volume_pis_1st 0.5
      dvar set bg_shock_volume_pis_3rd 0.5
      dvar set bg_shock_volume_smg_1st 0.5
      dvar set bg_shock_volume_smg_3rd 0.5
      dvar set bg_shock_volume_rfl_1st 0.5
      dvar set bg_shock_volume_rfl_3rd 0.5
      dvar set bg_shock_volume_decay 0.5
      dvar set bg_shock_volume_projectile 0.5
      dvar set bg_shock_volume_explosion 0.5
      dvar set bg_shock_volume_vehicle 0.5
      dvar set bg_shock_volume_character 0.5
      dvar set bg_shock_volume_physics 0.5
      dvar set bg_shock_volume_hvy_wpn 0.5
      dvar set bg_shock_volume_ui 0.5
      dvar set bg_shock_volume_dist_wpn 0.5
      dvar set bg_shock_volume_dist_hmg 0.5
      dvar set bg_shock_volume_banzai 0.5
      dvar set bg_shock_volume_vehicle_mp 0.5
      dvar set bg_shock_volume_reload 0.5
      dvar set bg_shock_screenType blurred
      dvar set bg_shock_screenBlurBlendTime 0.4
      dvar set bg_shock_screenBlurBlendFadeTime 1
      dvar set bg_shock_screenFlashWhiteFadeTime 0
      dvar set bg_shock_screenFlashShotFadeTime 0
      dvar set bg_shock_viewKickPeriod 0.75
      dvar set bg_shock_viewKickRadius 0.05
      dvar set bg_shock_viewKickFadeTime 3
      dvar set bg_shock_sound 0
      dvar set bg_shock_soundLoop shellshock_loop
      dvar set bg_shock_soundLoopSilent shellshock_loop_silent
      dvar set bg_shock_soundEnd shellshock_end
      dvar set bg_shock_soundEndAbort shellshock_end_abort
      dvar set bg_shock_soundFadeInTime 0.25
      dvar set bg_shock_soundFadeOutTime 2.5
      dvar set bg_shock_soundLoopFadeTime 2
      dvar set bg_shock_soundLoopEndDelay -1.5
      dvar set bg_shock_soundRoomType underwater
      dvar set bg_shock_soundDryLevel 1
      dvar set bg_shock_soundWetLevel 0.5
      dvar set bg_shock_soundModEndDelay -0.75
      dvar set bg_shock_volume_full_vol 0.4
      dvar set bg_shock_volume_music 1
      dvar set bg_shock_volume_ambience 0.3
      dvar set bg_shock_volume_voice 1
      dvar set bg_shock_volume_pis_1st 0.7
      dvar set bg_shock_volume_pis_3rd 0.7
      dvar set bg_shock_volume_smg_1st 0.7
      dvar set bg_shock_volume_smg_3rd 0.7
      dvar set bg_shock_volume_rfl_1st 0.7
      dvar set bg_shock_volume_rfl_3rd 0.7
      dvar set bg_shock_volume_decay 0.5
      dvar set bg_


^^ see it gets half way through loading a dvar and just stops :/

edited on Nov. 29, 2008 09:01 am by Azz
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SparkyMcSparks
General Member
Since: Feb 27, 2004
Posts: 1713
Last: Dec 29, 2016
[view latest posts]
Level 8
Im a fan of MODSonair
Category: CoDWW MP Mapping
Posted: Saturday, Nov. 29, 2008 08:04 am
Is it just a regular SP map or zombie map? I noticed the first missing assets were Zombie ones.
Share |
Azz
General Member
Since: Jul 29, 2004
Posts: 901
Last: Aug 13, 2010
[view latest posts]
Level 7
Category: CoDWW MP Mapping
Posted: Saturday, Nov. 29, 2008 08:36 am
just a regular SP map :)
Share |
Smithy
General Member
Since: Feb 2, 2004
Posts: 54
Last: Nov 23, 2016
[view latest posts]
Level 3
Category: CoDWW MP Mapping
Posted: Saturday, Nov. 29, 2008 09:49 am
have you updated your zone files, especially if you have models, you need to put them in your maps .csv file.

did you read the numerious posts on the forum about this?
Share |
Azz
General Member
Since: Jul 29, 2004
Posts: 901
Last: Aug 13, 2010
[view latest posts]
Level 7
Category: CoDWW MP Mapping
Posted: Saturday, Nov. 29, 2008 11:11 am
I have 101 xmodels in my map, do I need to type every single one of those into the zone file?

Share |
SparkyMcSparks
General Member
Since: Feb 27, 2004
Posts: 1713
Last: Dec 29, 2016
[view latest posts]
Level 8
Im a fan of MODSonair
Category: CoDWW MP Mapping
Posted: Saturday, Nov. 29, 2008 11:13 am
Models are compiled into the map, unless you are using models that you spawn in script you shouldn't have to add em.

Check out the stock CSVs, they don't have 100s of models in them.

edited on Nov. 29, 2008 01:13 pm by SparkyMcSparks
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Azz
General Member
Since: Jul 29, 2004
Posts: 901
Last: Aug 13, 2010
[view latest posts]
Level 7
Category: CoDWW MP Mapping
Posted: Saturday, Nov. 29, 2008 11:18 am
Yeah I thought you didn't have to do this.

I've added all the missing assets into my csv, I've made sure there are no errors in the map, which there isnt.

I've followed foyleman's tut and done whats needed, compiled (without any errors).

I load my SP game, start the mod, then start the map via console.

But still when the loading bar goes accross and dissappears the activision video jerks and then stops (at this point the sound gets stuck in a loop).

Only way to get out of the game is a Ctrl+Shift+Esc

I'm already losing faith in CoD5 lol!
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Welshy
Preferred Member
Since: Feb 16, 2007
Posts: 1810
Last: Mar 21, 2020
[view latest posts]
Level 8
Admin
Forum Moderator
Im a fan of MODSonair
Im a HOST of MODSonair
Category: CoDWW MP Mapping
Posted: Saturday, Nov. 29, 2008 12:59 pm
Did you get the game on steam?
Go ahead... You Play I Mod : MODSonline.com
Support Modsonline by becoming a PREFERRED MEMBER today
Have you heard the MODSonair Podcast?: www.modsonair.com
MODSonair is a weekly podcast bringing you the news from a modders perspective. Tune in every Sunday at 5pm GMT to listen LIVE.
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