Author |
Topic: singleplayer level crashes on load |
|
|
SparkyMcSparks |
|
General Member Since: Feb 28, 2004 Posts: 1713 Last: Dec 29, 2016 [view latest posts] |
|
|
|
|
|
Category: CoDWW MP Mapping Posted: Saturday, Nov. 29, 2008 01:49 pm |
|
Oksy great thanks!
done this, but now where is the logfile? lol!
ive even done a search and can't find it :/
Thanks,
Azz
EDIT:
Never mind i've found it!
But according to the logfile there is no error, or any crash. :|
All it deos it stops right in the middle of loading a dvar, here's the logfile:
Code: ]/map langleygrove
PROFILES: setting server info to 0.0.0.0:0
Couldn't get profiles instance, are we logged on?
BinkOpen failed on D:\Program Files\Activision\Call of Duty - World at War\main\video\langleygrove_load.bik because: Error opening file.
BinkOpen failed on D:\Program Files\Activision\Call of Duty - World at War\raw\video\langleygrove_load.bik because: Error opening file.
R_Cinematic_BinkOpen 'langleygrove_load' failed: BinkOpen: Error opening file.; trying default.
------ Server Initialization ------
Server: langleygrove
dvar set sv_maxclients 4
dvar set sv_running 1
----- R_Init -----
dvar set r_fullscreen 1
dvar set r_ignorehwgamma 0
dvar set r_flameFX_magnitude 0.0215147
dvar set r_flameFX_FPS 15
dvar set r_reviveFX_motionblurWeight 0.4
dvar set r_sun_from_dvars 0
dvar set r_monitor 0
dvar set r_rendererPreference Default
dvar set r_aspectRatio auto
dvar set r_customMode
dvar set r_swrk_override_characterCharredAmount 0
dvar set r_swrk_override_wetness 0
dvar set r_debugShowPrimaryLights 0
dvar set r_debugShowDynamicLights 0
dvar set r_debugShowCoronas 0
dvar set r_use_separate_char_tech 0
dvar set r_drawDebugFogParams 0
DirectX reports 256 MB of video memory and 1374 MB of available texture memory.
Using video memory size to cap used texture memory at 240 MB.
Texture detail is set automatically.
Using picmip 0 on most textures, 1 on normal maps, and 1 on specular maps
Customezied arena file not found: mod.arena
Save Message First Frame Shown: 48678
Unloaded fastfile ui
PMem_Free( ui, 0 )
Loading fastfile langleygrove
Loading fastfile 'langleygrove'
used 15.22 MB memory in DB alloc
Waited 2859 msec for asset 'maps/langleygrove.d3dbsp' of type 'col_map_mp'.
----------------------
Game: G_SetupWeaponDef
----------------------
Error: Waited 653 msec for missing asset "ai_zombie_shot_leg_right_2_crawl".
Error: Could not load xanim "ai_zombie_shot_leg_right_2_crawl".
Error: Could not load xanim "ai_zombie_shot_leg_left_2_crawl".
Error: Could not load xanim "ai_flamethrower_crouch_pain".
Error: Could not load xanim "ai_flamethrower_stand_pain".
Error: Could not load xanim "ai_flamethrower_wounded_stand_leg".
Error: Could not load xanim "ai_flamethrower_wounded_stand_head".
Error: Could not load xanim "ai_flamethrower_wounded_stand_chest".
Error: Could not load xanim "ai_flamethrower_wounded_stand_arm".
Error: Could not load xanim "ai_bonzai_buddy_fail_rear".
Error: Could not load xanim "ai_bonzai_buddy_fail_front".
Error: Could not load xanim "ai_bonzai_enemy_fail_rear".
Error: Could not load xanim "ai_bonzai_enemy_fail_right".
Error: Could not load xanim "ai_bonzai_enemy_fail_left".
Error: Could not load xanim "ai_bonzai_enemy_fail_front".
Error: Could not load xanim "ai_flamethrower_crouch_death".
Error: Could not load xanim "ai_flamethrower_stand_death".
Error: Could not load xanim "ai_flamethrower_death_b".
Error: Could not load xanim "ai_bonzai_enemy_attack_player_success".
Error: Could not load xanim "ai_bonzai_enemy_attack_player_fail".
Error: Could not load xanim "ai_bonzai_enemy_attack_player_intro".
Error: Could not load xanim "ai_bonzai_enemy_attack_player".
Error: Could not load xanim "ai_bonzai_enemy_attack_player_impact".
Error: Could not load xanim "ai_bonzai_enemy_success_rear".
Error: Could not load xanim "ai_bonzai_enemy_success_front".
Error: Could not load xanim "ai_bonzai_buddy_success_rear".
Error: Could not load xanim "ai_bonzai_buddy_success_right".
Error: Could not load xanim "ai_bonzai_buddy_success_left".
Error: Could not load xanim "ai_bonzai_buddy_success_front".
Error: Could not load xanim "ai_flamethrower_stand_2_crouch".
Error: Could not load xanim "ai_flamethrower_crouch_2_stand".
Error: Could not load xanim "ai_flamethrower_crouch_turn90r".
Error: Could not load xanim "ai_flamethrower_crouch_turn90l".
Error: Could not load xanim "ai_flamethrower_turn180".
Error: Could not load xanim "ai_flamethrower_turn135r".
Error: Could not load xanim "ai_flamethrower_turn135l".
Error: Could not load xanim "ai_flamethrower_turn90r".
Error: Could not load xanim "ai_flamethrower_turn90l".
Error: Could not load xanim "ai_flamethrower_turn45r".
Error: Could not load xanim "ai_flamethrower_turn45l".
Error: Could not load xanim "ai_flamethrower_crouch_aim_5".
Error: Could not load xanim "ai_flamethrower_aim_5".
Error: Could not load xanim "ai_zombie_idle_crawl_base".
Error: Could not load xanim "ai_zombie_idle_base".
Error: Could not load xanim "ai_zombie_idle_crawl".
Error: Could not load xanim "ai_zombie_idle_v1".
Error: Could not load xanim "ai_flamethrower_crouch_idle_a_alert_v1".
Error: Could not load xanim "ai_flamethrower_stand_idle_alert_v1".
Error: Could not load xanim "ai_flamethrower_crouch_aim_8".
Error: Could not load xanim "ai_flamethrower_aim_8".
Error: Could not load xanim "ai_flamethrower_crouch_aim_2".
Error: Could not load xanim "ai_flamethrower_aim_2".
Error: Could not load xanim "ai_flamethrower_crouch_aim_6".
Error: Could not load xanim "ai_flamethrower_aim_6".
Error: Could not load xanim "ai_flamethrower_crouch_aim_4".
Error: Could not load xanim "ai_flamethrower_aim_4".
Error: Could not load xanim "ai_mg_shoulder_run".
Error: Could not load xanim "ai_bonzai_sprint_d".
Error: Could not load xanim "ai_bonzai_sprint_c".
Error: Could not load xanim "ai_bonzai_sprint_b".
Error: Could not load xanim "ai_bonzai_sprint_a".
Error: Could not load xanim "ai_flamethrower_combatrun_c".
Error: Could not load xanim "ai_flamethrower_crouch_twitch".
Error: Could not load xanim "ai_flamethrower_crouch_idle_b".
Error: Could not load xanim "ai_flamethrower_crouch_idle_a".
Error: Could not load xanim "ai_flamethrower_stand_twitch".
Error: Could not load xanim "ai_flamethrower_stand_idle_casual_v1".
Error: Could not load xanim "ai_mg_shoulder_run2crouch".
Error: Could not load xanim "ai_mg_shoulder_crouch_idle".
Error: Could not load xanim "ai_mg_shoulder_run2stand".
Error: Could not load xanim "ai_mg_shoulder_stand_idle".
Error: Could not load xanim "ai_flame_crouch_fire_center".
Error: Could not load xanim "ai_flame_fire_center".
Error: Could not load xanim "void_loop".
Error: Could not load xanim "int_bonzai_attack_player_success".
Error: Could not load xanim "int_bonzai_attack_player_fail".
Error: Could not load xanim "int_bonzai_attack_player_intro".
Error: Could not load xanim "int_bonzai_attack_player".
Error: Could not load xanim "int_bonzai_attack_player_impact".
Error: Could not load xanim "p_makinraid_hatch".
Error: Could not load xanim "crew_sherman_passenger9_combatidle_player".
Error: Could not load xanim "crew_sherman_passenger8_combatidle_player".
Error: Could not load xanim "crew_lvt4_peleliu1_character9_player".
Error: Could not load xanim "crew_lvt4_peleliu1_character5_player".
Error: Could not load xanim "crew_lvt4_peleliu1_character4_player".
Error: Could not load xanim "p_flak1_tag2_idle".
Error: Could not load xanim "pb_prone_crawl_right_hold_satchel".
Error: Could not load xanim "pb_prone_crawl_left_hold_satchel".
Error: Could not load xanim "pb_prone_crawl_back_hold_satchel".
Error: Could not load xanim "pb_prone_crawl_hold_satchel".
Error: Could not load xanim "pb_crouch_hold_run_right_satchel".
Error: Could not load xanim "pb_crouch_hold_run_left_satchel".
Error: Could not load xanim "pb_crouch_hold_run_back_satchel".
Error: Could not load xanim "pb_crouch_hold_run_satchel".
Error: Could not load xanim "pb_hold_run_left_satchel".
Error: Could not load xanim "pb_hold_run_right_satchel".
Error: Could not load xanim "pb_hold_run_back_satchel".
Error: Could not load xanim "pb_hold_run_satchel".
Error: Could not load xanim "pb_sprint_hold_satchel".
Error: Could not load xanim "pb_crouch_hold_idle_satchel".
Error: Could not load xanim "pb_hold_idle_satchel".
Error: Could not load xanim "pb_prone_hold_satchel".
Error: Could not load xanim "pt_hold_prone_throw_satchel".
Error: Could not load xanim "pt_hold_throw_satchel".
dvar set g_gravity 800
-----------------------------------
_LOAD START TIME = 0
.d8888b. .d88888b. 8888888b. 888 888 888 888
d88P Y88b d88P' 'Y88b 888 'Y88b 888 o 888 888 o 888
888 888 888 888 888 888 d8b 888 d8b 888 888 d8b 888
888 888 888 888 888 Y8P 888 d888b 888 888 d888b 888
888 888 888 888 888 888d88888b888 888d88888b888
888 888 888 888 888 888 d8b 88888P Y88888 88888P Y88888
Y88b d88P Y88b. .d88P 888 .d88P Y8P 8888P Y8888 8888P Y8888
'Y8888P' 'Y88888P' 8888888P' 888P Y888 888P Y888
dvar set zombiemode 0
registered client system levelNotify to id 0
registered client system lsm to id 1
dvar set g_speed 190
dvar set bg_shock_soundFadeInTime 0
'0' is not a valid value for dvar 'bg_shock_soundFadeInTime'
Domain is any number from 0.001 to 1000
dvar set bg_shock_soundFadeOutTime 0
'0' is not a valid value for dvar 'bg_shock_soundFadeOutTime'
Domain is any number from 0.001 to 1000
dvar set bg_shock_soundLoopFadeTime 1
dvar set bg_shock_soundLoopEndDelay -0.5
dvar set bg_shock_soundRoomType generic
dvar set bg_shock_soundDryLevel 1
dvar set bg_shock_soundWetLevel 0.5
dvar set bg_shock_soundModEndDelay -0.25
dvar set bg_shock_lookControl 0
dvar set bg_shock_lookControl_maxpitchspeed 0
dvar set bg_shock_lookControl_maxyawspeed 0
dvar set bg_shock_lookControl_mousesensitivityscale 0
dvar set bg_shock_lookControl_fadeTime 0.001
dvar set bg_shock_movement 0
dvar set bg_shock_volume_full_vol 1
dvar set bg_shock_volume_music 1
dvar set bg_shock_volume_ambience 0
dvar set bg_shock_volume_voice 1
dvar set bg_shock_volume_pis_1st 0
dvar set bg_shock_volume_pis_3rd 0
dvar set bg_shock_volume_smg_1st 0
dvar set bg_shock_volume_smg_3rd 0
dvar set bg_shock_volume_rfl_1st 0
dvar set bg_shock_volume_rfl_3rd 0
dvar set bg_shock_volume_decay 0
dvar set bg_shock_volume_projectile 0
dvar set bg_shock_volume_explosion 0
dvar set bg_shock_volume_vehicle 0
dvar set bg_shock_volume_character 0
dvar set bg_shock_volume_physics 0
dvar set bg_shock_volume_hvy_wpn 0
dvar set bg_shock_volume_ui 1
dvar set credits_load 0
Server : Potential exploders from brushmodels 1
Server : Potential exploders from script_model 2
Server : Potential exploders from item_health 0
Server Exploder dictionary :
99 : 1
level.script: langleygrove
registered client system busCmd to id 2
registered client system ambientPackageCmd to id 3
registered client system ambientRoomCmd to id 4
registered client system musicCmd to id 5
dvar set autodifficulty_frac 75
dvar set ai_accuracyDistScale 1
dvar set player_meleeDamageMultiplier 0.4
loadout.gsc: No level listing in _loadout.gsc, giving default guns!!!! =======================
fraggrenade: WEAPON_FRAGGRENADE
m8_white_smoke: WEAPON_SMOKE
dvar set con_typewriterColorBase 1 1 1
syrette: WEAPON_SYRETTE
map center: (0, 0, 0)
dvar set ui_campaign american
_LOAD COLLECTIBLE TIME = 0
registered client system collectibles to id 6
Trigger spawner monitor running...
Loading Characters: None!
dvar set bg_shock_volume_full_vol 1
dvar set bg_shock_volume_music 1
dvar set bg_shock_volume_ambience 1
dvar set bg_shock_volume_voice 1
dvar set bg_shock_volume_pis_1st 1
dvar set bg_shock_volume_pis_3rd 1
dvar set bg_shock_volume_smg_1st 1
dvar set bg_shock_volume_smg_3rd 1
dvar set bg_shock_volume_rfl_1st 1
dvar set bg_shock_volume_rfl_3rd 1
dvar set bg_shock_volume_decay 1
dvar set bg_shock_volume_projectile 1
dvar set bg_shock_volume_explosion 1
dvar set bg_shock_volume_vehicle 1
dvar set bg_shock_volume_character 1
dvar set bg_shock_volume_physics 1
dvar set bg_shock_volume_hvy_wpn 1
dvar set bg_shock_volume_ui 1
dvar set bg_shock_volume_dist_wpn 1
dvar set bg_shock_volume_dist_hmg 1
dvar set bg_shock_volume_banzai 1
dvar set bg_shock_volume_vehicle_mp 1
dvar set bg_shock_volume_reload 1
dvar set bg_shock_screenType blurred
dvar set bg_shock_screenBlurBlendTime 0.4
dvar set bg_shock_screenBlurBlendFadeTime 1
dvar set bg_shock_screenFlashWhiteFadeTime 0
dvar set bg_shock_screenFlashShotFadeTime 0
dvar set bg_shock_viewKickPeriod 0.75
dvar set bg_shock_viewKickRadius 0.05
dvar set bg_shock_viewKickFadeTime 3
dvar set bg_shock_soundLoop shellshock_loop
dvar set bg_shock_soundLoopSilent shellshock_loop_silent
dvar set bg_shock_soundEnd shellshock_end
dvar set bg_shock_soundEndAbort shellshock_end_abort
dvar set bg_shock_sound 1
dvar set bg_shock_soundFadeInTime 0.25
dvar set bg_shock_soundFadeOutTime 2.5
dvar set bg_shock_soundLoopFadeTime 1.5
dvar set bg_shock_soundLoopEndDelay -3
dvar set bg_shock_soundRoomType default
dvar set bg_shock_soundDryLevel 1
dvar set bg_shock_soundWetLevel 0.5
dvar set bg_shock_soundModEndDelay 2
dvar set bg_shock_lookControl 1
dvar set bg_shock_lookControl_maxpitchspeed 90
dvar set bg_shock_lookControl_maxyawspeed 90
dvar set bg_shock_lookControl_mousesensitivityscale 0.5
dvar set bg_shock_lookControl_fadeTime 2
dvar set bg_shock_movement 1
dvar set bg_shock_volume_full_vol 0.5
dvar set bg_shock_volume_music 0.5
dvar set bg_shock_volume_ambience 0.5
dvar set bg_shock_volume_voice 0.5
dvar set bg_shock_volume_pis_1st 0.5
dvar set bg_shock_volume_pis_3rd 0.5
dvar set bg_shock_volume_smg_1st 0.5
dvar set bg_shock_volume_smg_3rd 0.5
dvar set bg_shock_volume_rfl_1st 0.5
dvar set bg_shock_volume_rfl_3rd 0.5
dvar set bg_shock_volume_decay 0.5
dvar set bg_shock_volume_projectile 0.5
dvar set bg_shock_volume_explosion 0.5
dvar set bg_shock_volume_vehicle 0.5
dvar set bg_shock_volume_character 0.5
dvar set bg_shock_volume_physics 0.5
dvar set bg_shock_volume_hvy_wpn 0.5
dvar set bg_shock_volume_ui 0.5
dvar set bg_shock_volume_dist_wpn 0.5
dvar set bg_shock_volume_dist_hmg 0.5
dvar set bg_shock_volume_banzai 0.5
dvar set bg_shock_volume_vehicle_mp 0.5
dvar set bg_shock_volume_reload 0.5
dvar set bg_shock_screenType blurred
dvar set bg_shock_screenBlurBlendTime 0.4
dvar set bg_shock_screenBlurBlendFadeTime 1
dvar set bg_shock_screenFlashWhiteFadeTime 0
dvar set bg_shock_screenFlashShotFadeTime 0
dvar set bg_shock_viewKickPeriod 0.75
dvar set bg_shock_viewKickRadius 0.05
dvar set bg_shock_viewKickFadeTime 3
dvar set bg_shock_sound 0
dvar set bg_shock_soundLoop shellshock_loop
dvar set bg_shock_soundLoopSilent shellshock_loop_silent
dvar set bg_shock_soundEnd shellshock_end
dvar set bg_shock_soundEndAbort shellshock_end_abort
dvar set bg_shock_soundFadeInTime 0.25
dvar set bg_shock_soundFadeOutTime 2.5
dvar set bg_shock_soundLoopFadeTime 2
dvar set bg_shock_soundLoopEndDelay -1.5
dvar set bg_shock_soundRoomType underwater
dvar set bg_shock_soundDryLevel 1
dvar set bg_shock_soundWetLevel 0.5
dvar set bg_shock_soundModEndDelay -0.75
dvar set bg_shock_volume_full_vol 0.4
dvar set bg_shock_volume_music 1
dvar set bg_shock_volume_ambience 0.3
dvar set bg_shock_volume_voice 1
dvar set bg_shock_volume_pis_1st 0.7
dvar set bg_shock_volume_pis_3rd 0.7
dvar set bg_shock_volume_smg_1st 0.7
dvar set bg_shock_volume_smg_3rd 0.7
dvar set bg_shock_volume_rfl_1st 0.7
dvar set bg_shock_volume_rfl_3rd 0.7
dvar set bg_shock_volume_decay 0.5
dvar set bg_
^^ see it gets half way through loading a dvar and just stops :/
edited on Nov. 29, 2008 09:01 am by Azz |
|
|
|
SparkyMcSparks |
|
General Member Since: Feb 28, 2004 Posts: 1713 Last: Dec 29, 2016 [view latest posts] |
|
|
|
|
|
|
Smithy |
|
General Member Since: Feb 2, 2004 Posts: 54 Last: Nov 23, 2016 [view latest posts] |
|
|
|
|
|
SparkyMcSparks |
|
General Member Since: Feb 28, 2004 Posts: 1713 Last: Dec 29, 2016 [view latest posts] |
|
|
|
|
|
|
Welshy |
|
Preferred Member Since: Feb 16, 2007 Posts: 1810 Last: Mar 22, 2020 [view latest posts] |
|
|
|
|
|
|