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Forum: All Forums : Call of Duty: World at War
Category: CoDWW MP Mapping
CoD: World at War Multiplayer mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
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Author Topic: singleplayer level crashes on load
Azz
General Member
Since: Jul 29, 2004
Posts: 901
Last: Aug 13, 2010
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Category: CoDWW MP Mapping
Posted: Saturday, Nov. 29, 2008 02:04 pm
nope, boxed retail version =]
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Welshy
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Since: Feb 16, 2007
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Category: CoDWW MP Mapping
Posted: Saturday, Nov. 29, 2008 02:48 pm
hhhmmm, I had the same problem. Go to your documents and setting folder then your named folder, then local settings then app data then activision then codww then usermaps and go to your usermap folder.

C:\Documents and Settings\Welshy\Local Settings\Application Data\Activision\CoDWaW\usermaps\yourmapname for example. make a copy of your fast file that should be in there on your desktop or somewhere where you can find it.

Next go to your main world at war directory then usermaps and again delete the folder named yourmapname. Then get that fast file from wherever you saved it and place it in your zone/english folder in your codww main directory. Then load up codww from the exe in your main directory not from the launcher. Finally load your map up by typing /map yourmapname

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Azz
General Member
Since: Jul 29, 2004
Posts: 901
Last: Aug 13, 2010
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Category: CoDWW MP Mapping
Posted: Saturday, Nov. 29, 2008 03:28 pm
thanks welshy! that works!

although I have no sounds... csv im guessing?

thanks again!

Az
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BallisticTip
General Member
Since: Dec 10, 2004
Posts: 979
Last: Nov 30, 2008
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Level 7
Category: CoDWW MP Mapping
Posted: Saturday, Nov. 29, 2008 03:40 pm
Nope, Treyarch left out a bunch of stuff, including sounds on SP...


Azz writes...
Quote:
thanks welshy! that works!

although I have no sounds... csv im guessing?

thanks again!

Az
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Welshy
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Category: CoDWW MP Mapping
Posted: Saturday, Nov. 29, 2008 04:10 pm
No problem, it was more techno's idea than mine. With regards to having to delete those folders, me and techno only had to do that once. Now we only need to compile the map without having to move or delete anything.
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