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Forum: All Forums : Call of Duty: World at War
Category: CoDWW MP Mapping
CoD: World at War Multiplayer mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
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Author Topic: Fog
Drop_Deadx
General Member
Since: Jul 1, 2008
Posts: 212
Last: Jul 6, 2009
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Level 4
Category: CoDWW MP Mapping
Posted: Saturday, Nov. 29, 2008 04:17 am
I confused, where does setExpFog(80, 100, 0.55, 0.6, 0.55, 0); go?
In my .gsc or my _fx.gsc and where do I put it?
[confused]
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COLMAC
General Member
Since: Sep 15, 2006
Posts: 914
Last: Jan 27, 2012
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Level 7
Category: CoDWW MP Mapping
Posted: Saturday, Nov. 29, 2008 04:56 am
in your gsc
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Sgt.Rampage
General Member
Since: Dec 18, 2005
Posts: 297
Last: Aug 21, 2009
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Level 5
Im a fan of MODSonair
Category: CoDWW MP Mapping
Posted: Saturday, Nov. 29, 2008 05:23 am
How can I make the fog only outside, as it goes into my buildings.
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COLMAC
General Member
Since: Sep 15, 2006
Posts: 914
Last: Jan 27, 2012
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Level 7
Category: CoDWW MP Mapping
Posted: Saturday, Nov. 29, 2008 05:58 am
check tools for clip fog or culfog
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Sgt.Rampage
General Member
Since: Dec 18, 2005
Posts: 297
Last: Aug 21, 2009
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Level 5
Im a fan of MODSonair
Category: CoDWW MP Mapping
Posted: Saturday, Nov. 29, 2008 06:08 am
Okay, thanks.
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Drop_Deadx
General Member
Since: Jul 1, 2008
Posts: 212
Last: Jul 6, 2009
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Level 4
Category: CoDWW MP Mapping
Posted: Saturday, Nov. 29, 2008 07:02 am
Ok, im a noob at fx, How do I do this and how should my script look.
Mac if you can explain this over xfire I would be very thankful.[ohwell]
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Smithy
General Member
Since: Feb 2, 2004
Posts: 54
Last: Nov 23, 2016
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Level 3
Category: CoDWW MP Mapping
Posted: Saturday, Nov. 29, 2008 10:22 am
.........

Have you looked at other .gsc files? You can find out where it is placed in yours by looking at those.

All the info you need is on this thread, I don't understand what you don't get :S.

He even placed it into your gsc code, and you still don't know where it goes.

edited on Nov. 29, 2008 05:23 am by Smithy
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Drop_Deadx
General Member
Since: Jul 1, 2008
Posts: 212
Last: Jul 6, 2009
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Level 4
Category: CoDWW MP Mapping
Posted: Saturday, Nov. 29, 2008 02:15 pm
what i don't get is don't I have to add these

{
setExpFog(80, 100, 0.55, 0.6, 0.55, 0)
}

and is there a part in my .gsc that it has to be in, or can it be at the bottom?

And why are there so many coordinates?
setExpFog(80, 100, 0.55, 0.6, 0.55, 0)
cause I only want it in a certain spot.

And do I have to add anything to my map?

edited on Nov. 29, 2008 09:16 am by Drop_Deadx
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COLMAC
General Member
Since: Sep 15, 2006
Posts: 914
Last: Jan 27, 2012
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Level 7
Category: CoDWW MP Mapping
Posted: Saturday, Nov. 29, 2008 05:16 pm
no dont add those...

just this about 4 lines down
you should remove the extra crap from your gsc
you can see it better the // comments are help lines


back to this , add fog under maps like this ."in your gsc, about 4 lines from the top in most gsc
and those are not coordinates
first 2 are distance and thickness of your fog(smaller numbers here make it thicker, stock is like( 300, 1400,
the last 3 are color codes !
you can change the color, high numbers are red values and low numbers are green values "and all the different colors can be set with k in your radiant


maps/nazi_zombie::main();
setExpFog(80, 100, 0.55, 0.6, 0.55, 0);
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