| Author |
Topic: Hint brushes for less FPS |
| LaNc3 |
 |
General Member Since: Jun 23, 2004 Posts: 93 Last: Dec 16, 2005 [view latest posts] |
|
|
|
Category: SoFII Mapping Posted: Thursday, Jan. 6, 2005 07:45 pm |
 |
Okay.. maybe this question is asked before but we don't care..
Our question is how to use hint brushes and do we need to use them when we are making a out-door map? Cause We know Raven Software used them.. But they don't tell how to use them..
Greetz,
Lancelot +Rapier (We are making a map togheter ![[smokin]](images/BBCode/smilies/smokin.gif) ) |
|
|
|
| Foxhound |
 |
Preferred PLUS Member Since: May 31, 2002 Posts: 5983 Last: Sep 6, 2014 [view latest posts] |
|
|
 |
 |
|
Category: SoFII Mapping Posted: Thursday, Jan. 6, 2005 08:08 pm |
 |
The Hint brushes in Raven Shield were designed for a different game engine.(URealED 3.0) However the idea is pretty much the same. Here is a tutorial on how to use them within Radiant.
Cheers |
I sometimes wonder... "Why is that frisbee getting larger?" .............and then it hits me.
Go ahead... You Play I Mod : MODSonline.com
Support Modsonline by becoming a PREFERRED MEMBER today
01001001 00100000 01100001 01101101 00100000 01000110 01101111 01111000 01101000 01101111 01110101 01101110 01100100 |
 |
|
|
| foyleman |
 |
Preferred PLUS Member Since: Nov 7, 2001 Posts: 95762 Last: Apr 13, 2021 [view latest posts] |
|
|
 |
 |
 |
|
Category: SoFII Mapping Posted: Thursday, Jan. 6, 2005 08:10 pm |
 |
This is actaully a heavily discussed subject. I suggest you search "hint brush" for sof2 in the forums search and you are guarenteed at least 4 pages of links.
aynway.. hint brushes are like invisible brushes. the force the compiler to divide the map where the hint brush is created. These are important to use if you want more control over where the map is split. Without them, the compiler does a best-guess (pretty good at it, but not great).
The point is to create better nodes..... and you can read on from here: This post |
Have you heard the MODSonair Podcast?:
MODSonair is a weekly podcast bringing you the news from a modders perspective.
Tune in every Sunday at 12pm EST to listen LIVE. |
 |
|
|
| Foxhound |
 |
Preferred PLUS Member Since: May 31, 2002 Posts: 5983 Last: Sep 6, 2014 [view latest posts] |
|
|
 |
 |
|
|
| PleaseMYOB |
General Member Since: Dec 8, 2003 Posts: 1709 Last: Oct 1, 2009 [view latest posts] |
|
|
|
|
| narc |
General Member Since: Dec 1, 2001 Posts: 1204 Last: Dec 31, 2006 [view latest posts] |
|
|
|
|
| rapier |
General Member Since: Feb 5, 2004 Posts: 43 Last: Feb 10, 2006 [view latest posts] |
|
|
|
Category: SoFII Mapping Posted: Friday, Jan. 7, 2005 10:58 am |
 |
Hey could someone send me a decompiled sof2 stock raven map i just want it to look around and learn things from it im not gonna use it change a littel bit and release it thats lame
i want to be sure to have a good fps in my new map so maybe i can learn some thing from the raven maps lol
nickvi_666@hotmail.com <= send me |
 |
|
|
| Foxhound |
 |
Preferred PLUS Member Since: May 31, 2002 Posts: 5983 Last: Sep 6, 2014 [view latest posts] |
|
|
 |
 |
|
|
| narc |
General Member Since: Dec 1, 2001 Posts: 1204 Last: Dec 31, 2006 [view latest posts] |
|
|
|
|
| gynec |
General Member Since: Oct 17, 2002 Posts: 637 Last: Jan 19, 2005 [view latest posts] |
|
|
|
Category: SoFII Mapping Posted: Friday, Jan. 7, 2005 03:49 pm |
 |
Hint brushes are very important.
Without them in my new map i get 120.000 tris when i stay in the front of the villa (a number from the beta).
Simply unplayable.
Now i get 38.000 tris at this place.
Take a look at the jordan .map file.
Thats perfect use of hint brushes.
rapier writes...Quote:
| Hey could someone send me a decompiled sof2 stock raven map i just want it to look around and learn things from it im not gonna use it change a littel bit and release it thats lame
i want to be sure to have a good fps in my new map so maybe i can learn some thing from the raven maps lol
nickvi_666@hotmail.com <= send me |
|
|
|
|
|
|
|
mp_TempleCall of Duty: Mods: Multiplayer (624.12Kb)
|