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Forum: All Forums : Soldier of Fortune
Category: SoFII Mapping
Mapping, modeling, scripting, skinning and all forms of editing for the game Soldier of Fortune II
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: Hint brushes for less FPS
LaNc3
General Member
Since: Jun 23, 2004
Posts: 93
Last: Dec 16, 2005
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Level 3
Category: SoFII Mapping
Posted: Thursday, Jan. 6, 2005 07:45 pm
Okay.. maybe this question is asked before but we don't care..

Our question is how to use hint brushes and do we need to use them when we are making a out-door map? Cause We know Raven Software used them.. But they don't tell how to use them..

Greetz,

Lancelot +Rapier (We are making a map togheter [smokin] )
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Foxhound
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Since: May 31, 2002
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Category: SoFII Mapping
Posted: Thursday, Jan. 6, 2005 08:08 pm
The Hint brushes in Raven Shield were designed for a different game engine.(URealED 3.0) However the idea is pretty much the same. Here is a tutorial on how to use them within Radiant.

Cheers
I sometimes wonder... "Why is that frisbee getting larger?" .............and then it hits me.

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foyleman
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Category: SoFII Mapping
Posted: Thursday, Jan. 6, 2005 08:10 pm
This is actaully a heavily discussed subject. I suggest you search "hint brush" for sof2 in the forums search and you are guarenteed at least 4 pages of links.

aynway.. hint brushes are like invisible brushes. the force the compiler to divide the map where the hint brush is created. These are important to use if you want more control over where the map is split. Without them, the compiler does a best-guess (pretty good at it, but not great).

The point is to create better nodes..... and you can read on from here: This post
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Foxhound
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Category: SoFII Mapping
Posted: Thursday, Jan. 6, 2005 08:17 pm
lol I do remember those posts and the debates. I still didn't use them myself as I couldn't prove one way or another if they actually worked. Although some people claim they do.

Cheers
I sometimes wonder... "Why is that frisbee getting larger?" .............and then it hits me.

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PleaseMYOB
General Member
Since: Dec 8, 2003
Posts: 1709
Last: Oct 1, 2009
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Level 8
Category: SoFII Mapping
Posted: Thursday, Jan. 6, 2005 08:22 pm
All a hint does, is cut the BSP tree where it wouldn't have been cut naturally... Once you have compiled the *.map, you can open the *.prt file with GTK radiant by...



then you will see the cuts that were made, and determine where any additional ones would be useful... That should be enough to get you under way...

Lancelot writes...
Quote:
we don't care


I do, The forum search function is a very simple tool... If you need additional help, that's cool, ask away, that's why we're here... However it is best to refrain from spitting into the wind...


[smokin]
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narc
General Member
Since: Dec 1, 2001
Posts: 1204
Last: Dec 31, 2006
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Level 8
Category: SoFII Mapping
Posted: Friday, Jan. 7, 2005 09:17 am
i might have ignored this can of worms but oh dear foxhound... claim?!! [sick] lol the hint brush can be used for good or evil -- they can fix maps that seem hopeless slideshows, or you can use them improperly and make it worse. [biggrin] an old pal once sent me their nice looking but lagged unplayable map, he was about to toss it out, i fixed it easily with a few dozen hint brush and then it was playable even on a lower than low-end system. [lower than minimum system requirement of SOF2 even] dont underestimate hint brush! [twoguns]
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rapier
General Member
Since: Feb 5, 2004
Posts: 43
Last: Feb 10, 2006
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Level 2
Category: SoFII Mapping
Posted: Friday, Jan. 7, 2005 10:58 am
Hey could someone send me a decompiled sof2 stock raven map i just want it to look around and learn things from it im not gonna use it change a littel bit and release it thats lame
i want to be sure to have a good fps in my new map so maybe i can learn some thing from the raven maps lol

nickvi_666@hotmail.com <= send me
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Foxhound
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Category: SoFII Mapping
Posted: Friday, Jan. 7, 2005 02:18 pm
There is one in your base/maps folder called kam6.map.

Cheers
I sometimes wonder... "Why is that frisbee getting larger?" .............and then it hits me.

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narc
General Member
Since: Dec 1, 2001
Posts: 1204
Last: Dec 31, 2006
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Level 8
Category: SoFII Mapping
Posted: Friday, Jan. 7, 2005 03:30 pm
trial and error in fixing a map, with an r_speed meter and showtris is the only real way to learn it, might take you a time to figure it out. vis blocking is the key, it only gets blocked from worldspawn brush not entity or detail brush, if your area isnt visblocked properly adding a hint will only make trouble worse. i lied above actually i forgot i had to make lots of little detail brushes into worldspawn brushes because vis was seeing right through them all the way from one side of the map to the other. THEN once i did that the hint brush could work its magic. so if your hint brush seems to do nothing, check if the area is water-tight.
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gynec
General Member
Since: Oct 17, 2002
Posts: 637
Last: Jan 19, 2005
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Level 6
Category: SoFII Mapping
Posted: Friday, Jan. 7, 2005 03:49 pm
Hint brushes are very important.
Without them in my new map i get 120.000 tris when i stay in the front of the villa (a number from the beta).
Simply unplayable.
Now i get 38.000 tris at this place.
Take a look at the jordan .map file.
Thats perfect use of hint brushes.

rapier writes...
Quote:
Hey could someone send me a decompiled sof2 stock raven map i just want it to look around and learn things from it im not gonna use it change a littel bit and release it thats lame
i want to be sure to have a good fps in my new map so maybe i can learn some thing from the raven maps lol

nickvi_666@hotmail.com <= send me

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